I’d consider a small fee to support the preservation program if I then received said games for free. It doesn’t have to be a monthly thing but whenever they are added.
I can’t think of anything else that would be worthwhile.
It’s a lot of fun. It retains a bit from the other RPG titles but fixes a lot from it too, especially with the Assassin part of it. I really hope Ubisoft takes this and actually gives it’s planned sequals some time instead of just going straight to releasing another game a year or two later.
When I played Half Life 1 for the first time, I almost immediately lost interest after getting to Xen. When I played Black Mesa, I almost cried when I got there. Best fan-made remake I’ve ever played!
They put a ton of effort into remaking Xen so that it blends better into the gameplay and story. I think I read somewhere that Half-Life took about an hour to slog through Xen, but Black Mesa, despite having around 4 hours of Xen gameplay, was actually really enjoyable.
I loved Black Mesa up to this point. They turned Gonarch into a RPG sponge in an arena full of hard to avoid clutter which makes it nearly impossible to dodge the attacks.
The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you’ve never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.
I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it’s actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn’t do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.
It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.
Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.
Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.
They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.
This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all
It’s definitely really pretty and runs pretty well too. I have it set to the base High Option and it runs at around 60 FPS for me with my specs (which is the max my monitor goes)
why? you’re not going to compete with pokemon so are you wanting to practice your coding and balance design? the point of my post is to ask you to think about your personal goals for project like this.
I would like a “federated” and open battle simulator. I would also like some viable alternative to pokemon for turn-based monster battling (the only one I know of is Temtem, and it’s not doing well). Pokemon could also pull the plug on “Pokemon Showdown” at any moment. Though they are benevolent today, they may not be tomorrow.
I’m not really looking to compete with Pokemon, it just has a game-mode that inspired the project. Kind of like “Warcraft 3” and “League Of Legends” - they are not competitors at all, but LoL wouldn’t exist without Wc3.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
2point Museum has been a blast with all the commentary, announcements and fun descriptions and nordhold scratches that tower defence with meta progression itch
they said it’s not in it due to restrictions on modding and hindering freedoms, I would assume they have no plans at all for having it any. ore as the rest of the post would fall apart otherwise, but yea i guess take it with a grain of salt if you like. I’m hopeful it won’t have it.
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