Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.
Wait, so youre really telling me me Epic giving away a ton of free games on EGS every single month and free unreal engine marketplace assets to devs as well as regular epic megagrants was never a financially sustainable move?
Psssh. In other news, salt is salty. 🤭
I honestly believe Tim is not going to f–k this one up though, as a former one he clearly cares about the game dev community and as majority shareholder he isn’t needing to be driven by profits as much as publicly traded Unity head John Riccatello is.
Plus, fortnite is still a goddamn cash printer, just not printing as fast as they expected.
They should’ve stuck with Steam instead of going exclusive through Epic Games. Epic’s predatory practice of PC exclusives makes it hard to survive something like this. If they existed on a broader spectrum of services, this would be no big deal.
I guess by making it work you mean not having a significant change outside of the introduction of tournaments and knockout ltm both of which were launched years ago. I love the game to death but Psyonix isn’t doing shit besides making cosmetics and supposedly migrating to Unreal 5 which we’ve not heard a peep about in ages.
I wish they would’ve actually kept developing the game but its a cosmetic collectathon now.
You still can’t get Rocket League on Steam on an account that didn’t already have the game bought before it was F2P. Is this the case for Fall Guys, or did they go further and stop updating the Steam version?
It’s cool how you can be providing the labor for a company and then that company gets bought by another company and the shareholders who don’t actually make the thing get rich and then you get fired because the other company has a bad year even though the thing you labored for is incredibly successful.
Tangentially, I haven’t played in ages but they should have made it local coop so we can have fun on the courses without having to play through the same few opening courses and deal with lobbies.
Yeah, them deciding that no stage is sacred and not allow for any offline or private play was extremely frustrating and made it so that I just lost the ability to give a shit at all about the game
Custom lobbies (i.e. the exact feature you’re asking for) were launched in December 2020, in beta mode, then March 2021 to everyone. So the feature you wanted has been there for over 2.5 years.
It’s always fascinating to me to see highly rated comments that are pretty out of touch with the actual subject matter.
To me it just shows that they made the change far too late for anyone to even notice. It’s not reasonable to be a subject matter expert in every game one’s ever played.
Exactly this, I see this a lot in the Joe Rogan…“I bet you haven’t watched all his shows, so how can you say you don’t like him” you should’nt need to know everything in detail to form an opinion
Doubling down on what exactly? Man why are you so weird accusing me of editing comments and “doubling down” when all I’m doing is no changing my view based on an irrelevant reply from you.
And I compared the argument that “you can’t have a view on something without having an intimate and indepth knowledge of topic” especially when that view is whether or not you take part in the piece of media.
As someone who has played the game from day 1, and almost every day since, it’s a shame that this game that already is on auto drive will be crippled even further. If you have a bunch of friends who just wanna chat and don’t wanna play something competitive it fills all those roles.
I guess we should expect even less changes and content going forward… I know the level creation was just created to allow the community to provide free content so I wonder what else they can do to continue this or if the game will just die off.
I played it obsessively for the first season and got pretty decent at it.
The second season started, I got disconnected from my first four games about 3 rounds into each. Played it once more on the day that you could cheese the Infallible achievement by running Hoverboard Heroes over and over.
Never played it again. Certainly never touched it since it went “free”.
It’s going to be more convenient and economical just streaming games and renting them forever and then upping the subscription rates and making them exclusive to game stream platforms.
In cost of the game itself for sure, but then you’d have costlier price in the disc too.
With the discs the scratches and storage were a bitch of a problem and later games even needed internet connection to activate games running on disc. It had pros but wasn’t all rosy either.
Part of why Sony nowadays is a game company with a movie hobby is that discs were dirrrt cheap compared to cartridges. They’d fund any stupid bullshit people wanted to make, get finished cases on shelves, and know whether consumers loved it, before N64 developers had finished negotiating a production run. Their cost per disc was measured in cents and their manufacturing turnaround was measured in days. One of the slowest and riskiest aspects of game publishing suddenly cost next to nothing.
Digital distribution isn’t necessarily cheaper per-gigabyte… but there’s no mastering. There’s no lead time. There’s not even the concept of a production run, anymore. Developers can ship whatever they want, whenever they want, to whoever they want, essentially for free.
Instead of doing their due diligence, they just bought up as many studios as they could and are now considering selling, shrinking or closing them (I assume while keeping the IP for themselves if there is any as well as any valuable assets).
This reads like a „we need to homogenize the game industry so lobbying for anti competitive measures becomes easier.“
I still don’t understand why shit like this is even legal.
At the same time, the industry is looking towards massive monopolization. I think Embracer move was also motivated by seeing how ABK was able to make a sale to Microsoft and cash out. Now everyone is trying to sell themselves, including EA. The buyers are usually trillion dollar tech, or Saudis (who currently own a very big part of the industry), and Chinese megagiants (who own the other big part of the industry). As days go by, we are looking at a landscape which could be similar to early era console wars where players were forced to tie their wagon to one horse and hope that it keeps releasing titles. This might sound a bit doomer speak, but if a studio the size of gearbox can shut down, then absolutely anyone can.
Thanks for elaborating. In other words, we need to make it illegal to buy other companies if you‘re larger than sum x and make it illegal to sell a company (because all industries have that problem) to someone like that. Got it. :)
Nevermind the fact that everyone is doing cross-platform multi-player games. One of the main advantages of console gaming is everyone is running the same hardware. If that’s the future, then I’ll just play on PC.
That may be, I have a model newer than the was written and I can tell you the menu and apps are laggy in comparison to my 1st gen 4K AppleTV. Does PC GamePass work on TVs? I can try it.
You’d think Microsoft would calm down on the cloud after the massive Xbox One failure and underwhelming results of their live service games like Halo Infinite. Guess they never learn.
What are you on about? Xbox one literally tried to sell itself as a cloud console with games like Crackdown 3 leveraging cloud computing. Nobody wanted it and it failed. That’s literally what they’re suggesting the new console is.
So your think crackdown 3 failed because of the cloud computing element? And not because it was a second sequel to a game, which was only popular because it exposed the Halo 2 multiplayer beta?
Or that Microsoft, putting a new feature in the game is them trying to sell the whole console based on that feature?
Well it’s a leak so they’re not suggesting a single thing. It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
Xbox One as a whole failed because it’s not at all what people want. Aside from the fact that you need amazing internet for games that would support cloud computing, it felt like a gimmick and still does now. I brought up their live service games because that’s where they’d want to do something like that on, and if they can’t make a good live service game now they won’t with The Cloud™
It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
You’re the one arguing… And the article says otherwise…
it wants to develop a “hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.”
Microsoft said it envisions the next-gen device as being “optimized for real time gameplay and creators,” with the company adding it will “enable new levels of performance beyond the capabilities of the client hardware alone.”
Wow, you really drank the capitalist tea haven’t you? You’re sitting over there with how much capital to your name? Probably absolutely nothing and saying that some a company selling 58 million units is a failure. But go off keep sucking that capitalistic cock and buying their shit.
gamedeveloper.com
Aktywne