There used to be thousands of good developers making respectable games. Most of them failed financially, and many of the survivors sold out later anyway.
There are some great mobile games out there. A few of my favorites include Dawncaster and Slice & Dice. Personally when I’m looking for a new game I use www.darkpattern.games to check if they are exploitive.
I think it’s just because it was the dominant monetization scheme when they were introduced, people got used to spending nothing up front on their mobile games. Then there are other barriers. Like why would I pay $15 for Stardew Valley when it probably won’t work with a controller or output comfortably to a TV. You can do some of that stuff sometimes in mobile, but there’s no enforcement of it, so that means you’re getting a lesser version of the game, which drives the price down. I wanted to revisit Planescape: Torment on mobile, but they ported it to Android too long ago, and now it just doesn’t work with modern Android OSes. They’re really teaching me to not treat mobile as a place where people like me should expect to find stuff to play.
I assume its not possible, otherwise anyone would have done that already. From what I read through online research, it looks like Xbox Cloud is using an API for Cloud streaming by Google. And only Chromium based browser have this implemented and Firefox does not support it. If this is correct, then there is nothing you can do about it. People try to make Xbox Cloud work with Firefox for a long time now, without success.
Not this streaming is not just showing video files like YouTube. Game streaming involves gamepad (or other input) in realtime to coordinate with the server. Therefore the browser has to support these functionalities.
(But seriously, what are you asking here? Is it for the same audience? Is it similar enough that if you like one you’ll like the other? Are the gameplay mechanics similar? Your question is not specific enough.)
That’s a wild recommendation.
I never bothered to get past the first real mission, so I don’t know how true it is. It’s a goddamn slog playing the game.
Director’s Cut eases some of that, but it’s definitely a game that could use better guidance. The first map is a slog, but if you charge through it (past the point where you take a barge to a new map) things open up pretty quickly with vehicles, new obstacles, and other tools to keep things more interesting.
The worst part is that the game doesn’t really direct you towards unlocking the tools and upgrades that make things better. A lot is unlocked through the main plot path, but there’s more that’s just not signposted at all. Is grinding out the full 5 star approval of this guy going to unlock a level 3 exoskeleton, or is it just unlocking a new decorative patch for my backpack? How am I supposed to naturally find out what places give you the best boots in the game as delivery rewards?
It’s a game where you just kind of have to accept the slog as part of the narrative. You’re one singular delivery man tasked with reconnecting the remaining people and settlements in a ruined america. It’s going to be tough. Moments of power fantasy will be few and far between. As you reconnect more, you gain the ability to build infrastructure (and use infrastructure built by others through the network you’re making) to make things easier.
Like, if you can find enjoyment in the slow moments, then you earn the more enjoyable stuff over time. Definitely not for everyone. I like it, but I play on and off in bursts. Think I have like 100 hours over four years. Biggest advice is to speed through the first map, just do the main quests. On the second map you can start taking your time if you want to.
Everything you’ve described is so far past where my point of giving up is, none of that matters. “Charging through it” is watching 3 hours of cutscenes and only God knows how little gameplay.
I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
Depends on what you’re looking for. If you want a game exactly like BotW than no, Elden Ring is harder and has a lot more complex mechanics.
If you’re asking because you can only play one then Elden Ring is better and it’s not even close. With that said it is not meant for casual play, if you don’t like losing do not play it. Dying is a core mechanic of the game.
Idk if I’d call it a replacement per se but elden ring is an excellent large open world game with some really good variety of weapons / spells to play with. It also rewards exploration really well with secret loot and even entire secret areas
Not likely. Game Pass and other similar services stopped offering many deals like they used to for indie studios. I started using it again recently but it feels like so many games have been taken off, likely due to Game Pass not performing as well as they expected it to
An excellent philosophical question, that we all ask ourselves at some point - why do we play?
I’ll answer your question with one of my own: what is productive labour for after all? To allow for more productive labour?
I could cite some evolutionary hypotheses about how we came to enjoy play and beauty for their own sake, but that doesn’t tell you what we ought to value.
For my own part I think thoughtfully maximising life’s pleasures is a good goal (though I would rank diminishing pain as higher priority).
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