bin.pol.social

ghostalmedia, do gaming w Backwards compatibility is the best feature of Xbox, and I don't understand why Sony is so far behind on this
@ghostalmedia@beehaw.org avatar

Lots of weird incorrect answers in the comments. MS 100% has changed CPU architectures and needs to emulate old games. The 360 was basically a PowerMac.

My guess - the Xbox One’s launch catalog was trash, and MS doubled down on emulation to build it out. Then they never stopped. They kept plugging away at it, and now they have a giant asset for GamePass.

MS got a head start because they were desperate for good games in the early days on the One.f

jasonhaven,

This is the answer.

If Sony was losing the console wars, they'd be doing BC, and not MS.

MangoPenguin, do gaming w Pirating games you own?

I would say that’s not pirating from an ethical perspective. If it’s actually legal with current laws may be another story.

My viewpoint is I’ve paid for the right to play the game, where I get it from doesn’t matter.

Haui,
@Haui@discuss.tchncs.de avatar

You hit the nail on the head. We really need more ethics and less laws in our lives (or the laws must be more ethical).

blindsight,

Piracy is effectively legal in Canada, for downloading. ISPs can’t share your private details without a warrant from the courts, and the courts have rejected mass John Doe lawsuits to unmask users.

Plus, infringement for private use has a maximum penalty of $5000, but could easily be set by the first case creating court precedent at 3× the retail price of the pirated media (punitive damages are usually capped at 3× the value of the good, in Canada.)

That means that going to court would be incredibly expensive, could only target single individuals, and would likely set a precedent that they can only get $60 in damages for a $20 movie. Not going to happen.

So, piracy is effectively legal in Canada, for private use. Just don’t be stupid and profit from piracy.

DmMacniel, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Rhythm Games like Guitar Hero, Band Hero and DJ Hero. Those were fun.

columbiatch,

There are still plenty of them: DJMAX, Muse Dash, Spin Rhythm, Hatsune Miku Project Diva, Beatmania. Also there are tons of them on mobile.

Domiku,

Check out Clone Hero! I’m away from my computer, but there are archives that let you import all of the Rock Band and Guitar Hero songs. You can use/mod old controllers or even 3D print your own.

sincle354,

You might be surprised to hear that Konami, famed for focusing casino machines, was actually mistranslated on also focusing on arcade machines. There’s still a whole rhythmgame scene, but unfortunately it’s mostly centered around Japan. That’s where DDR, beatmania, Gitadora (the series Guitar Hero/Rockband ripped off) are, including newer series like DanceRush and Maimai and whatnot. If you ever visit the higherscale independent arcades, you might find some unsanctioned imports with some even emulating the online functionality (with gacha, ofc…). Otherwise, your only hope in the states is Round1, which host official imports, and D&B which only has DDR.

To add on to the other commenter, check out Osu!, ADOFAI, Rhythm Doctor, Hifi Rush, and a whole bunch of apps if you don’t want arcades.

kelvinjps, do gaming w What game mechanics do you love and hate?

puzzles mechanics in games that are not about them.

Nanokindled,
@Nanokindled@beehaw.org avatar

I’ve been whining to everyone in earshot about all the puzzles in remnant 2 hahaha

SpoopyKing,

Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it’s like “oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related”. That’s just artificially inflating your game’s difficulty, and it’s lazy puzzle making. Boooo

SeaJ,

The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did.

RickRussell_CA,

I’m looking at you, DiMA from Fallout 4 Far Harbor

insomniac_lurker, do gaming w What game mechanics do you love and hate?

I love fast travel, warp gates, teleporting and anything that makes it easier and faster for me to get from Point A to Point B.

“Scenery is pretty.” Don’t care.

“Look at the extra content.” I’ll look if I want to. Don’t force it.

While I enjoy casual and relaxed games, taking forever to walk to where I want to go is neither casual nor relaxed. I wanna be where I wanna be in game and don’t pad on the gameplay hours with slow transport options.

JackbyDev, do gaming w Pet peeve, games that won't let you save

I hate when folks ask for this and assholes say “people will just use this to save scum, don’t cheat.” As if working adults with children should be able to dedicate a whole hour totally uninterrupted.

Psythik,

Also, who cares? It’s your game; play it however you like. I mean, isn’t the whole reason why people play video games is to have fun? If save scumming is your idea of fun, I say scum away.

