bin.pol.social

RightHandOfIkaros, do games w More Online CO-OP Games should have option to pause

Have you ever tried playing a multiplayer game where other players can pause the game? Stellaris has this feature and it is an immense annoyance. In fact, it is considered BM to pause the game when playing with anyone other than your real life friends that you inform in a voice call.

Kolanaki,
@Kolanaki@pawb.social avatar

I grew up playing NES, where it was super common for either player to be able to pause the game. Pausing and unpausing right as someone is making a jump will never get old.

Empricorn,

Like any other game mechanic, there are times it makes sense to have it as an option, and times it doesn’t. If it’s a 100% PvE cooperative game you’re playing with a close friend you know well, sure; why not? Let either player pause the game for everyone. At least some of Hazelight Studios’ games feature this (A Way Out, It Takes Two, Split Fiction).

But for competitive fighting games or ones with many players, it could be abused, or just be too annoying to enable. Maybe in the latter type an in-game voting system where everyone has to agree to pause the action?

Nelots,

An easy solution to this problem is to allow any player to unpause the game.

twinklefruit,

Yep. Was born and raised on’em.

The key is to communicate with your friends so you’re all on the same page. The people come first.

fistac0rpse, do games w More Online CO-OP Games should have option to pause

Dying Light: The Beast has this, it's very refreshing. When all players go into the menu (including the inventory) the game pauses. Should be a standard feature.

Evil_Incarnate, do games w More Online CO-OP Games should have option to pause

So everyone has to wait while you go to the toilet?

Mika,

Why not? I co-op with my wife mostly, sitting in the same room.

MBech,

In a coop game? They’re going to wait nomatter what, if not, it’s not really a coop game, if coop isn’t needed.

Goodeye8,

There are levels to coop. Of course in something like Chained together you have to wait because your character is literally chained to the other character. But I think most people would agree that Valheim is designed with coop in mind. If someone goes to the toilet others can still collect wood, expand the base etc. The more open-ended the game is the less it becomes a requirement to stop the game for everyone else.

That is of course if you’re not some kind of a coop purist. If you are then there’s no room for nuance here and this discussion is irrelevant.

Gremour,

If I recall correctly, Starcraft 2 has a pause in online match. Other players get pause screen and can unpause the game. It all comes down to both(all) players agree on pause, and can be useful if correctly implemented.

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

Payday 3, if all players enter the pause menu, the game actually pauses. Anyone can exit the menu at any time, and re-enter it - which again pauses the game, if all other players remain in the pause menu.

It’s nice because it lets players loot and plan while others are away, but if they too need to afk, the team isn’t screwed by a guard coming around a corner with nobody to react.

Nima,
@Nima@leminal.space avatar

people gotta poop sometimes, man. I know you really want to sell those cabbages but give 'em five minutes or so.

also it’s nice if someone has kids and needs to go afk.

twinklefruit,

Yes, exactly.

itkovian, do games w Hollow Knight Silksong (mod recommendations)

Relaxed mod. Sorry.

False, do games w Hollow Knight Silksong (mod recommendations)

I installed one that gives me 1000 rosaries when I press f3. I came to the conclusion that being able to buy things was more about grinding than anything else, and I didn’t enjoy it.

Technically cheating I guess but I don’t think it really makes the game any easier.

bamboo,

I might not be as far (just past act 1), but I haven’t felt the need to grind rosaries (yet). A bunch of times I’d be exploring for an hour and notice I have like 500+ rosaries, and then I get them made into strands till I have to spend them. I don’t think I’ve seen anything on sale for more than 800 rosaries, Maybe it’s different later in the game but at least in the beginning of the game, it doesn’t feel like a chore.

caseofthematts,

I suppose my experience may be different than others, I’m at the tail end of Act 3 and I have yet to grind for rosaries or shards. I remember people saying I’d need to do that, and I never have.

janewaydidnothingwrong,

I do the shard grind but that’s because I love messing around with the tools. Luckily I can farm 500-1000 rosaries relatively quickly and that lets me buy a full stock of shards and a backup of consumables if I do 1k

SnoringEarthworm,

My second run through, I knew what I needed to buy vs what I could come back for later.

