bin.pol.social

archengel, do gaming w 5+ man group games
@archengel@nichenerdery.duckdns.org avatar

Muck can be a pretty hilarious time with a bunch of friends. Practically any Halo game has some kind of game mode that a bunch of friends can enjoy.

CaptainBasculin, do gaming w 5+ man group games

tetr.io could be good

(dont enable manual targeting or you’ll ruin friendships)

JCPhoenix, (edited ) do gaming w 5+ man group games
@JCPhoenix@beehaw.org avatar
  • Barotrauma. Game can be challenging and serious, but also ridiculously hilarious and off the walls, often in the same playthrough.
  • Valheim.
  • Project Zomboid. You might want to consider upping some of the difficulty with more players, though. More zombies, for example.
  • Minecraft.
  • Planetside 2. Squad/platoon up and just roll around together. The learning curve, however, can be surprisingly high.
  • Battlebit Remastered.
Android8675, do gaming w Disco Elysium - Switch or Xbox/PS5

Any console, game is amazing. Bring a dictionary.

HumbleFlamingo, do gaming w 5+ man group games

If you like survival games… Ark, 7 days to die, Conan Exiles, Valheim*… You can self-host all of them so you don’t need to deal with griefers.

Valheim’s doesn’t work so well if you don’t all play together. Resources from exploration are finite and it really sucks if all the places you go, your buddies went to and looted already. Works best if most people play together and everyone plays around the same amount of time.

Chimaeratorian, do gaming w 5+ man group games

Stardew Valley can be modded to support 8-player sessions but the upcoming 1.6 update will include it natively.

dmegatool, do gaming w 5+ man group games
@dmegatool@lemmy.ca avatar

It’s only 4 players but Baldur’s Gate 3 is so much fun to play coop.

ulo,

Agreed, and with this mod, you can actually have up to 8 players. I’ve been using it for a group of 5. Issues are infrequent and minor (e.g., one person not having a chest at camp, one player’s stats/inventory getting cut off on the overview page, etc.).

WilfordGrimley, do gaming w 5+ man group games

You mentioned LoL. Dota 2 is really fun if you guys haven’t tried it, highly recommend. Biggest thing to get used to compared to LoL is the movement (most heroes have a turn speed)

IGuessThisIsForNSFW,

This was always my issue with Dota. It just feels so sluggish to have to turn around to run away instead of instantly changing direction like in LoL. That being said I love Dota! Now whenever my friends drag me into League I constantly find myself wishing I had a courier.

kherge, do gaming w 5+ man group games
@kherge@beehaw.org avatar

World of Warcraft. If your focus is primarily in PvP, then you specifically want to look at Battlegrounds and Arenas in WoW.

dannekrose, do gaming w 5+ man group games
@dannekrose@kilioa.org avatar

@azezeB Some suggestions

  1. Dead By Daylight. 5 people with one being the Killer so you can rotate that if desired.
  2. Halo Infinite multiplayer can do 12 person parties for the “Big” map modes.
  3. I believe Lego Fortnite also lets you have up to 8. It’s more Minecraft and not a Battle Royale at all.
  4. Lethal company modded can support more than 4. That could be lots of fun.
  5. Retro FPS like Quake from various years. Just as a small distraction
Sharmat, do gaming w Weekly “What are you playing” Thread || Week of January 7th

Just recently started my fourth playthrough of Baldur’s Gate 3, with occasionally playing Starfield and Divinity Original Sin 2.

bionicjoey, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

Valve are well within their rights here. This isn’t new content or transformative. It’s literally trying to remake the same game using the same engine. These devs knew they were playing with fire. Never come between GabeN and his hats.

Stovetop, (edited )

Makes me wonder where their line is between this and Black Mesa, though.

Mountaineer,
@Mountaineer@aussie.zone avatar

I’d guess the fine line is “Valve intend to earn money from something official in the future”

duplexsystem,
gamermanh,

Black Mesa is a remake of a single player game that Valve wasn’t planning on remaking any time soon, more profitable to make it official and take a cut

TF2 actively still makes them sht tons of money, no profit in splitting the fan base

Vespair,

Imo, Trademark. Black Mesa is a concept from Half-Life, but “Black Mesa” to the best of my knowledge wasn’t a registered trademark. “Team Fortress/Team Fortress 2” are registered trademarks however, and that significantly changes the value and functionality of the specific terms.

MotoAsh,

That would only allow them the name, not the content. They always had to get Valve’s permission.

Vespair,

Yes, but it’s easier to give permission to use concepts that don’t infringe on trademark than it is to give permission on something that could be argued in court as muddying a trademark.

I know they require permission either way, but what permission they’re actually asking for changes based on what terminology they use

MotoAsh,

Well my point is that since the content is directly related, it actually doesn’t matter what they called it. It would’ve been exactly the same amount of infringement if they called it, “happy fun times at the science lab”.