Liz,

The problem being that a lot of people don’t actually know what it is that will make them happy. Winning is good, right? Yeah, but not if it’s too easy. Being to save the game state at any point makes a lot of games much too easy to be any fun. And while you might argue “well just don’t save all the time,” people are also bad at creating their own handicaps to increase fun.

Yes, there are exceptions to every generalization (see: OSRS Ultimate Ironman) but by and large there’s a reason why the most popular kind of games are set up the way they are.

You ever play Monopoly Go? Straight-up not fun because it’s basically impossible to lose.

StantonVitales,

Winning is good, right? Yeah, but not if it’s too easy

That’s how you feel about it, though, not an objective thing everybody feels the same about. I absolutely cheat whenever I’m finding a game too difficult, and I assure you, I’m still enjoying the game. I don’t know what people get out of what I find to be the extremely infuriating act of repeatedly failing over and over until I finally get it right, but I have not ever felt the sense of accomplishment I’m told I should feel after finally beating something I struggled with. I feel angry and like I wasted a bunch of time when I could have been enjoying something more fun.

I’m just trying to have a good time, not compete with myself or prove that I can learn just the right way and right time to hit certain button combos or whatever.

Liz,
  1. The too-easy levels of notfun are very far away from the too-hard levels of notfun.
  2. Different games are for different styles of fun and for different people. Heck, some games are more like walk-through stories than actual games. If the game is too hard for you to enjoy, then that game just isn’t for you, that’s all. Let other people have their difficult games and find a different one to enjoy. When I played Monopoly Go and found it boringly easy, I didn’t complain that they should make it harder so I could enjoy it, I just recognized that I wasn’t the kind of player they were targeting and found something else to play.
probably,

These are subjective statements though and different people want different things. And difficulty variation can broaden the audience while not really changing the game. Sometimes I love a fight. Sometimes I want a story. Sometimes I want to couch coop with my youngest kid and he struggles with some games that he otherwise loves (looking at you Cuphead) that an easier mode would totally fix. And he absolutely loves Sonic, but the originals would be unplayable for him if not for modern saving and non permadeath. Or emulation with save states and cheat codes.

Why are you trying to convince people that if a game is too difficult or long periods between saving doesn’t work for them then it is their fault and not that of the game design. That’s a weird stance to take. If someone designed a car that was generally very nice but with the gear shift next to the passenger seat door, would you say that is just a car for people with super long arms or would you say that was a poor design choice that is going to massively limit an otherwise nice car?

Liz,

This is more like you complaining that some cars don’t come with automatic transmission options. Sorry buddy, some of us like sports cars and having an automatic transmission option would devalue the very concept of what that particular car is.

I still haven’t beaten Super Mario Brothers. I’ve gotten very close, but I choked on the final Bowser multiple times. I’m not mad at Nintendo for that. I’m not even mad at myself for that. I had loads of fun playing Super Mario Brothers and being able to save would lower the value of the game.

I don’t understand why you’re insistent that all games need to cater to your desired difficulty level. Some games are made for you, some games are made for other people. Chasing the widest audience possible is how you end up with bland art, be it games, movies, social media platforms, or any other thing people enjoy.

Look, you said it yourself. Different people want different things, and what some people want is fundamentally incompatible with what you want. So, you get a different set of games than they get.

StantonVitales,

This seems to act like games and their default difficulty options are commandments carved in stone when they’re not. If I find a game to difficulty to enjoy and then find it enjoyable by cheating, that’s what I’m gonna do.

JackbyDev,

I know what will make me happy and it’s not being forced to sit for a full hour through a rogue like just because of whiny goobers complaining to the devs so they don’t implement save and quit.

nlm,
!deleted4210 avatar

Pretty much this. And if they’re worried about that just make it so you can only save and quit?

arcrust, do gaming w Good singleplayer games without any story?

Factorio. All about letting the factory grow.

I also started playing wizards of legend recently. It takes maybe 20 minutes to get through the tutorial, then it’s just game. I’m enjoying it so far

Smoke,

Oh no there’s a stoty all right. It’s the story of thinking you’re in Castaway, then finding out you’re actually in The Lorax…as the Once-ler.

PanaX, do gaming w Where are all the good stealth games?

Yeah, you should reconsider Dishonored and Prey. Especially at how cheap they are on sale.

