As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money....
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
All the From Software RPGs since Demon's Souls work like that too. (Not the lack of menu, but the lack of an interactive save system because it's just constantly autosaving).
It's incredibly convenient to always be able to quit the game at any time and know you'll be in the exact place and position you were when you start up again. And it has the added benefit of preventing players from save scumming.
Games that force you to make hard choices angielski
Hey all!...
I banned my kid from Roblox.... what next?
As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money....
Risk of Rain Returns – Launch Trailer (www.youtube.com) angielski
(This is a remake of the original Risk of Rain, out now)
What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....