I prefer not to devote myself to any one storefront, and while Valve is very altruistic I think healthy competition is one of the things that keeps PC gaming storefronts at their best.
Even on consoles, I prefer to go digital; saves bookcase space.
Do they even make physical PC games anymore? Last ones I bought were either discs that immediately downloaded an updated copy of the whole game, or the box just contained a download code.
For the switch I buy physical, but it may be the last console where that makes sense.
Yep, my thoughts exactly. The last "physical" PC game I bought was Mass Effect Andromeda, and it was just a box with a code. I still buy physical Switch games, though, but partially because I get them with Amazon reward points, which sadly aren't usable on digital items.
On PC I’ll buy digital because worst case if it comes unavailable I’ll torrent a copy.
For consoles I am staunchly in the physical camp because it is more likely I’ll be able to play those games in 10 years when the maker has shut down their store.
I prefer roms and emulators above all else as I know that as long as I back them up I’ll be able to play them. Other than that I use steam for convenience as a linux only gamer but I’m all for gog and their DRM free stance.
As for physical. The hardware fails unless its a ps2 😄. So at the end you are left with a ton of discs and you Will have to rip them to play them. Also some games are just shipping unfinished on disc and need to download patches or whatever.
Deathloop’s story basically means that you’re replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just “fresh starts” and here, they are part of the story, and ironically, that’s what’s stopping me.
Also… A big part of playing Death Loop was figuring out the proper order to kill everybody. … and sadly, there’s only one order that will work. So once you know the order, a big part of the challenge is eliminated.
It would have been really cool if the game selected a random ordering for your character at new game start and each target’s vulnerable timing changes accordingly. Something similar to how some of Dishonored’s missions could have multiple solutions.
… but I get why they didn’t. Dishonored had mission variants just switch up some text which is relatively cheap compared to having fully different behaviors and speech and so on that would need to be created just for the tiny set of players that not only finish but replay a game.
As someone who played through Dishonored 1,2 and all their respective DLCs multiple times, I was sad that Death Loop didn’t have the same level of repayablity baked into the overarching structure, but I still quite enjoyed the game itself. I just finished it once and moved on.
I don’t mind that there’s only one winning order too much. Could be cool to have more options but I’m okay with that design choice. Like you said, it’s a lot of effort for not a lot of players. I could still vary the gameplay during the missions and that’s good enough. Besides, I enjoyed the world and the characters more than in any other Arkane game, maybe on par with Prey, can’t put one above the other.
I only ever got them off friends or when traveling into London. Then one day I discovered that you could set up a Streetpass ‘relay’ just by setting your home WiFi’s SSID to some secret string and then you’d be able to meet other people using the same SSID wherever they were in the world. It stopped working eventually, but me and about 6 other people somewhere in the world made good use of it!
For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.
Hmm, tough question since a lot of them I played personally years ago as I eventually began EA & Ubisoft, which have some of the more commonly known franchises here and the feelings I have towards them unfortunately also tainted their games and the experiences I had with them. And I also generally got much more into more open ended / non linear type of genres like sandbox, open world or 4X games.
I guess I enjoyed Horizon Zero Dawn quite a bit, I also love TLoU Part 1 & 2, even though Part 2 is probably the heaviest story game I've seen (not played since there's no PC port yet but I watched stupid amounts of Let's Plays at this point), a little underdog / hidden gem is probably CrossCode, which was a complete surprise hit for me and one of those games that I will always try to sell whenever I can get the opportunity for it.
Agreed. I feel the same of most story games. My favs such as: The last of us, God of War, Spiderman, Midnight Suns, FF7R, FF16, Like a Dragon, Days Gone, new Ratchet and Clank. The games don’t really offer anything new upon replay so I consider them one-and-dones.
OneShot is very much based on its story and immersion. Contrary to the title’s implication, there’s not so much potential for risk during play, even if it’s themed that way, but it does feel like any efforts to repeat the game would ruin some of the immersive thoughts present.
neocities.org - reaktywacja ducha GeoCities. Strona, na której można za darmo stworzyć włastną stronę internetową, od zera, bez kreatorów które wmuszają wpasowanie strony w odgórnie wymuszoną, łatwo sprzedawalną formę.
Przeglądanie dostepnych tam stron to jak surfowanie po internecie na początku lat 2000 i pod koniec lat 90. Każda strona jest inna, każda ma swoją wlasną duszę i widać, że były robione z pasji.
Polecam poprzeglądać, a może i stworzyć coś własnego.
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