Hmm, they aren’t clear whether it’s fully voice-acted or whether he provided phonetic sounds for them to synthesize according to the text, but in either case, it’s not AI whatsoever.
Important to note that ESS Technologies (the company cited there) was literally a company who made synthesized speech for video games.
Electronic Speech Systems produced synthetic speech for, among other things, home computer systems like the Commodore 64. Within the hardware limitations of that time, ESS used Mozer’s technology, in software, to produce realistic-sounding voices that often became the boilerplate for the respective games.
IMO One of the hardest parts about Emotions in games is the narrow edge between developing a loving relarionship and a caring One as a close friend. I loved the Characters and interactions in BG3 but Part of me wished there were also “comraderie Events” similar to stardew valley were there are Events for getting to know poeple closer without the intent to develop a sexual relarionship to the Character
Spot on. Its mainly for words for which have similar spellings in both languages and my autocorrect is used to german and wants to spell Things capitalized as often as it can
Thanks for explaining. I’m convinced that autocorrect and touch screen keyboards are behind a great deal of the bad grammar and weird sentences that we see online.
I honestly don’t care if they do or don’t add this stuff, but please make it skippable. The last thing I want is some boring corporate-approved formulaic bland sex scene that I have to suffer through in the middle of an interactive game. At least movies and shows let me 30-second skip past that stuff. All of them are exactly the same sequence. It’s tedious.
As for flirtation being more important to in-game social interactions and dialog trees that could be fun. It could also set young people up for trouble. They’d be practicing the “wrong habits” that will get charges filed against them IRL.
The reason game designers are afraid of sex is because most of Western society is. Can games help turn that around? I don’t know, but probably not. The USA is super puritanical about all things sex (but blood, gore, and violence are generally OK).
I don’t want or care about sex scenes in anything. Cyberpunk 2077 definitely has this problem, and once I get to any stage where intimacy happens I just get up and let it play out so I don’t have to watch.
It’s well worth the play, and most (possibly all) can be avoided with the correct choices. But there’s some character work related to it that does enhance the story
The main announcer sounds like he is just phoning this in for the paycheck and stumbles over stuff like he can't believe he has to read this. Wow. AI is so authentic these days.
More seriously, I wouldn't be surprised if more games with announcers started replacing them with AI. In a lot of those games, it's easy to tune it out and not really pay attention to it. I'm not sure if someone casually playing would even realize it's AI. I'm curious how long it will take until a publisher tries to put AI voice-acting in a game where players would actually notice the dialogue sounding unnatural.
I think players are desensitised to unnatural dialogue. For example, to my Western ear lots of Asian games seem to have weird dialogue, no doubt due to poor translation. (Kojima is known to insist his dialogue be translated strictly and literally from the Japanese which explains, partially, why his games feel pretty strange. Plus Kojima is bonkers.)
I think tech like this makes way more sense for like random ass NPCs. Like the ones cluttering the background of a city or whatever. AI could really enhance them and make them interesting.
That’s a damn bummer. Game plays great, and with the microtransactions they’re gonna make bank. I’m curious where the decision came from to do this, rather than hiring voice talent.
Seems pretty neat I guess, but not for me… personally prefer to support actual voice actors making a living, putting passion into their work - not some random C suite or shareholder using AI to cut costs
gamedeveloper.com
Aktywne