Emulation ≠ Piracy (pirating ROMs is another story…)
Oh yeah, I know hah. But considering the instance I’m on, you can, I assume already know how I obtain most of the games.
But if you’re using EmuDeck, if you install it for her, it’s pretty simple after that - all the games just show up as games in Steam Library.
Yeah, I use EmuDeck on my own Deck but there are some hiccups when it comes to using the emulators thru Gaming Mode (bit of laggy, sometimes the games won’t start). Usually start the games through Desktop Mode. Did not manage to get the game to show up on the Steam Library, for some reason I just could not get that to work and due not enough time (work…) got a bit lazy and thought ‘never mind’ lol.
If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.
Same do it some don’t. Standardization would be great! I personally HATE when a game pauses when I tab to something else but I can see the benefit for others.
Please let me invert y-axis for games where I control the field of view. Nothing takes me out of a game like suddenly staring at my feet when I try to look up.
It’s a great place. The sim racing league that I’m a part of is even run by a super knowledgeable guy who even uses his own time to coach other sim enthusiasts. One member started in this sim league and now races in real life even. Look forward to seeing you there!
Description of the effects and hardware demands of graphics options.
An actual benchmark for ’optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
Clear indication of which difficulty the game was balanced for.
Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
Not games but steam: just let me force steam input on all games like Proton.
Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well
I always dread picking up a new game that is kinda demanding on the hardware because I hate to keep testing all graphical settings to have the best graphics with good fps. The least they could do is show a split scene with each setting on or off so you can judge with your eyes, but a button that you set the fps and the game crunches some numbers and benchmark to find the best quality graphics settings it can do at the target fps.
If it can adjust the graphics on demand would also be awesome because some games can have variable demands during gameplay.
Not a setting, but a “here’s what you did last time/here’s where you need to go now”. If it’s been a little while since I played the game, I shouldn’t be lost trying to figure out where I am or where I’m going.
Final Fantasy VIII impressed me in my childhood and since then I’ve finished it 4–5 times. The story is a bit of a mess and doesn’t make sense sometimes, the combat system is peculiar, but the game is very dear to my heart nevertheless. Thinking about giving it another go now, ha!
As a kid I picked up VIII before VII (thanks to demo discs) and it has always been my favourite FF game despite its predecessor’s huge shadow. Learning all of the quirks of the games systems felt really rewarding, though I can understand why it didn’t appeal to many.
I don’t play them anymore these days, but for me it used to be the Dynasty/Samurai Warriors series. Dunno what it was with younger me but they just hit for some reason
You may want to check out the new “One Piece” game on the same engine. It has the same game play loop, interrupted by a surprisingly nicely animated story line.
Because there’s a boom of Roguelite games and assumedly they don’t like it. For my part I love how many options and different spins on the genre/idea there are.
I’m left-handed. Key rebinding has gotten better in some ways throughout the evolution of gaming, but it has recently regressed in the past few years.
I make custom layouts for every game I play. IJKL to move, Semicolon to sprint, Quote to crouch, M to interact, etc. I find many games where “I” is hard-bound to inventory, some bindings overlap keys I’ve bound with no way of fixing without going outside the game, some keys are unable to rebound entirely in-game, some keybindings menus require jank to actually work, some keybindings menus completely glitch out as I change entries, some games require .ini edits, some keys seem like they are working fine rebound, but completely bug out in unique ways, some games allow keys to be bound with modifiers (e.g. Shift + Mouse Button) and some don’t, and so forth.
It’s very frustrating. I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me. I’ve tried using my right-hand for my mouse and WASD, but I get way too much pain doing so - even if I could properly learn to use a computer and game that way. I can’t use WASD and my left-hand on the mouse as it is incredibly painful.
I just have to imagine this is all the case because QA is nonexistent and developers are overworked.
When the game let’s you rebind some but not all keys it is like spraying lemon on the wound, at least when no key is refundable you can guess they could not be arsed to do it, but when they just do a shitty job on it is like it was almost there, why not do it right?
Yeah, really. Like a lot of games refuse to let me (re)bind:
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Like c’mon. I need those keys to be modifiable. It feels like laziness and is sometimes the result of a console-focused development cycle (with PC as an afterthought). They add all the major keys, but those special characters?
Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.
I thought Halo CE’s system of shields plus health was a neat innovation. Shields regenerate, health does not. Health is basically a buffer for survivability when shields go down, but you can survive combat at low health as long as you’re watching your shields.
The sound cues for shields low/down/regenerating provide a lot more feedback, too.
I used to be that until I realised that the satisfaction of finishing a game is much better. Since I buy my games, I feel better when I finish the game that I bought
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