what shocks me is that nintendo never made some new pokemon games in their old GBA or DS style. it would be perfectly suited to phone limitations and expectations and there is a huge potential market for that style of game.
Depends on what you’re looking for. If you want a game exactly like BotW than no, Elden Ring is harder and has a lot more complex mechanics.
If you’re asking because you can only play one then Elden Ring is better and it’s not even close. With that said it is not meant for casual play, if you don’t like losing do not play it. Dying is a core mechanic of the game.
This might be an unpopular opinion, but I feel Tears of the Kingdom is overrated. Yes, it has some welcome quality-of-life improvements, and yes, it has more content than its predecessor, but I find the characters less interesting, the environments less inspired, and the encounters more repetitive. Every time I pick it up again, I get bored within a couple hours and go back to another play-through of Breath of the Wild.
I would vote for Baldur’s Gate 3 over TotK without hesitation.
It’s an unpopular opinion but as I see it, TOTK is wildly overrated, as is BotW. Yes, they are very polished and certainly good games but the 10/10 across the board made me doubt my sanity. The latest Zeldas are basically Ubisoft open worlds with a couple mechanics borrowed from Garry’s mod. It’s fun the first few hours but the lack of variety and absence of any writing really make it dull IMHO. I managed to finish BotW for the novelty and the occasional detail (the lightning hitting you when holding metal is a nice touch) but I’d die if my life depended on me remembering any character interactions. BG3 Otoh, not only is it also very polished, it has sublime combat and absolutely unforgettable characters. Truly a masterpiece.
I played FarCry 3 forever ago and to this day I remember the plot and Vaas Montenegro. I remeber Siegmeyer of Catarina, from DS which for all intents and purposes has a not so intelligible story. This just to name a few. I spent the same amount of hours on BotW as FC3 much more recently and can’t for the life of me remember any characters. I found them bland and uninteresting. That’s just me and I completely understand people who love it.
Far cry 3 did have memorable characters but IMHO BOTW is a vastly more enjoyable game to play. The difference in gameplay is massive to me. I never finished Far Cry 3 as it was tedius to play, whereas I happily finished BOTW enjoying every minute.
Different strokes to different folks. Perhaps my longer experience with games makes me more blasé with the mechanics or other features of BotW. I found FC3 and BotW equally tedious in terms of core gameplay loop, except FC3, actually had a plot and occasional sublime moments that made finishing it less of a chore. BotW is an empty sandbox with a handful of enemies (even less if you consider more HP and different colour as not counting as new enemies) and forgettable characters and story. The technical side of it is quite impressive as is the visual design, however everything else is painfully mid.
That said, I disliked the combat in TW3 or the Batman and Spider Man series for being too floaty and unresponsive so, I’m overly picky I guess.
IMHO BG3 completely destroyed the curve. Even if you don’t like the genre, you have to tip your hat to what was accomplished in that game. It blew away Skyrim, Fallout 3, and all the classics in the genre and completely set a new level. The last time I was that impressed with a game was probably Ultima IV.
That’s a wild recommendation.
I never bothered to get past the first real mission, so I don’t know how true it is. It’s a goddamn slog playing the game.
Director’s Cut eases some of that, but it’s definitely a game that could use better guidance. The first map is a slog, but if you charge through it (past the point where you take a barge to a new map) things open up pretty quickly with vehicles, new obstacles, and other tools to keep things more interesting.
The worst part is that the game doesn’t really direct you towards unlocking the tools and upgrades that make things better. A lot is unlocked through the main plot path, but there’s more that’s just not signposted at all. Is grinding out the full 5 star approval of this guy going to unlock a level 3 exoskeleton, or is it just unlocking a new decorative patch for my backpack? How am I supposed to naturally find out what places give you the best boots in the game as delivery rewards?
It’s a game where you just kind of have to accept the slog as part of the narrative. You’re one singular delivery man tasked with reconnecting the remaining people and settlements in a ruined america. It’s going to be tough. Moments of power fantasy will be few and far between. As you reconnect more, you gain the ability to build infrastructure (and use infrastructure built by others through the network you’re making) to make things easier.
Like, if you can find enjoyment in the slow moments, then you earn the more enjoyable stuff over time. Definitely not for everyone. I like it, but I play on and off in bursts. Think I have like 100 hours over four years. Biggest advice is to speed through the first map, just do the main quests. On the second map you can start taking your time if you want to.
Everything you’ve described is so far past where my point of giving up is, none of that matters. “Charging through it” is watching 3 hours of cutscenes and only God knows how little gameplay.
I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
Let’s see how many units are sold during holiday season. Also if the new Nintendo console gets out, then the old Switch will get (hopefully) a discount and it sells a lot more. Keep in mind the PS2 and DS sold even after their successor came out. Wikipedia lists the numbers: en.wikipedia.org/…/List_of_best-selling_game_cons…
<span style="color:#323232;">PlayStation 2 Home Sony 2000 >155 million
</span><span style="color:#323232;">Nintendo DS Handheld Nintendo 2004 154.02 million
</span><span style="color:#323232;">Nintendo Switch # Hybrid Nintendo 2017 143.42 million
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And just for fun, people call the Xbox One a failure, but look and compare to some legendary consoles:
<span style="color:#323232;">Xbox One Home Microsoft 2013 ~58 million
</span><span style="color:#323232;">Super Nintendo Home Nintendo 1990 49.1 million
</span><span style="color:#323232;">Nintendo 64 Home Nintendo 1996 32.93 million
</span><span style="color:#323232;">Nintendo GameCube Home Nintendo 2001 21.74 million
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To be fair, the Xbone released after gaming had made its way into the mainstream. Those old Nintendo consoles are from an era when gaming was still considered by most to be a child’s pursuit, so they had much smaller audiences.
I know, but its still funny that the XBOne sold more than iconic N64 and Gamecube combined. I know this has to be seen in context, that’s why I said “just for furn”. Also this brings into perspective how insane the PS2 sold, where gaming was in less mainstream position than today. It was Sony with the PS1 and 2 who made gaming mainstream. The PS3 came out 6 years after the 2, while the Switch has a longer period of time without its successor (currently 7, we enter in 8th) and still could not catch up. It’s crazy how the PS2 sold.
The Henry Stickmin Collection is a set of games that were on Newgrounds that is a choose your own adventure game with a ton of references to other things. From Marvel VS Capcom 2's Ironman Infinite combo to Jojo.
What do you mean legally distinct? You know that’s Sam Lake, writer and creative director at Remedy, and face model for Max Payne 1/2, both also developed by Remedy?
I know. Rockstar acquired the rights to Max Payne at some point before releasing Max Payne 3. Remedy couldn’t just include a character they didn’t own, but they couldn’t stop Sam Lake being Sam Lake either. Plus Casey being the knock-off of two out-of-universe characters is funny.
Ah, I guess I didn’t know they didn’t have the rights anymore. Tbh I played through AW2 and didn’t connect that Casey was a reference to Max Payne lol.
It’s a bit more obvious if you’ve played through AW1 and Max Payne recently. AW1 contains a couple of excerpts from Wake’s book The Sudden Stop, starring detective Alex Casey. They are written in the exact same style as Max Payne, and narrated by James McCaffrey, Payne’s VA.
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