Didn’t need to farm rosaries until the end of Act 2, when it was easy because of the tall bugs outside the gay robot boss room.

psx_crab, do games w Hollow Knight Silksong (mod recommendations)

It’s moddable?

viral.vegabond,

Yes it is, check out my other comment for the link 👍

JakenVeina, do games w Hollow Knight Silksong (mod recommendations)

There’s about 3 different “no double-damage” mods that I’ve tried, for a boss I just couldn’t be assed to try legit, anymore. They all seemed to work, fine.

There was a “respawn outside the boss room, instead of at a bench” mod that I installed for a particular boss (you can probably guess), but I can’t really speak about whether it works, cause I happened to beat it on the next try after installing.

There was an “infinite shards” mod I tried, but it didn’t work at all, and I didn’t see any others, so be wary of that one.

Referring to mods available on Nexus Mods, BTW.

rigatti,
@rigatti@lemmy.world avatar

Last Judge or the Bilewater boss?

JakenVeina,

Last Judge runback didn’t really bother me. Just sprint straight out, with a few properly-timed jumps, and you skip every enemy and reach the boss in about 30 seconds.

Bilewater was nonsense, even after learning how to run it perfectly. And I LIKE Bilewater, as an area.

rigatti,
@rigatti@lemmy.world avatar

Did you find the close bench in Bilewater? I think I would have quit the game there if I hadn’t.

JakenVeina,

Yeah, I’m well versed in Team Cherry’s habit of hiding stuff behind the edge of a body of water.

False,

Bilewater boss isn’t that hard once you realize you can stand in the water and spam ranged attacks at him. The arena fight preceding him is harder.

JakenVeina,

Agreed, the fight itself I didn’t find too difficult. Just the runback. And I got REALLY good at the runback.

Renacles, do games w Hollow Knight Silksong (mod recommendations)

deleted_by_author

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  • neon_nova,

    I’d like to have a mod where I could play through the game as the knight and use the bad system from the first game. Just as a way to play it again for fun.

    JakenVeina,

    To make it playable for normal people.

    Enkers,

    Is it really that bad? I don’t really play metroidvanias, but thought I’d give it a try and have really being enjoying it. You have to go in with the expectation that a lot of fights might take 5-10 tries to learn all the mechanics and build muscle memory. It’s a hard game, but also very rewarding when you progress precisely because it doesn’t spoon-feed you victories.

    Also, IIRC, they’ve already released a few patches to tone down the difficulty in some of the tougher spots.

    JakenVeina,

    I’m definitely overstating for effect, but yeah, to me, the game very much feels like they wanted to cater to the inhuman speedrunning and challenge running crowd from Hollow Knight, and made things unreasonable for causal/average gamers.

    Maybe my bias is in having played and loved Hollow Knight first, but I NEVER felt like I was being given an unreasonable challenge in Hollow Knight. And Hollow Knight, by the late and post game, is HARD. They just managed to balance the difficulty curve so masterfully, that every escalation felt natural, even exciting.

    Silksong, overall, did NOT do this for me. The early game felt obnoxiously punishing, the mid-game completely fell off a cliff into easy, once you get a handful of key upgrades, and the late game just varied all across the spectrum.

    viral.vegabond, (edited )

    Come on now, it’s fine to be opinionated on the matter but inciting an unnecessary argument doesn’t do any good. Mods are a great feature and allow many people to get even more enjoyment out of an incredible game.

    Renacles,

    I think my comment might have come across the wrong way. I didn’t mean to incite any arguments with it.

    I just didn’t expect Silksong to have any mods a month in.

    viral.vegabond,

    My apologies then, sorry about the assumption…

    Many people, myself included, think that Silksong is not balanced as well as it could be.

    Anyway, yes there are quite a few mods that I’ve found so far. Balancing out some of the more egregious design choices, and adding some general quality of life changes and time savers makes this game so much more enjoyable in my opinion. The challenge is still there, the game just feels much less like it’s trying to force you to be a masochist.

    Also, there are purely cosmetic mods as well for people who just enjoy a different look.

    Renacles,

    Yeah, I’ll give you that one. Act 1 is harder than the rest of the game for some reason.

    I hope Team Cherry finds a way to make the difficulty curve a bit better.

