I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.
Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don’t know of any games that utilise this.
There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can’t remember that makes you start with a power up if you die too many times, but I’ll have to edit this post when I find it.
Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It’s entirely optional otherwise.
Nintendo started doing that a lot around the Wii. New Super Mario Bros series, Donkey Kong Country Returns, etc… also on other games regular messages to let you know that you could lower the difficulty. And Skyward Sword’s Fi being unable to let you play more than 2 seconds without trying to “help”.
Honestly I did not like it much. I didn’t mind that it was an option, but I did mind that it was a shiny, blinking thing making shrieking sounds at you as soon as you’d start facing a bit of challenge.
Super Mario Bros Wonder’s way of doing this is way better IMO, with the beginner characters and some of the badges that you can activate to make the game easier when you need it.
Wasteland 3 without looking up any guides poses some difficult choices, usually in the form of being forced to side with a certain faction at the expense of another, with no option to skip the choice once it’s presented.
IP laws should have a “use it or lose it” clause to be honest. Otherwise companies become lazy and repackage the same shit in a new skin that you have to pay for.
RTS means real time strategy, it’s stuff like warcraft, starcraft, age of empires etc. X-COM is turn based, so not real time.
If you are searching for turn based tactical games (I don’t really play RTS), yeah, Mario + Rabbids is very reminiscent of X-COM, only with an emphasis on movement combos (using other characters/enemies to boost your jumps, that kind of things). It does have multiplayer maps, though I have not tried them myself. Main campaign is single player.
In that move combo aspect it looks quite a bit like Chroma Squad, a tactical game with a cast of super sentai/power rangers-like actors who do combo stunts as they move. It’s pretty fun, though I have not tried the switch version and I think it’s single player only.
Fire emblem has two episodes on switch, three houses and engage. I have played a lot of three houses. It’s not for everyone, it’s a very long game with loads of dialogue, many characters, a lot of schedule planning etc. Battles are turn based, though in Fire Emblem fashion more about tricking the (basic) AI to break against your high defence “wall” characters while protecting your glass cannons characters. Difficulty being there is a lot of those (admittedly dumb) enemies with various strengths and weaknesses. It’s fun but again, single player only. I haven’t played Engage, because honestly, Its character design is terrible and it looks quite silly.
Triangle Strategy is another turn based tactical RPG with an heavy emphasis on story. Lots and lots of dialogue, to the point you may ask yourself when the strategy starts when you begin. It has branching story paths, with a rather unique voting mechanic where you have to convince your people to choose the path you want to take. Battle maps are typically less flat than fire emblem, and turn order is determined by each unit’s speed instead of being player turn/enemy turn. Again, single player.
Into the Breach is turn based strategy on a very small scale (each battle is 5 turns on a 10x10 map). It’s almost more of an open-ended puzzle than a strategy game, requiring you to use your squad effectively to defend key locations against waves of bugs with different abilities. It’s very good.
Wargroove is Advance Wars inspired, so instead of unique characters like Fire Emblem etc, you play one commander with a special ability, and armies of nameless soldier units that you recruit in cities you control. A remake of Advance Wars 1 and 2 is on switch too, I have not played it. Not a fan of this type of game personally, but they have their fans. Those are multiplayer, kind of like chess with more rules.
Now for something turn-based and strategic but completely different, Civilization 6 is on the switch, though I don’t know how well it works on it. It’s Civilization, so long games on random maps where you found your cities, find resources, develop technologies, trade, and choose a way to overpower the other empire. This one is multiplayer.
Well, you kinda answered your own question. Wanna play on the go, go for the switch version. Don’t really need the game on the go, go for the PS5 version.
Talos Principle 1 + Gehenna (Had it for years in my library collecting dust), finished it to 100% and am currently playing Talos Principle 2. These games are absolute gems and not even expensive for what you get, too. The people at Croteam are genuine masters of their craft.
I haven’t seen anything new and exciting on sale. Some stuff I already have is on sale, though. BG3 is great. Pillars of Eternity is also great.
I’ve been playing Guild Wars 2 a lot. It’s on sale. New expansion came out recently. It’s the only MMO that doesn’t piss me off. Feels like an actual video game.
Anyone who’s waiting on BG3 to be cheaper or GOTY edition or whatever, try Divinity: Original Sin 2. It’s amazing, and the definitive edition is only $13.50 USD right now. No need to have played the first one - I never did and D:OS2 is probably one of my favourite games of all time now.
Seems very good. It’s wvw reset night right now. There’s a 16 person queue to get into the eternal battlegrounds map, and <10 on the other ones. Non reset nights the wvw maps are usually active with the occasional queue. I do a fair amount of wvw. The other night we had a wild 40 v40 v~40 fight in the garrison. Great stuff.
For PvE stuff, there’s almost always people doing the meta events. I never had trouble getting a group for fractals or strikes. Raids I see sometimes in the LFG tool, but I only do them with a training guild I joined.
Also, with PvE they added megaservers a while ago so it doesn’t matter what “server” you’re on. For WvW, they’re supposedly implementing guild-based matches instead, but that’s been in the works for a while.
That’s great to hear that everything is still going with a healthy population. WvW is definitely a ton of fun.
I remember one skirmish we had where we came upon an enemy “blob” by a small lumber mill (I think?) and they all jumped up and stacked on a tree stump. For what purpose, I’m not sure, but I like to think they thought they had the higher ground. We wiped them, of course.
I don’t know if it has a LAN specific option. but If you are both playing on Steam or Epic, it supports multiplayer/crossplay between the two platforms. Though you don’t access it directly from the home screen. Play through the beginning tutorial section till you reach your home base, then one of the buildings you can interact with is the multiplayer menu.
No LAN is a no-go for me lately, for multiplayer games. I'm tired of games being designed with forced obsolescence. Sometimes you get lucky and the game has LAN but doesn't list it on the features, so I figured I'd ask.
sorry to get back to you super late on this. Roboquest doesn’t seem to have a traditional LAN setup without some sort of modding. I did find out recently that Lethal Company does have LAN multiplayer if that isn’t already on your radar. Good luck.
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