I’m using Steam without any issues on Linux Mint. If you consider that, people prefer installing the .deb from the website over flatpak or the version of the Software Manager in Mint.
flatpak borks VR, per steam. For the Linux compatible non VR games Ubuntu worked great under Gnome. I am most of the way to having VR working but I had to switch from Gnome on Ubuntu to Kubuntu. Now to figure out how to get the room setup to run, some other file is running and setup cannot launch. 1 step at a time.
I have a 2021 MacBook M1 Pro and tbh, I do most of my gaming on it anymore. It has no trouble with even modded Minecraft, although I haven’t been able to use shaders without the fps dropping lower than I’d like. I can’t imagine it’d have any trouble with Sims 4 either
Dark Souls has more in common with Castlevania than with anything “RPG”.
As for Diablo type games, I personally call them “looter RPGs” as a retroactive term. Because the “looter shooter” genre that popped up about a decade after diablo is literally just Diablo but FPS.
Genre names are wack anyway. The “[other game]-like” moniker will always be more descriptive and clear, plus being a reminder that every new thing in video games is a refreshed take on some pre existing thing.
Elder Scrolls Online just is wrapping up it’s 10th anniversary event, and it’s been pretty underwhelming. They basically did what they do for every event, and made it about farming rewards only on specific activities that result in people grinding mindlessly, and too many people congregating on the same things, which causes bugs and issues so many players don’t even get rewards.
I barely partake in ESO events anymore. They’re copy/paste, and hardly any fun. And your reward is often the 10 billionth style you won’t use anyways, but everyone has FOMO so they go nuts.
I would have much preferred unique quest lines revisiting past incidents, stories, characters. Especially if the game detected how long you’ve played and how much content you’ve cleared and sorta systematically gave you a somewhat tailored event to go down memory lane. Or if it had been more broad and not specific to small parts of the game world or specific activities. The only broadly applied stuff were endless loot boxes that get old.
You can grind for great rewards but they also are encouraging easy endeavors for a lot of points and any content is giving the 100% XP bonus which makes even questing feel nicer. There is a grind if you want true flame or one of the other 4 this-time-only items but that’s some people’s enjoyment.
The only ball dropping imo is the PTS debacle but they are giving the affected all the items, like a years endeavors, and a ton of other stuff that seems fair to me.
I think it can be hard for someone if they always feel the need to maximize anything they do, they probably just grind the whole time to earn millions of gold. I did a few grinds to get the loot high but doing dailies I had not tried yet has been fun since I get the 100%xp and an extra loot box for each.
I stumbled on some forums where people were saying the tree/water escape took them an hour. That took maybe 5 minutes of trying for me. My biggest opponent was just a regular wall and trying to wall jump up it for an hour. I love how different things are varying difficulty for people.
I find that while the difficulty is there, its extremely forgiving in that you can create save points effectively at will so it doesn’t feel like too much of a chore most of the time
I'm about to start Witcher 3 for the first time on my next days off work. Picked it up on a really good sale a couple weeks ago, but have been too engrossed with Helldivers 2 lately to actually start playing it.
I’m about to start Witcher 3 for the first time on my next days off work. Picked it up on a really good sale a couple weeks ago, but have been too engrossed with Helldivers 2 lately to actually start playing it.
You are in for a massive adventure! I’m considering doing a New Game+ with a crossbow build, but need some time to unwind after nearly 200 hours on the first playthrough.
Not much time to, but when I can steal away a few hours, I play Project Zomboid. Essentially the Sims meets The Walking Dead. No narrative, just looting and surviving. The learning curve is high, and death is inevitable no matter how skilled you may be. Amazing game.
You should also check out dekudeals if you like to get digital games. It tells you what is on sale as well as being able to organise by ratings from metascore. Hope this helps
Nobody mentioning the Xenoblade series? If you like long JRPGs with 100s of hours of gameplay look at Xenoblade Chronicles 2 and 3!!! Recommend starting with the second one, but it’s not neccesary to play them back to back
Funny you mention Outer Wilds. I just recently finished Outer Wilds (first time), and so this week(end), I've been playing through the Echoes of the Eye portion. Really enjoying it. 😄
Did you play the original OP? Have anyone here but me play the original and beat it? I am playing Remake before starting Rebirth I thought it would be a continuing of the original story am I wrong.
Remake the battle system is okay except for summons. I preferred the original for that.
What’s Waydroid? I suppose I could try running it on a dedicated profile. I’ve tried updating my Zwift HUB firmware via the app (as it’s the only way) and it doesn’t work anymore, even if I install sandboxed Google Play.
I don’t know how I came across Star Sector but games it reminds me of:
Mount and Blade obviously (the open world with roaming bands you encounter)
Transcendence is a game where you only play as a single ship but this is one of longest developed 2d top down ship games and it deserves mention.
