Life is too short to worry about what people think. If you like the game, play it! That being said, Valheim has an older player base and scratches the same itch.
Thanks for the suggestion. I already host a couple java servers which is what keeps me playing. Its the changes to the game itself that keep me guessing as well as the low key fear that java may get discontinued at some point because bedrock make number go up.
Sure, the Mojang team itself tried to make it more accessible, which is a very reasonable thing to do for any game really. I know there are many games, where a wiki is mandatory, buta game should explain itself, so I understand why they did that.
However (although I haven't really followed it) the community still seems to be pretty much the same as before to me. If anything the stuff they archieved is even bigger, than back then. Stuff like Distant Horizons or the Create Mod could simply nit have existed back then.
What I'm getting at is that you don't have to play vanilla and there are more possibilities than ever before (including lots and lots of modpacks and servers, which definitely do need an external wiki)
I like your take. I‘m perfectly fine with differing opinions.
Back when I started playing there was no community so the difference is pretty large but I get how its cool to many and bad for a few. As it is often in life. Is that reason to be frustrated? For me it is.
"Back when I started playing there was no community"
I'm sorry but that's just... false. Maybe you weren't aware of it, but even in the Beta there were already mods. I myself started playing in 1.0 and played until around 1.7 and basically all the playtime I have was playing on servers or modding the shit out of this game. (Back then you actually needed to do that manually, as mod launchers weren't a thing)
So I'm still a bit confused as to why you are frustrated, since noone is forcing you to play the new vanilla versions.
I know it’s great to be right and all but showing others why their experiences actually didnt happen does not benefit anyone. I played minecraft in the browser first, approximately the classic version. You can argue all you want that more than two people technically constitute a community but it doesn’t in reality.
I started playing Minecraft Oct. 2010, and despite what you think, it wasn’t a “grown up game” and a LOT of kids played back then as they do today.
Meanwhile, if you don’t like the state of affairs in gaming, make your own game or help someone make one, but don’t come here with a shitty attitude that nothing meets your expectations. Be the change you want to see.
You can keep your condescending attitude to yourself. I‘m perfectly allowed to be unhappy about things and you cant do shit against it. Don’t like it? your problem.
The game was totally different back then and just because kids played it in 2010 doesnt mean I‘m wrong to think it didnt need the additions I mentioned.
Battlefield 1942. Vehicle combat, area-control mechanics, "realistic" shooter gameplay (before that term became an obscene word), and class-based team mechanics had all been invented before, but the way it brought them together and the degree to which it polished them to arrive at something fun as hell was nothing less than revolutionary at the time. It was so groundbreaking that (for better or worse) it basically spawned the "AAA WW2 game" genre that then lasted for decades.
Then, the sequels were so consistently mediocre that the original was more or less erased from history.
Many people love Stardew Valley so I gave it a go. It was fun for a couple of hours, but it doesn’t really have any depth. But you can go to the tavern and hop on an arcade machine with a really fun minimalist twin-stick shooter called Journey of the Prairie King that’s actually pretty great. It’s fast paced and unforgiving, and I spent more time playing that than on actual farming and what not.
For me it was fun for like 5 hours, but I was massively let down after that. The combat is pretty basic so that got boring quickly, and the new maps pretty much didn’t have anything new except new vegetables and enemies with new skins. You learn everything you need to know about the game in the first couple of hours and after that there’s no challenge and no real reason to keep making money which makes the grinding pointless. It’s a good casual game if you like decorating the farm but it’s not my cup of tea.
Ok, that’s a good point. I’m glad you enjoy that part of the game. I wasn’t really interested in “talking” to NPC-s and giving them gifts so I skipped that part of the game and certainly missed what some people like the most about it. As I said, not my cup of tea.
FYI half of the game’s content is probably locked behind social interaction. Maybe that’s a bad way of phrasing it, it’s more like there are lots of different areas of the game (farming, exploring, dungeoneering, and socialising) and they all unlock more bits in the other areas. Either way you probably had a bad time as you were only getting a small slice of the game (though obviously that’s fine if you weren’t going to enjoy it anyway!)
I wouldn’t pay $100 for an entire game. It grosses me out that someone is expected to spend $100 on cosmetics. Like obviously not everyone, but that it’s even possible is rather horrifying. Especially since it doesn’t stop there. You can buy multiple packs, and it’s fully expected that some people will.
And it’s true that some people will, but those people exist whether the game offers it or not. If The Finals won’t offer it, then they’ll just spend their money elsewhere.
The door hacking in Deus Ex Human Revolution. Each one was unique, could be solved by skill (speed and precision) or with tools (consumable items found throughout the game). It was a mini puzzle game each time you tried to unlock something.
At the time, I loved it so much I tried to build my own version but it never went anywhere.
Kinda old school here but I really loved Pokémon Stadium mini games, also the shooter mode from Donkey Kong 64 was a blast, back in the day. Even Banjo Kazzoie/Tooie had some amazing mini games, I really loved those.
In Super Pitfall for the SNES, there was an Easter egg hidden in a temple that would warp you into the original Atari version. If that counts, that’s my favorite “game inside a game.”
I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.
Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don’t know of any games that utilise this.
There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can’t remember that makes you start with a power up if you die too many times, but I’ll have to edit this post when I find it.
Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It’s entirely optional otherwise.
Nintendo started doing that a lot around the Wii. New Super Mario Bros series, Donkey Kong Country Returns, etc… also on other games regular messages to let you know that you could lower the difficulty. And Skyward Sword’s Fi being unable to let you play more than 2 seconds without trying to “help”.
Honestly I did not like it much. I didn’t mind that it was an option, but I did mind that it was a shiny, blinking thing making shrieking sounds at you as soon as you’d start facing a bit of challenge.
Super Mario Bros Wonder’s way of doing this is way better IMO, with the beginner characters and some of the badges that you can activate to make the game easier when you need it.
Wasteland 3 without looking up any guides poses some difficult choices, usually in the form of being forced to side with a certain faction at the expense of another, with no option to skip the choice once it’s presented.
IP laws should have a “use it or lose it” clause to be honest. Otherwise companies become lazy and repackage the same shit in a new skin that you have to pay for.
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