I’ll take your word for it, but no arcade racing game will ever be as fun as the old Burnout games (mainly 3 and Revenge). Certainly not 100% hits though…
Postal 2. The game mechanics and open-world flexibility have aged amazingly well, it’s still very funny, and I love the way the game’s level of violence firmly depends on the player’s actions.
Plus the Postal Dude’s petition to make whiney congressmen play violent video games is needed more than ever.
On Android I miss Spaghetti & Marshmallows, where you had to build towers out of said materials. That was a wonderful game with great physics but sadly only runs on very old phones.
Man I WANT to love Horizon. It seems exactly like my type of game. But everytime I play it everything feels… insincere? Idk something about it doesnt hit. Still paid for it day one when it came to PC though to support the cross platform Sony initiative.
For what it’s worth, I wasn’t a huge fan of the story at first. It took me a few hours and a few quests to actually get into it. It suffers from Kingdom Hearts 2/The Witcher 3 Syndrome: The two hour long intro/tutorial is absolutely the worst part, which is a shame. The game really begins to shine once you get to Meridian, but that’s several hours in.
Thanks for taking the time to reply. The tutorial sections did absolutely put me off the first time, but I saw flashes of brilliance after I got over that hump. Definitely gonna give it another go after the Helldivers rush wears off.
My problem is that i can’t seem to get a hang of the combat, at all. Taking down even some medium sized dinobots feels like a slog, 20 minutes of me breaking line of sight, taking a pot shot at its weak point, and somehow missing, rinse and repeat. I feel the game either didn’t do a good job teaching me how to deal with them, or I’m just playing it wrong and don’t know better.
I’ve started the game three times and each time I get about 6 hours in before I get bored.
Not sure exactly how much this fits the bill for you but Kena: Bridge of Spirits may be what you’re looking for. I personally describe it as a Pixar game with Souls-ish combat.
I mean I love Kena, but it’s more a game comparable to other classical action-adventures such as the Zelda games, not Dark Souls as it places very little focus on accurate dodging and judging when not to dodge, plus it has no gameplay loop built around repeated death.
I have no idea how I’m not bored yet. They’re all just so damn satisfying to play. I went from mostly online FPS to these games after I got Prepare to Die Edition back in the day. Any given time I play a game now, there’s an 80% chance it’s one of these or something similar to them (like The Surge, Mortal Shell, Lies of P, etc).
Don’t Starve ticks pretty much all the boxes for a game that I should like…but I just don’t.
I like a number of action roguelikes, like The Binding of Isaac.
I like the open-world nature.
But the game just doesn’t do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don’t feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.
Genre mismatch might be a factor? Don't Starve is not an action-roguelite like Binding of Isaac; it's a survival-crafting game. They are aiming to be vastly different experiences.
Pathfinder: Kingmaker. If anything, it's long. I though about doing replays with other character types, but its long campaign has me tired of going through it again any time soon and I still have a chapter to go. Whenever that starts. I'll probably finish it next weekend if i have time.
I loved that game, and completed it twice, but the last chapter (or last 2 chapters - depending on which ending you get) is super annoying. The encounters are repetitive, and there are quite a lot of them. It’s almost the same group of enemies again, and again, and again. Once you have a working strategy those encounters aren’t even that challenging, but if you play turn-based, they take a lot of time…
You know, if I had millions lying around I’d want to build or buy a small <10km line in rural buttfuck Saskatchewan and ride train cars around, just for myself and letting people that made it here use it for fun. I haven’t tried estimating how much that would cost.
Have a look at the West Coast Express, opened in 1995 from Vancouver BC to 43 miles out at an estimated cost of 40 to 80 million Canadian dollars, equivalent to 53.4 to 106.8 million of today’s USD. There were musings of it as far back as 1971, but it sounds like design started sometime after 1981 and construction started in 1994, finishing late 1995.
The price tag would include 5 engines and 5 sets of bilevel railcars, leasing tracks for CP and BNSF, building a handful of turnouts and sidings to hold the trains when out of service, build or contracting wash and maintenance facilities, maybe some small track and signalling upgrades along the route, and station facilities in 7 places.
Another example is the Rail Runner Express in New Mexico that runs 96.5 miles from Santa Fe to Albuquerque. The NM Governor Richardson announced it in August 2003. Construction began in October 2005. The first portion of service began in July 2006 and the full line went into service by December 2008. The cost to build the line was about 285 million USD total equivalent to about 438 million USD today. A operational deficit of 10 to 20 million USD annually was reported and criticized, but roads and bridges of that length cost as much to maintain anyway.
As someone who played 1 and then 5, I was really annoyed by how nice most of the demons in 5 are.
Also that one character whose arc is about coming to terms with the fact that her family is actually broke, when she had built her identity around being rich… but MFer you’re a demon overlord! Your overlord power is mind control! Just take other people’s money!
Yeah it takes awhile to realize that every netherworld is different with different customs, and that Laharl’s has the most “demonic behavior” default demons of the whole series. The series quickly abandons the real “demon” energy in favor of just focusing on character and setting tropes and stereotypes instead
I never played the first game. But I loved BG3 so much (having never played BG1 or BG2) and it was suggested I’d probably like this game too. I worry because I keep seeing it compared to Dark Souls, which isn’t a game I liked.
I don’t think DD1 and BG3 have very much in common, honestly. DD1 was not a game where you engaged in immersive dialogue or developed interesting relationships (well, there was a relationship mechanic, but if you didn’t know how it worked, it didn’t feel like you had a lot of input.)
It was more a game about walking around surprisingly atmospheric environments and then fighting for your life against surprisingly difficult encounters. (It also had the reverse-difficulty-curve problem, where the beginning of the game was very hard and the enemies felt very tanky because of how damage was calculated, and then once you had some reasonable gear and stats the game got much easier.)
I would definitely watch someone else play an hour or two of DD2 when it comes out before you decide to buy it, especially if the action combat was what you didn’t like about Dark Souls.
Depending on what you liked about BG3, I might recommend Solasta: Crown of the Magister. It’s much more linear (if my DM ran it I would accuse them of railroading), but it’s also based on 5e’s SRD. It offers much less freedom in how you play, but makes up for it by how well characterized the player characters are, especially considering they’re all entirely customizable and fully voiced. It’s easy to forget that the party isn’t made up of premade characters when they’re all sitting around a campfire having a conversation with each other.
It has a much lower production value than BG3, but I feel it’s more authentic to the D&D experience. The only thing BG3 has on it is better throwing mechanics imo
I must admit it’s much shorter and simpler than BG3’s story. Objectively, I would give it a 6.5/10 for being overly simplistic and linear, but still a fully functional story without plot holes or many contrivances. It’s very easy to see where the story is going, there are very few surprises, your choices don’t much matter, and you literally meet in a tavern. Subjectively, I give it a 9/10, because although the story is simplistic and linear, it’s also easy to follow and fun to play, and it’s very reminiscent of every actual campaign I’ve ever played.
I especially like the second main campaign—it takes place shortly after your party resolves the story in the first campaign, when there are still problems going on in the north. I really like that people recognize the players as the heroic adventurers that they are, while still acknowledging that the new threat is more dangerous than the old one.
Edit: I will recommend playing with a friend if you have any that are interested. It’s always more fun to experience games with other people, and games that involve inventory management and role playing are especially easier when you can split the workload
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