CoderKat,

Dishonored was the first thing that came to mind when I read the title, too. OP, if you haven’t played it, check it out!

As for others…

  1. Skyrim and Fallout aren’t exactly deep stealth games, but stealth is hands down the most popular and arguably most fun way to play. Sneaky archer is a freaking meme.
  2. Far Cry games all favour stealth as well. While you’re totally allowed to go in guns a blazing and it’s frankly more effective sometimes, the game does reward stealth and is clearly designed with it in mind. Silencers are magic, you can distract enemies, can lure wildlife to attack, smoke bombs, knife combos, “death from above”, etc.
  3. The Metro series isn’t entirely stealth, but a lot of human enemy sections are meant to be done with stealth and I recall it being actually very difficult if you’re not stealthy (you die fast). I also recall the stealth feeling more realistic in terms of detection time. Finally, there’s something extra fun about being stealthy in a very dark post apocalyptic subway tunnel. Much better atmosphere for it!

As a final side note, the way OP described assassin’s Creed sounds like the older games. They might like some of the “middle” games like Unity more. The games that came just before Origins (Origins and later are very fun games, but the stealth is no longer the focus).

ZeroEchoplex,
@ZeroEchoplex@lemmy.ca avatar

I also thought of Dishonered first when I read the title. Love how you’re given the flexibility to complete each level however you feel like playing.

Resolved3874,

I’m pretty sure it’s possible to completely beat the game without killing a single NPC as well.

ursakhiin,

There’s an achievement for it.

CharlesReed,

I don't quite remember how I played Metro 2033, but I do know that I played so much with Metro Last Light to get that stupid 'kill no humans' achievement that whenever I play it now I can practically zoom through most areas with stealth. Same way with Dishonored. Both great games, I love revisiting them from time to time.

NightOwl,

With dishonored I wanted to be the ultimate ninja that leave no trace and had a lot of fun doing a clean hands ghost run. So challenging though, since I didn’t know if I had been detected until the end of each stage when they show you your performance.

Karzyn,

I disliked Dishonored because the game tells you not to kill too many people or bad things will happen and then proceeds to make most of the items and abilities for killing people. You can kill some people, but it’s not clear exactly how many each level. I wasn’t really interested in spending tens of hours playing a game only to be told that I was a bad person who gets the bad ending. As a result I kept killing to a minimum and missed out on or barely used a huge portion of the items and abilities. Seemed like questionable game design.

Prey was great though. Not sure if I’d call it a stealth game, however.

morsebipbip,

The game doesn’t really want you to spare enemies. It’s just that there are 3 different ways to play the game and 3 different flavors of the story : low, mid and high chaos. I think you should feel free to massacre everyone, and then maybe start over a new game and try lower chaos !

ursakhiin,

I felt like this was the intention. Play through it having fun learning the mechanics and then follow up with a replay to challenge yourself.

Coelacanth,
@Coelacanth@feddit.nu avatar

I love Dishonored, but I agree that it’s unfortunate more fun abilities aren’t compatible with Low Chaos.

It makes the High Chaos second playthrough more satisfying though, when you can finally unleash the whole arsenal.

neshura,
@neshura@bookwormstory.social avatar

Dishonored 2 remedies that problem significantly, playing non-Lethal is a lot more fun there than in the first game.

Lucky_777, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)

Fuck, I would sign but I’m a piece of shit American.

ProdigalFrog,

Helping spread the word is still an option, and would be greatly appreciated! :D

BootLoop, do gaming w Try again

So cool they spun off Ness’s character into it’s own game after he was introduced in Smash

melroy,
@melroy@kbin.melroy.org avatar

Same with Lucas.

AlexisFR, do games w Dune game
@AlexisFR@jlai.lu avatar

It should have been a SP game, not this weird pseudo MMO thing.

Skipcast,

Id personally enjoy it far less if that was the case. I just enjoy sharing a huge world with other players I guess

breecher,

Subjective personal opinion of course, but I stay far away from multiplayer games, they are just too toxic and stressful. And I am saying that as someone who basically only played online fps for years.

Skipcast,

Fair enough. This game is mostly pve for the first 50 hours or so depending on which direction you decide to progress in which hasn’t been toxic at all in my experience so far.

Most people ignore you. I met one guy though very early in the game who helped me get around faster before I got my first vehicle and also taught me some other things.

callouscomic, do games w What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

A hell of a lot of Ubisoft open-world slop released around and in the 2010s.

