bin.pol.social

Elevator7009, do games w Mini Metro -- surprisingly simple but compelling game mechanics and fantastic UI design

An actually high quality mobile game… I never played it myself but was quite happy for iOS gamers when it came around. Should play it some day.

smeg,

That’s probably because it’s a PC game that was ported to phones!

Flagstaff,
@Flagstaff@programming.dev avatar

It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.

ReluctantMuskrat, do games w Skill issue

That summary may also explain why some men are so insecure about women earning more money than them too.

MrFinnbean, do games w Day 254 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots

Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.

How you are not getting open world fatigue?

Dariusmiles2123,

And also how do you manage to play so much?

I can only play around 7 hours a week so I’m kind of avoiding long games.

peoplebeproblems,

Open world fatigue?

MrFinnbean,

Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.

peoplebeproblems,

Hmmm.

That’s… Actually something I haven’t thought about. That’s a good point

Coelacanth,
@Coelacanth@feddit.nu avatar

They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all

libra00, do games w Day 253 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@libra00@lemmy.world avatar

I’ve never played an AC game, but that one looks beautiful and is kinda intriguing to me.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s definitely really pretty and runs pretty well too. I have it set to the base High Option and it runs at around 60 FPS for me with my specs (which is the max my monitor goes)

dota__2, do games w Is there any interest for a "Pokemon VGC"-like game?

why? you’re not going to compete with pokemon so are you wanting to practice your coding and balance design? the point of my post is to ask you to think about your personal goals for project like this.

green, (edited )

True on all accounts

I would like a “federated” and open battle simulator. I would also like some viable alternative to pokemon for turn-based monster battling (the only one I know of is Temtem, and it’s not doing well). Pokemon could also pull the plug on “Pokemon Showdown” at any moment. Though they are benevolent today, they may not be tomorrow.

I’m not really looking to compete with Pokemon, it just has a game-mode that inspired the project. Kind of like “Warcraft 3” and “League Of Legends” - they are not competitors at all, but LoL wouldn’t exist without Wc3.

dota__2,

as long as you understand why and what you’re after, go crazy.

that being said, wow is not why lol exists. wc3 is.

green,

thanks again. and yeah my mistake on the warcraft (now edited)

dota__2,

tbf it’s just semantics. i’ve almost certainly said the same at some point.

Duamerthrax, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?

I can’t even leave the starting room of the original System Shock. So glad the remake updated the controls.

I did manage to finish System Shock 2, but the “puzzles” are just RNG, so I’m hoping the remaster changes that and maybe even fixes the ending.

VitoRobles,

I just played the original System Shock and System Shock 2. Incredible games.

I saw the trailer for the remake for the first one and wanted one last memory before I get my mind blown.

Duamerthrax, (edited )

The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.

You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.

Flagstaff,
@Flagstaff@programming.dev avatar

This is ironic because I loved Prey but couldn’t finish SS2’s tutorial!

Whitebrow, do games w Steam Deck / Gaming News #7

Happy to see GameInformer back

As for games: two point museum and nordhold

2point Museum has been a blast with all the commentary, announcements and fun descriptions and nordhold scratches that tower defence with meta progression itch

PerfectDark,
@PerfectDark@lemmy.world avatar
Whitebrow,

From the video during a cinematic sequence: “there’s somebody talking but I muted that part”

The visuals are nice but cmon, you can’t play it with no sound :/

Mr_fuzzy, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?

007 games. But the N64 soundtrack was great.

WordBox,

Esp given 007 on N64 varied so widely.

Idk how Goldeneye was ever playable yet it damn well was and the best!

Pika, do games w Steam Deck / Gaming News #7
@Pika@sh.itjust.works avatar

inzoi being no devuno is amazing, I’m super hyped for it, I hope it’s good

RiQuY,

Don’t get baited, they said they removed Denuvo from the Early Access, we will see what happens in the full release, if it goes out of EA ever.

