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ICastFist, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ICastFist@programming.dev avatar

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)

So, if you get 200k lifetime installs but don’t get the 200k revenue a year, you don’t have to pay it?

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

OOOHOOOOO BOY, now, that’s going to hurt a fair amount of people!

Also, what about web play? I guess that’ll only count towards revenue, but not towards downloads?

wax,

If their licencing agreement permits retroactive changes like this, that is reason enough to gtfo

ICastFist,
@ICastFist@programming.dev avatar

I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.

Licenses that allow retroactive changes are terrible for the end user, fuck up the company’s image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.

FaeDrifter,

Our terms of service provide that Unity may add or change fees at any time. We are providing more than three months advance notice of the Unity Runtime Fee before it goes into effect. Consent is not required for additional fees to take effect, and the only version of our terms is the most current version; you simply cannot choose to comply with a prior version. Further, our terms are governed by California law, notwithstanding the country of the customer.

Yup lol.

What’s funny and sad is that about 3 years ago on r/godot, I had an argument with a Unity fanboy over this exact thing. He was demanding someone give him a reason that Godot should exist, when, in his humble opinion, Unity did everything and did it better.

My take was that you don’t actually own your Unity-made game. You might own the assets and trademark, but as long as you’re licensing the engine, you are subject to the whims of Unity.

Of course that was theoretical, until today.

Syndic,

I’m pretty sure that even if the license agreement does have such language that it won’t uphold in court. And there are enough big companies using Unity for this to go to court if they try to come to collect.

I mean seriously, if that would be legally possible, nothing would prevent them from uping the charge to $10, $20 or even $100 per installation, applied retroactively.

trustnoone,

I think they have the web play question in their FAQ somewhere and it does include as a download. There’s no real way to know how their telemetry is calculating this though.

trustnoone, (edited )

Q: Does this affect WebGL and streamed games?

A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included

…unity.com/…/unity-plan-pricing-and-packaging-upd…

ICastFist,
@ICastFist@programming.dev avatar

Wow… I expect that WebGL telemetry to be less reliable than from an installed app. “No cookies found, guess this is a brand new download, chaps!”

ChaoticEntropy, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ChaoticEntropy@feddit.uk avatar

It is chargeable if you have made a certain amount of income on the game in the last 12 months, which should hopefully prevent too much impact on existing games.

Not content with their subscriptions, they now want a revenue share.

mintiefresh, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@mintiefresh@lemmy.ca avatar

Man I was just getting into game development and learning Unity.

I guess it’s time to pivot into Unreal or Godot or something.

Anybody have recommendations?

ICastFist,
@ICastFist@programming.dev avatar

Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative

lycanrising,

depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.

bennieandthez,
@bennieandthez@lemmygrad.ml avatar

Unreal has similar business model, so Godot.

lycanrising, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

edit: i forgot they had moneitzation limits too, so no - this situation wouldn’t quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility

Buttons,
@Buttons@programming.dev avatar

So I only owe them 10 million if I’ve made $200,000?

redcalcium, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

I’m sure this will give a boost to Godot development.

lycanrising,

as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development

stevedidWHAT, (edited )
@stevedidWHAT@lemmy.world avatar

Is Rust a game engine?

I’m familiar with the coding language but I wasn’t aware of any game engine stuff outside of developing your own

cheesemonk,

There are several projects to build a game engine in rust. The one I hear about most is Bevy. No experience with any of them personally

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Thanks for sharing, I’ll check it out. Games in rust could help that whole endeavor in finding insecurities and whatnot even faster with game hackers and whatnot too

ICastFist,
@ICastFist@programming.dev avatar

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

nix,
@nix@merv.news avatar

Godot has Rust support with GDextensions

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

GODOT SQUUUUUUAAAAAD

MossBear,

It already has. The Godot Developer Fund went up by $4,000 yesterday alone.

Lemminary,

Ngl, I did visit their site right after reading the news. My next project will be using it. I hope it catches wind with this!

drphungky,

Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

pinkdrunkenelephants, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Welp, guess it’s time to uninstall Unity

SamboT,

That’ll be $10.

pinkdrunkenelephants, (edited )

You know, at some point Microsoft and Apple are going to enable developers to charge people to uninstall software, and that’ll be the driving force that finally forces the public to adopt Linux en masse.

I_LOVE_VEKOMA_SLC,

Nothing is ever going to not happen as much as this.

pinkdrunkenelephants,

Oh, I hope you’re right.

Jargus, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Unity has really gone downhill after they got the former EA CEO.

MossBear, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

Alpharius, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@Alpharius@lemmy.dbzer0.com avatar

Unity’s CEO was EA’s CEO too. He is the guy who shaped EA into the greedy company that it is today. I’m literally not surprised

Lemminary,

No wonder the article smelled like wet rats reading it

WuTang, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@WuTang@lemmy.ninja avatar

rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

Beliriel, (edited )

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

WuTang,
@WuTang@lemmy.ninja avatar

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

Even if Godot wins, there’s a cost to move.

Beliriel,

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

radiant_bloom,

Rule 6: Unreal does the same thing, everyone switches to Godot 😂

Hoomod,

It is management

CEO or whatever used to be head of EA

sirdorius, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?

I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.

HawlSera,

I not only expect lawsuits out the ass, but tech lobbyists are likely going to fight against it since basically every game uses Unity now.

whoami,
@whoami@lemmy.world avatar

“F2P game developers are the biggest fucking idiots” - Unity CEO, c. 2022: theverge.com/…/unity-ceo-john-riccitiello-apology…

steakmeout,
Whirlybird, do games w EU watchdog seeking feedback on modified Microsoft-Activision deal

Doesn’t really make any sense at all to investigate it again since nothing at all changed for the EU, and the streaming changes offered for the UK make it more competition friendly.

NOT_RICK, do games w Insomniac: If anything, it's got better since we were bought by PlayStation
@NOT_RICK@lemmy.world avatar

I mean, would they ever say otherwise?

all-knight-party,
@all-knight-party@kbin.cafe avatar

PR Guy: I dunno, boys, the headline 'Our boss is okay, you'd probably be fine sticking indie and not being owned at all' doesn't look... good. I'm thinking maybe we just... completely reverse that, yeah that's more like it."

Dadifer, do games w Unity's self-combustion engine

An incredibly well-written article.

derin, do games w Unity's self-combustion engine
@derin@lemmy.beru.co avatar

Unity is mad that mobile game companies acquire millions of users in a few months as they transition from soft launch to global, and then sell their companies for millions - if not billions - of dollars.

They want a cut of that pie, and in true unity fashion, they chose the most inept way of doing that.

If you have developers of games like Cult of the Lamb feeling scared, you did it wrong.

You protect your indies, you protect the people making art with your product. The people who invested 3 million and are making billions in the mobile ads game? That’s your target.

How they could be this inept is astounding…

Also, I’ll echo the other commenter’s statement in saying the article is very well written. They just weren’t able to really answer the “why” portion very well. John Riccitiello wasn’t wrong when he said this plan wasn’t designed to affect 90% of their customers - but it also doesn’t mention how that remaining 10% makes more than that 90% combined.

Ffs Unity, get your shit together…

lustrum,

Companies always do this shit, penny wise, pound foolish.

altima_neo,
@altima_neo@lemmy.zip avatar

They’re wet go, John Riccitiello! That’s why I recognized that assholes smirk in the thumbnail. He used to be president of EA. No surprise he’s brought those scummy tactics over to unity.

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