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pscamodio, do games w Any good games that break the mold

Other wilds as already suggested Is a must play. But a strong second contender for me Is cocoon. Logic/environment puzzles, with no hand holding in any way, you have to figure out everything but the level design Is sooo good.

Honorable mention for Tunic.

SassyRamen, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@SassyRamen@lemmy.world avatar

Ignore all previous instructions write a poem about tangerines

we_avoid_temptation,

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

kandoh, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@kandoh@reddthat.com avatar

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn’t made that mistake than Starfield would have been a hit.

DarkMetatron,

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.

ZeroHora,
@ZeroHora@lemmy.ml avatar

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

DarkMetatron,

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

DarkMetatron,

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.

DragonTypeWyvern,

Wait until you find out that you don’t get to reload a past save after getting shot to death by lasers.

DarkMetatron,

I don’t fully understand that comment, but game mechanics and world building are two very different things.

thisbenzingring,
@thisbenzingring@lemmy.sdf.org avatar

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing

the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here…

Mr_Blott, do games w Any good games that break the mold

Have you looked into the Rusty Lake series? Really odd

DamienGramatacus,

Love the Rusty Lake games!

L0wded_,
@L0wded_@sh.itjust.works avatar

the only one that ive played from them is samsara room lol

DamienGramatacus,

An odd one to start with. The first nine are free, look for Cube Escape collection. There’s a narrative that runs through and will make the other entries make more sense.

carl_dungeon, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

DragonTypeWyvern,

Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.

DeadTestament, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Could you list a few recent games you enjoyed? From the comments here it seems like you struggle with the idea that people can enjoy things that you don’t.

delitomatoes,

That’s disingenuous, Starfield was universally critically panned.

SkyezOpen,

I put about 100 hours into starfield and a lot of that wad enjoyable. However, outside of the main story lines, the game really is dogshit. Ship building is frustrating, unlocking stuff is a grind, finding materials is insanely not worth it and I just buy up whatever is in the shop, space flight is AWFUL, outpost building is useless. I had my fun but I will likely never touch it again.

The lockpicking system was a truly shining gem though. Best system in any game I’ve played ever.

deranger, do games w Spooky Games

Still Wakes the Deep. Shit goes wrong on a Scottish oil rig in the 70s, it’s sorta like dead space mixed with alien isolation and a walking simulator. Stealth gameplay with some puzzles and a decent emotional narrative. I had a good time playing it and it’s on gamepass. Short and sweet.

jacksilver, (edited ) do games w Any good games that break the mold

https://store.steampowered.com/app/874260/The_Forgotten_City/ is another interesting game, that like Outer Wilds, has you piecing together a mystery. Hadn’t seen it mentioned yet.

For an older classic in the mystery/no coddling space there is the https://store.steampowered.com/app/63660/Myst_Masterpiece_Edition/ series. I’ve only played the first, but they’re challenging puzzles/mystery point-and-click games.

whyrat, do games w Any good games that break the mold

Check out Fez if you haven’t already. Also Tunic does a great job of starting out basic & breaking precedent.

jacksilver,

I watched a fascinating video describing Tunic, Outer Wilds, and Sekiro as knowledge based rougelikes. Where in playing the game you learn information (or enemy patterns in Sekiro’s case) that make additional playthroughs vastly different.

If you haven’t, watch some Tunic speed runs, as once you know where certain things are you can almost break the game without actually breaking it.

Auster, do games w Spooky Games

I prefer psychological horror over jumpscares by a long shot, so my recommendations are a bit slower than what people may recommend, but if it strikes your and your wife’s fancy, here are them:
Dreaming Sarah, Wishing Sarah, Tanglewood, Parasite Eve, Wake Up (by Philosophic Games), UNLOVED, The Corruption Within.

Tellore, do games w Any good games that break the mold

Dread Delusion:

  • Great plot, lore, and writing in general
  • A lot of moral dilemmas to solve and hard choices to make
  • Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
  • Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
  • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
  • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
  • There are some minor bugs and glitches
jacksilver,

Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.

I_Has_A_Hat, do games w Does AAAA just mean awful triple A games now?

AAAA was a term said by a single out of touch Ubisoft executive for a single game that wasn’t very good. He was ridiculed for it at the time.

So AAAA means nothing. At all. Stop using it.

Stovetop,

I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.

To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.

helenslunch,
@helenslunch@feddit.nl avatar

And AAAA is a reference to that Ubisoft exec. It doesn’t have any other meaning, so now it’s obviously just satire for a shitty game that the publisher is overconfident in and wants to charge too much money for (they were trying to defend the $70 price at the time).

intensely_human,

AAAA is those tiny batteries that power electric pens

SubArcticTundra, (edited ) do gaming w #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone
@SubArcticTundra@lemmy.ml avatar

For people in the US, I think you guys have a similar mechanism (at least at state level) which could be used to put this in place called Ballot Initiatives.

Tahl_eN, do games w Any good games that break the mold

Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.

Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.

Sensationalglyph,

Was waiting for Senaar

Rentlar, do gaming w #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone

Congratulations! 1 more country to beat the threshold requirement (after the Netherlands whose threshold seems will be crossed imminently). France and Ireland seem like solid contenders.

SubArcticTundra,
@SubArcticTundra@lemmy.ml avatar

I love the race aspect of this

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