Pika,
@Pika@sh.itjust.works avatar

they said it’s not in it due to restrictions on modding and hindering freedoms, I would assume they have no plans at all for having it any. ore as the rest of the post would fall apart otherwise, but yea i guess take it with a grain of salt if you like. I’m hopeful it won’t have it.

bravesilvernest, do games w Day 252 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@bravesilvernest@lemmy.ml avatar

My main racer: bowser. Sure, slow acceleration, but enough mass that at speed you can knock people either in front or behind you into a spin so easily.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The Heavyweights are fun to play for sure. I love that they can spin people out like you mentioned(even if it does become my worst enemy when I’m playing lighter characters)

bread, do games w Junk Store: BIG update on what is next
@bread@feddit.nl avatar

I use the Decky plugin, and paid for GOG support, but they have their work cut out for them in convincing me to pay for this. Running Heroic isn’t that much of a hassle.

madcaesar, do games w Ubi, it's $70 and people are vary of your mile wide puddles that drop 75% in price after half a year

It’s an actor ACTING as someone else that’s the whole point of ACTING. People need to stop with this bullshit.

galanthus,

How do you act like you have black skin, for instance?

WereCat,

deleted_by_moderator

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  • madcaesar,

    How do you act as anyone else ever? Unless you are a genetic clone of the person you must not be allowed to act!

    galanthus,

    Acting is not about changing the appearance.

    Race is relevant since it tells us quite a bit about someone and people of different races are and have historically been treated differently by society. Japanese people, for instance, were(still are) quite xenophobic.

    Why not cast an african or a white person as the Emperor of Japan then? Can’t they act?

    Let’s have a white Martin Luther King. Let’s make black people play slaveowners and whip other blacks around, surely they can act quite well.

    Halosheep,

    You’re right. We should absolutely, not once, not ever, have a person who doesn’t perfectly, down to the finest detail, match the description of the character they are depicting act for that role.

    I saw a local stage play of madame web where a woman played a male character. It literally wasn’t even a distraction and they sold the character well.

    VitoRobles,

    Commenter said Black Skin.

    You said “finest detail”.

    What are you smoking?

    Halosheep,

    Commenter sounds like they would complain about Arial being black because her original character was white.

    You really wanna defend that?

    VitoRobles,

    Wait are you taking about cartoon mermaids and their skin color? You know, because of mermaid science?

    VitoRobles,

    Australian method actor and five-time Academy Award winner, Kirk Lazarus, can explain.

    Nasan,

    Ah yes, the dude playing a dude disguised as another dude approach

    LainTrain, (edited ) do games w Upscaling is actually good (as an option)

    Meh, I’d rather play at lower settings than upscale. DLSS just looks like muck and the rest of them are indistinguishable from just turning down the resolution to like 480p for funsies but also with added artifacts.

    I don’t know any game my RTX 3090 can’t crush GPU wise at 1440p at decent settings. I even turned off path tracing in 2077 because I didn’t want to ever use DLSS until I found the mod that drops a few casts for enough performance to hit the mid 40 FPS mark.

    But there is one situation where I support the brainrot and that’s on portables. Steam Deck did the right thing by having a nice OLED 1280x800 16:10 screen instead of chasing resolution, it looks great, but if they do up it as most g*mers seem to want them to for mostly nonsensical reasons, FSR could work there, and something like DL DSR could help for games with small details if they go for an 800p screen again which I certainly hope they do.

    One thing I won’t miss for sure is TAA, fuck TAA so much all my homies hate that shit. DLAA is at least better but never forget they took SMAA and MSAA away from you for this absurd world where consoles advertise themselves as 4k, 8k while they run games at barely 720p via checkerboarding and what have you and have ray tracing comparisons that you’d swear are satire

    Carmakazi, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?

    I started Monster Hunter with 4U on the 3DS. After World, Rise, and now Wilds, I have a hard time justifying crumpling my hands into a pretzel to play the old games on portable. The movesets are comparatively barebones, and there’s a lot of tedium and jank that the new games stripped away. Veterans will tell you that’s the real Monster Hunter and the new games are infantilized arcade games, but whatever. I play games to have fun, not bang my head against a wall.

    Rai,

    I do love old-style MH still! World and Rise are wonderful and Wilds is great so far, but MHXX/MHGU is my favorite Monster Hunter game for sure.