    Katana314,

    If it’s too hard?

    I’m not far enough in Silksong to give an opinion, but: Had this happen with Stellar Blade. I was playing through, actually started to enjoy the story, and it has a series of about 3 bosses at the end, interspersed with cutscenes (not fought in a row, just progressively harder). And they were awesome - challenging, but awesome. I felt rewarded for recognizing the full combo strings and parrying, as well as recognizing opportunities to get attacks in.

    I get to the final boss (the “Take hand” one), and it’s a brick wall. Epic and all, but feels like a leap in difficulty for an already-tough game. I keep at it, trying my best, but it gets no easier. It’s also an unsatisfying runback after often barely getting far into the fight. Finally, having not needed it all game, I switch to the game’s built-in easy mode. Even then, it’s a challenge, and I lose if I’m not paying attention to the attacks! But, I can at least recover from those failures, and try to learn more in one go. From then, I’m eventually able to get through and see the conclusion to the story. I recognize I do not hold bragging rights to that final boss, and I’m fine with that. I liked getting to see the ending cutscene, I exhibited as much patience as I could give with the bosses…but any more than that, and I would’ve started to hate the game.

    Paradachshund, do gaming w Always feels good seeing those kids get humbled

    No one is ever ready to accept that perfect matchmaking would mean every player has a 50% win rate. 😅

    FlowerFan,

    which is why I play singleplayer

    100% winrate guaranteed, no need for frustration (this does not apply to dark souls or souls-likes lol)

    FalseTautology, do games w Hollow Knight Silksong (mod recommendations)

    Are there even mods and where are they?

    viral.vegabond,

    Yes, there is actually quite a few so far! Check out https://thunderstore.io/c/hollow-knight-silksong/?ordering=top-rated

    There is another popular mod hosting website too, which may have more options to choose from, but I hesitate to recommend it due to the general controversy I’ve seen as of late.

    FalseTautology,

    Is it a nexus of sorts?

    belluck,

    I mean, they host mods and have a mod manager. If you’ll call that a „Nexus“, then sure. I personally find it better than Nexus because you can do pretty much everything from within their mod manager (including editing config files) and they don’t lock anything behind a premium subscription, but they don’t support any AAA games.

    rockyracoon, do games w Day 444 of posting a Daily Screenshot from the games I've been playing

    Speaking of speaking of power lines, are you a fan of Any Austin? youtu.be/mTtMCoJrGxk

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    I was watching this the other day actually. I forgot about it when I was following the power lines but now that you mention it again, yeah. That’s probably what put the thought in my head lol

    VerseAndVermin, do games w Day 444 of posting a Daily Screenshot from the games I've been playing

    I’ve never played either the original or its DLC. Does it get any more weird west outside of zombies?

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    You can hunt a bunch of cryptids and the four horses of the apocalypse. That’s what I can remember off the top of my head. I’m sure there’s something else I’m missing too

    Quetzalcutlass, do games w I just finished the Casemate mod for HALO: CE

    How hard was it to maintain your sanity while working on this? Whenever InfernoPlus goes into detail on working with Halo’s content creation tools, it sounds like the most painful jury-rigged mess imaginable.

    Edit: misread your post, thought you were the creator.

    simple, do games w Day 443 of posting a Daily Screenshot from the games I've been playing
    @simple@piefed.social avatar

    Im also playing this but am still halfway through. I like most things about its so bizarre to me how much they focus on the combat

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    The combat I’m a little iffy on. It’s not the worst thing, but sometimes it feels a little off

    caut_R, do games w Oblivion leveling guides be like:

    Idk if someone from Bethesda said this or if it was just a Youtuber regarding the stupid ways to level up in Oblivion (like jumping around for hours), but: If that‘s how people enjoy playing the game, then let them. And I agree with this.

    Regarding abuse of game mechanics and not just bugs/glitches… I can only think of some Dark Souls bosses that can be baited into killing themselves by fall damage. For some it‘s clearly intentional (Iron Guard thing in Dark Souls 1), for some arguable (Dark Souls 2 the guy in the sunken area), and some clearly rather unintended (first real boss in Dark Souls 1 for example, it‘s really hard to do and when it happens the dude drops like a rocket lol)

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