Making a good game is hard. Making brainrot garbarge is easy, and people play it just as much. So what is the point? I knew a guy who was cheap as fuck. I didn’t know his girlfriend as well, but people said she was pretty much the same. Once i remember he made fun off someone spending like 60 dollars on a video game and he said he’s not a “gamer”. A few month later we talked about some video games that we liked and i didn’t really include him in that conversation because of what he said before.
He chimed in and said that he’s been playing clash of clans since release. Now i hardly even know what coc is, except mobile pay to win garbage (imo) so without even thinking, i asked if that game is even playable without spending money. He said oh no, he spends around 500 buchs a month. We were all shocked a bit, and he realised how ridiculous that is and immediately threw his girlfriend under the bus saying that she spends at least 1k a month for candy crush.
They’re trash because they’re free.
Traditional games need to be good, so people buy them.
You don’t need to buy mobile games. But developers need to eat. So the money needs to be extracted from the people while they play.
So you need to implement microtransactions and design the entire game around making them necessary for success.
But most people stop playing a game at some point when they’ve beaten it, or are getting bored ot it.
So you need to make your game addictive instead.
The same principle applies to so many things (for example news).
If you don’t pay for it up front, the entire thing will be designed around extracting money from you during use.
Which means it needs to be designed to draw you in and keep you addicted. Delivering quality content is literally worthless.
Providing entertainment is useful value. How many thousands and thousands of years back do you need to look to finally hit a point where there is absolutely no evidence of some form of entertainment being “produced.”
Hell there are even animal bone “flutes” for making music going back to like the neanderthals or something like that.
We need to stop with this “if it doesn’t lead to making money it has no place in society” nonsense.
Edit: I think you can actually see the divergence between extracting value from games (AAA devs absolutely ruining their reputation seeking profit over entertainment) and creating entertaining games.
If you own an iPhone just get Apple Arcade through Apple One, it’s really worth it if you game on your phone. No predatory monetisation, regular self-contained games, plenty of high quality titles.
Mobile games are designed like junk-food: take it out, eat some junk, then put it away to go do something else, throw away the bag or seal it for a quick snack later. Normal games are designed like a full meal: sit down somewhere with good atmosphere, nutritious, good conversation, get full and go home with plenty of leftovers and good memories
It’s the 2022 expansion for Outer Wilds, which released in 2019. Just as much a masterpiece as the first entry. if you know nothing, you owe it to yourself to play them.
I tried OW and couldn’t stand feeling dumb. I gave up after not figuring out how to advance in the water world with the vortices. This is the same reason I despise most point-&-click adventures; needing to hunt down and trigger the one event that will advance everything is infuriating and shouldn’t be hard.
that’s a shame. i’m not going to force it on you if you don’t enjoy the experience, but i will say that there are no mechanical progress gates at all in Outer Wilds, no intended order to do things in, and multiple interleaving threads to pull on. if you get stuck in one place, going to another may let you learn how to proceed. if it feels like you’re missing something, you probably are, and going somewhere else may help you find it.
it’s been my game of the year five years running, if that means anything. the dlc only cemented that position even more.
I could not figure out how to get off the water world. My spaceship was stuck in the trees and I just spun in water spouts. It was really annoying and not fun at all, so, yes, the fact that I couldn’t get my spaceship back up in the air was definitely a gate. What was I supposed to do in that situation?
explore the island you got stuck on. look around for details. sit down and watch the spectacle until you can continue. there’s no rush, and no such thing as wasted time.
or to be more prosaic, you go back home automatically after a short while anyway. not only that, every island gets thrown around by the storms periodically, launching them clear out of the atmosphere every five minutes or so. it’s just a matter of observing your surroundings, and something will happen.
If I remember right, mobile games did tried to somewhat tried make console experience work on mobile phone but of course phones was way underpowered and not to mention that majority of mobile games have touch controls which compare to controller are just really naff. Only few people would maybe get an Bluetooth controller. That’s why more simplex game just works better on mobile and then it just riddle with clones and shovelware
Only if people are willing to pay for them.
There’s no reason a mobile game would be cheaper to develop than a PC game.
And there’s also no one paying $50 for a mobile game.
The market has decided.