    EarlGrey, do games w Best game ever?

    Ocarina of Time

    Yeah I know. Cliche as fuck. But for those who weren’t around when It came out, it’s really hard to describe just how absurdly revolutionary OoT was. Between it and Mario 64 (another Top 5 game for me), you essentially had the foundations of 3D gaming that are still used today.

    But besides that…it’s an amazing game that I’m still replaying nearly 30 years later. Ever single complaint I have about this game is a tiny issue that has been solved in other versions (like binding the Iron Boots to the C button).

    Agent_Karyo, (edited )
    @Agent_Karyo@lemmy.world avatar

    The last console I had was the Sega Mega Drive, so I don’t have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time “essentially set the foundations of 3D gaming that are still used today?”.

    Quake 1, was released on June 1996. Quake II was released on December 1997.

    Ocarina of Time was released on November 1998, the same time as Half-Life.

    Sure, Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming at that time).

    You also had Frontier: First Encounters, released in April 1995, with primitive, but full 3D graphics:

    https://lemmy.world/pictrs/image/c127a5f4-0734-4107-8a21-33bba8accff5.png

    https://lemmy.world/pictrs/image/c0529e94-53a8-4c52-b91b-83f8b6cf5927.png

    Tomb Raider was released in October 1996 (Sega Saturn, DOS, PlayStation):

    https://lemmy.world/pictrs/image/56fdb3aa-6ad8-4ff0-9125-11a1e701cf7e.png

    Mechwarrior II was released in July 1995:

    https://lemmy.world/pictrs/image/cdcabd72-dc33-4aa1-9492-64c896889d39.png

    I am just curious, is there something about Super Mario 64 and Ocarina of Time that I don’t know about with respect to their contribution to 3D gaming (either from a technical or game design perspective)? They are clearly great games, I just don’t really understand how they could be the foundation for all 3D gaming.

    EarlGrey,

    Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).

    What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)

    It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.

    Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.

    OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.

    Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.

    Agent_Karyo,
    @Agent_Karyo@lemmy.world avatar

    I see. I still think claiming that Mario 64 and Zelda 98 are the foundation for most 3D action and adventure games doesn’t really align with reality.

    Especially the piece about Mario 64 being the first 3D game were movement was fun. I understand that the definition of fun is subjective, but this is basically false.

    Beyond Quake, in Frontier: First Encounters you could literally fly between solar bodies, do planetry landings, fly between cities. This is far more difficult to pull off well than the relatively primitive movement in Mario 64.

    Same with setting the standard for player hubs. I haven’t played Mario 64, but I have seen friends play Mario Galaxy and the hub area in Galaxy is well designed, but simplistic and with no dynamism related to gameplay.

    Not sure about how exactly target lock-on functions in Zelda 98, but target lock-on definitely existing long, long before Zelda and in more complex, dynamic environments.

    Don’t get me wrong, you like what you like and clearly Mario 64 and Zelda 98 are good games, but it is strange to put them on the pedestal in this manner. Especially when many of your statements almost approach a PR level of what I assume is hyperbole (e.g. “first 3D game with fun movement” - this is clearly false).

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Mario 64 was the first use of the analog stick in a console game. Push it a little bit to walk, push it all the way to run, and several states in between. Maybe you can find a simulator that had analog control, but I’m sure you can see the difference.

    Ocarina of Time was a solution to that type of game in 3D space that, as discussed above in things like Tomb Raider, was far more awkward in its predecessors as the industry was figuring out how to make games work in 3D. It’s very similar to how Halo wasn’t the first console FPS, but it was the first one smart enough to put guns, grenades, and melee all on their own buttons, among other innovations.

    missingno,
    @missingno@fedia.io avatar

    I'd also add Mario 64's use of a controllable third person camera - all the games @Agent_Karyo mentioned are first person, and I don't think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.

    I know that by today's standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.

    mic_check_one_two,

    Yeah, OoT feels dated by modern standards, but that’s largely because it set the standard for 3D games. Future games have built upon the mechanics, but OoT was what paved the way.

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