Battlevoid Harbinger is much simpler but the game is well suited for mobile and the tactical battles are actually extremely interesting, there is a lot of thought to how you approach situations and which direction you choose to go through sectors.
Silent Sector, I haven’t played this one but it seems to be well reviewed. This is a game where you fly mostly one ship I think.
Subspace Continuum is a deep cut lol, old multiplayer 2d spaceship combat game with really realllllllly deep combat mechanics and a very high skill ceiling. You pilot a single ship. Mostly dead :(
Nebulous Fleet Command is a good pick if you want Star Sector but 3D. It actually controls fantastic on my steamdeck and I am reallly REALLY impressed by the UI, tutorials and general control scheme as this game is basically as in-depth with radar, targeting, guided missiles as you can get without going for a modern day military sim (like command modern operations or something).
Space Rangers HD: A War Apart looks bonkers, haven’t played it but it deserves a mention for just being so off the wall and obscure
(Microsoft) Allegiance is an old space combat game kind of like Empires Mod or Natural Selection 2 where one player per team is the commander who plays the game like an RTS and all the other teammates play the game like it is a spaceship combat game. It is 3D and multiplayer but I feel like there is some shared DNA here with picking the right fights so you can upgrade your fleet and then taking enemies more head on.
Armored Brigade is worth a mention, yes I know it is an entirely different genre of a Cold War gone hot realistic military game, but the top down visual style and the really interesting delayed orders system I think might be interesting to check out as a fan of tactical spacecombat games. The effective range of main battle tanks in this game alone is terrifying.
The Last Federation by the makers of AI War also deserves a mention here because I LOVE the clever twisting of game mechanics (these developers are great at that, see Tidalis lol) where you play a single spaceship amidst warring factions but that your goal is to UNIFY them. You are an extremely powerful alien from a dead race with a powerful ship and you want to stop the galaxy falling into war but you are only one ship and you have to think about the political/diplomatic implications of every move you make. It gives the game structure of star sector or mount and blade where you roam around fighting and negotiating with much bigger factions than yourself a broader shape and arc to the experience. Very cool game, I haven’t tried it yet either though.
Star Traders: Frontiers sigh imagine if it had combat like star sector??! Or imagine Star sector had its non-combat elements fleshed out this much?
Helium Rain looks very very interesting in the way it simulates economies and let’s you interact with an open world but it is 3D
Children Of A Dead Earth is probably the only actually realistic space combat game, I want to try it
x4 series or whatever seems like it has great options for building up companies with automated ships going everywhere never tried it though
3030 Deathwar Redux is a great singleplayer 2d space game with a well done story and fantastic looking grim cyberpunk pixel art. I love the commitment to going with a point and click style art scheme for everything outside of the spaceship cockpit. This game nails the vibes and I think other game developers making space games should take another serious look at just how efficiently point and click games can convey the feeling of place with a single backdrop or two and some music (imagine if a space game like Star Traders: Frontiers had the art style of The Sea Will Claim Everything?? Ooooff that would be dope).
The Dominions and Conquest Of Elysium series, I know this is a different genre but there are a ton of shared mechanics and strategies here and I need to mention them in case a space strategy fan hasn’t stumbled onto them yet.
ΔV: Rings of Saturn rightfully takes a closer look at space mining as being something that is fun, exploding spacerocks with lasers shouldn’t be like a more boring version of a basic MMO quest right? It should be like playing a game of pool but you are ON the pool table and the pool balls can crush you (I suppose Hardspace: Shipbreaker deserves a similar nod for making us consider how foolishly we handwave away the fun of disposing of our unwanted starships by abstracting all the fun plasma-torch cutty bits into a single “sell” button) .
sigh ok sorry one more deep cut and I will stop, I am just having too much fun going through the cobwebs of my brain lol
Approaching Infinity is a turn based roguelike game where you play a spaceship captain roaming the universe with very very simple graphics but the gameplay is absolutely superb and deep as hell. Yes, the graphics are awful hahaha but the abstracted tile based nature of the game means that complex systems can more easily be built and developers have more time to focus on balancing those mechanics so that a player always feels like they have interesting choices to make. A difference here though is that a big part of the game is exploring a wildly different planets with different hazards and resources, this game is kinda a bit like No Man’s Sky if it had completely opposite design goals.
Nebulous has a conquest mode that is in testing at the moment that sounds extremely promising. The base gameplay is so good the game doesn’t need much, just a bit of progression between battles and choices to make about who to fight next.
Transcendence is a classic, the dev is still working on the game and the first early version came out in 1995 so rest assured if the game peaks your interest there is a lottttt to sink your teeth into there!
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