There are some great mobile games out there. A few of my favorites include Dawncaster and Slice & Dice. Personally when I’m looking for a new game I use www.darkpattern.games to check if they are exploitive.
Let me preface my response by saying: my answer is kbin specific. It might or might not also apply to mbin since they may have changed things (or kept older features that kbin changed) since they forked. I know a few of the differences between them, but I haven't kept up with most of mbin's specifics.
Also, if anyone stumbles into this in the far future: note that this post is from March 2024. If that seems like a long time ago, check for newer information...
Can searches be made more specific? On Lemmy, you could define whether you wanted to search for communities/magazines, threads, comments, users and urls.
You can search for magazines specifically from the magazine page. The general search searches in microblogs, thread text -- but not the thread title(?), and comments/replies, I think. You can search for exact user profiles as well with the "@ user @ instance" syntax -- e.g. searching for @TamperTanuki@fedia.io shows a link to your profile as the result. (That also applies to magazines/communties -- e.g. @kbinMeta@kbin.social will find both a user called "kbinMeta" and this magazine as search results -- but searching for magazines from the magazine page is probably better for most use cases.) You can sometimes also find the local version of a federated thread if you search for the original post URL. Note that searching for a post on another instance may not always work; if you're copying a link to a thread you found in a comment post and someone linked to their instance's local version of a thread and that isn't the original source it probably won't find it. (I've had decent luck with it in practice though. For the latter problematic case, load the post on the instance and then find the fediverse link which should take you to the original source and then search for that to find it on your instance.)
@piotrsikora@ernest -- FYI searching for this thread by the exact title "Multiple questions regarding Kbin" does not find it currently but searching text like "as a new Kbin/Mbin user" will find it. Is that a bug?
@piotrsikora@ernest -- Searching for a URL that is not a thread causes a 50x error.
Lastly, you can change the result order (newest/controversial/oldest).
You can change newest/top/hot/active etc. for the results on kbin by clicking on the tabs above the search results.
To send toots/tweets, do I have to specify a magazine? I seem to be unable to send a toot without specifying a magazine first, although I only try to adress a mastodon user directly.
Unclassified microblogs (e.g. from Mastodon users) usually end up in random, but I'm not sure how to post them intentionally since I don't use the microblog feature much. Hopefully someone else can chime in with an answer for this.
Is this even the right magazine to ask these questions in? Is there a dedicated kbin support magazine?
It's fine for kbin questions but you might get a better response for details about your specific instance (which runs mbin) on a local magazine like /m/fedia@fedia.io maybe? Sorry if that doesn't link correctly; I rarely link anything other than lemmy communities. (EDIT: https://fedia.io/m/fedia )
On Lemmy, users can send each others direct messages. It seems like Kbin/Mbin has no way of displaying those direct messages. Is that correct or is there a way to show direct messages?
DMs do not work between kbin and lemmy as far as I know. I have a lemmy alt linked in my profile in case lemmy users want to DM me.
You should be able to send messages to local users on your instance though by going to a user's profile and clicking "Send Message" on the right side.
Trying to access the send message interface for your account from kbin doesn't work here, so I doubt mbin/kbin DMs work. (@ernest this seems to redirect to login and then immediately to the home view instead of opening the message page or showing an error -- is this a bug?)
Hope that helps!
@piotrsikora@ernest -- this thread did not show up on other instances (e.g. I couldn't see it from my alt on reddthat.com despite being subscribed to this magazine from there as well) when I found it originally. I upvoted it here on kbin.social and now it shows up on reddthat. Is that a federation bug (either on fedia.io's side or on kbin.social's side)?
@piotrsikora -- FYI: I got a lot of 50x errors trying to edit this comment.
Thanks for taking the time for your long message. I tried searching for this topic on my lemmy alt. This topic did not show up on either my fedia account, nor the kbin magazine at first, but does now. One more oddity I noticed is that the mbin UI did not hotlink your mentions, but the lemmy UI did so correctly.
Unclassified microblogs (e.g. from Mastodon users) usually end up in random, but I'm not sure how to post them intentionally since I don't use the microblog feature much. Hopefully someone else can chime in with an answer for this.
I can answer this, go to your own profile, choose add new post (not thread) and then from the "select a magazine" dropdown choose random. Then just use your @ tag like normal if you want to @ someone in the fediverse.
fedia.io
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