The only differnce is it would’ve been less obvious to identify.

Vespair,

I get your point, my point is the infringement would be less egregious without trademark and thus easier for Valve to turn a blind eye to, or even potentially officially endorse via some potential deal à la Black Mesa.

But hey, I am fully willing to concede that I am just a layman with enormous distance from this topic and no specific expertise or insider knowledge, so the possibility of me being wrong is high

yamanii,
@yamanii@lemmy.world avatar

But we just got Portal Revolution some days ago, on steam.

Potatos_are_not_friends, (edited )

My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.

My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.

Cybersteel,
@Cybersteel@lemmy.world avatar

They got a taste of their own medicine. They should have gotten rid of those low effort, asset swop games on the store then.

Draedron,

It being within their rights doesnt make it less shitty. Fuck IP

Vespair,

Unfortunately it’s not just well within their rights, it’s their legal obligation. The stupid situation that is America means that for them to be able to maintain their claim of ownership on the IP trademark, they have to both actively use the trademark and actively police unauthorized use of the trademark by others. If they don’t, they risk losing the right to claim the trademark, which wouldn’t just mean independents running servers for the game, but also would mean unscrupulous entities could produce and sell merchandise featuring the trademark en masse without having to seek permission from or pay any commissions to Valve.

It’s shitty, but it’s more shitty because of the stupid system we’ve built than because of any intentional malevolence on Valve’s part, imo.

Important caveat: I am not a legal professional and it is entirely possible my understanding of trademark law is flawed, but this is my earnest understanding of the situation.

baggins,

DMCA has nothing to do with trademarks

Vespair,

Well then I got nothin’ 🤷‍♂️

yamanii,
@yamanii@lemmy.world avatar

No, it isn’t.

Petrella v. Metro-Goldwyn-Mayer, Inc.

It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).

eskimofry,

We need to change IP and copyright law to add a “use it or lose it” clause for games that have been left to languish for eternity.

A_Random_Idiot,

just result in companies releasing even shittier games just to protect their IPs.

Sorgan71,

Not eternity 95 years.

WarmSoda, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

Portal 2 isn’t an ongoing live online multiplayer game with in game purchases.

Kolanaki,
!deleted6508 avatar

Seeing the down votes I have to say this: He has a point here. TF2 is a F2P game that generates its revenue these days from marketplace and key transactions. If someone were to remake the entire game and it was allowed to release, it would most assuredly damage TF2’s revenue. A mod for Portal 2 has more potential to generate revenue because anyone interested in the mod that doesn’t currently own Portal 2, would have to buy the game.

At the end of the day, Valve is still a business. This news sucks for people who love playing games, but is entirely not unexpected.

sosodev,

Is it right to push more gambling based micro transactions in a game that lacks actual support?

If this were any other company people would be raging

Kolanaki,
!deleted6508 avatar

If this were any other company people would be raging

If this were any other company, I’d be saying the same thing. Nintendo shuts down shit left and right; most of them are mods for games that the only way to use the mods is via emulation. And it’s a lot easier to pirate a game for that than it is to dump one you own legitimately.

It’s certainly within their right to protect their shit. The ethics and morality of what that shit happens to be is irrelevant to the copyright discussion.

Also: TF2 is still supported… It still receives regular updates. It had one on the 9th.

sosodev, (edited )

Those “updates” are pitiful. As far as I understand the vast majority of update content is still being supplied by the community. The game is still flooded by hackers with no word on when that will be addressed if ever.

toxicbubble420, do gaming w 5+ man group games

Risk of Rain 2 is a blast with a group

queue, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"
@queue@lemmy.blahaj.zone avatar

I just wish Valve wasn’t pulling a Nintendo and not aiding the fans of a game they care about, instead of just sitting on it and claiming they are doing all they can for it.

How long has it been since we were promised a major update after Jungle Inferno? How long since Valve promised community fixes? How long since Valve delayed it with “we’re working hard on making it next update”? How long did Valve say they heard the community loud and clear about the bot crisis?

TF2 is my all time favorite game, but it’s no longer really playable in 2024. Casual servers are infested with bots, and there’s been no major changes to the game since 2017. I wish Valve cared about the game as much as the community still does dozens of years later.

MaxVoltage,
@MaxVoltage@lemmy.world avatar

why do peopoe bot?

berg,

To get in-game drops as far as I know.

Carighan,
@Carighan@lemmy.world avatar

Not all games need to be officially supported forever, tbh.

You can easily run your own server for it, so like UT99 or so, fans can form communities and play.

Basically, I’d rather them put effort into a Team Fortress 3, even though I know that’s of course utopian given we never got an HL3 either.

sosodev,

If they don’t want to support it that’s fine but they should stop releasing new micro transactions then

stoly,

They most certainly made a decision based on priorities and TF2 wasn’t a big enough one for them to jump on. If there were enough users who would pay clamoring for it, they’d move.

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