De_Narm, (edited ) do games w A game you "didn't know it was bad 'til people told you so"?

Final Fantasy Tactics Advance

People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Marche and the general lesson of FFTA are great, to me. I love the strategic map mechanics. And honestly, I think the Laws (except in the cases where they're intended to be screwy) are neat additions that make you have to think.

frank,

I loved FFTA and have replayed it multiple times. I’ve played FFTA2 some as well, which was definitely not as good.

I thought A was much better than the original. I didn’t even know it was “not good”

De_Narm,

Usually, whenever people talk about A, you get a few of the following arguments:

  • The story is bad/too childish
  • Laws/Judges are overall a terrible mechanic
  • Learning skills from equipment is bad
  • SRPGs need permadeath
  • Send missions are bad and just there to promote the game with having 300 missions

Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.

frank,

Yeah I don’t see those are negative honestly. The send missions inflated the numbers and I don’t love that you can get locked out of stuff easily but it’s totally fine

ICastFist,
@ICastFist@programming.dev avatar

I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)

As for the judges, I don’t think they add enough to game to make combat more interesting

Coelacanth,
@Coelacanth@feddit.nu avatar

Bruh, FFTA is a great game and I will hear no slander of it.

ryven,
@ryven@lemmy.dbzer0.com avatar

This is the one where we bully our little brother into going back to the world where he can’t walk, right? :P

pinball_wizard,

That’s the one! We can also bully him with snowballs in the opening scene, if we want to.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Joining the future zombies in abusing Mewt is the fastest way to get past the tutorial.

pinball_wizard, (edited )

And that’s critical, because it’s one of the longest tutorials in game history (because it’s so slow).

I’ve ganged up on Newt every time, after my first playthrough. Poor kid.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Yep. It's terrifying when you really put together the story with that being part of what Marche does - but he escaped being made into a zombie (which is such a great piece of foreshadowing).

datavoid,

Probably my favourite gameboy game across all generations

joenforcer,

FFTA is great if you never played FFT. If you did, however, it is a cheap imitation that turns it into “baby’s first SRPG”.

FFTA2 did a better job, but those of us that started with FFT were highly disappointed with FFTA as a “sequel”.

De_Narm,

Funnily enough, I really didn’t like FFT. The only thing I could get behind was the story. However, I’m planning on giving the remaster another shot.

ICastFist,
@ICastFist@programming.dev avatar

I really hope square doesn’t fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.

match,
@match@pawb.social avatar

FFTA is great but a hidden gem, I don’t think it counts. It’s weird though because I have never met anyone who has played all lf FFT, FFTA, and FFTA2, but I know a lot of people who love either FFT or FFTA

De_Narm,

I’ve played them all! Although, I haven’t finished all of them. I’m planning on fixing that with the FFT remaster, however, I had to drop the original release.

Personally, it goes FFTA > FFTA2 > FFT. I don’t think I’ve ever met someone who likes FFTA2 the most.

Deconceptualist, do games w Steam Deck / Gaming News #16

You’re amazing. Format is great. I just scroll past the stuff that doesn’t interest me, but more often than not something catches my eye and I end up reading stuff I wouldn’t have clicked on (let alone waded through ads for) on a regular gaming site. That’s such a good feeling, and yeah, reminds me of the old days of flipping through gaming mags.

PerfectDark,
@PerfectDark@lemmy.world avatar

I’m so glad!!!

I know these are ‘heavy’, but I try my best to break them into sections (*actually, this time I did not do that - typically they’re broken into themed sections like ‘Switch News’, or ‘GOG News’ etc), and make it a little easier to wade through.

I just love writing them in this way, even if they’re not the most convenient. And I do try to ‘pretty’ them up, too! I’m glad you enjoyed this, there’s plenty I’ve done before it if you’re interested in reading others!

:)

Deconceptualist,

Yep, I’ve read a few of the others too. Excellent stuff!

FarceOfWill,

Yeah, the section headlines are huge and that’s exactly right to make this readable while skipping past stuff that means nothing to me

Tedesche, do gaming w Can you *believe* how those Nords stereotype us?

“This one resorts to crime to survive because racist nords won’t give it a job.”

Kusimulkku,

Racist Nords didn’t give sex either I gather

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