Morrowind is top tier. Every time I play a bit differently or go somewhere new, it feels new again. I’ve never had that from another game. Compare to Skyrim (which I also liked), I kinda felt like I experienced everything my first go-round.
Check out Outward. It has a Morrowind/Everquest kind of feel. It’s an offline RPG, but you can play co-op. You have to basically discover all the mechanics/secrets through trial and error or talking to NPCs, which makes it feel very old school.
There is a time and place for walkthroughs. I doubt I would’ve finished Portal 1 & 2 on my own without them because I absolutely suck at puzzles, particularly visual ones. But if I hadn’t, I would have missed out on the great story and enjoying the craft of the game.
It is the externalization of internal mental processes, causing technological dependencies for even basic thinking on the subject it issues for. It is fundamentally the same as being dependent on a parent for answers, as a child. At some point the parent must force the child into independence to become capable of functioning, to build the infrastructure to answer its own questions by memorizing, and later discerning, the answers.
If we should regress to, or raise our children with, such a dependency, we will become enslaved to those who control these technologies, making useful thought into a subscription service. Technology is incredibly empowering but at some point it becomes a necessity and we are beholden to those who control such things, spawning a techno feudalism in which we are as tied to a corporation’s technology as serfs were to the lord’s lands.
The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.
Or when you’re diving somewhere, and drivers thinking there’s an “easy button” gets people killed.
The point, I think, is that society seems to encourage “what can I get away with” while discouraging any consideration of “what should I do”. Which, well, seems pretty ass-backwards don’t you think?
Then again, we’ve never truly removed from power the progeny of those that decided beating the shit out of someone else was preferable to doing their fair share of the labor. “But what if someone tries to kick your ass? Then you’ll be glad I’m here.”
Uhh, like fucking hell I will. That kind of sociopathic fuckery has always been, and will always be, nothing but a drain on the collective effort of any society.
Tldr: I totally agree with you
Oh, and as an aside, part of me kinda hates that Re-Logic added “Journey Mode” to Terraria; I haven’t put any significant time into even one classic mode playthrough since.
On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked lighting effects to the max.
The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole (very short) life of the console (because it was tied to miiverse, a service they killed after a few years).
The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.
I played originally on Wii U but wasn’t sure if it was like that on there. It’s a shame because other than the gaudy bloom I’d say the Wii U version is one of the best ways to play it in the modern age.
And I do agree with Twilight Princess. I have still never finished it. I’ll start it, and maybe make it through the opening, before somehow losing my save somehow. I’ve legit been through maybe 10 different save files at this point. It’s a shame because I want to give it a fair chance but I seem cursed to forever lose my TP Saves
IMO the cool thing about TP is the weirdness. There are those eerie choirs, even in the jingles, there are some quite grotesque designs, and a few quite disturbing and puzzling cutscenes.
It’s definitely the Zelda game for weird moods, maybe not as crazy as Majora’s Mask but more like a constant feeling of something being not right.
I have fond memories of Twilight Princess’s weirdness and art style because when it launched I was a young kid and my Dad played through the whole thing with me watching. That weird art style is so charming in a way
OK… I read nearly every comments and nothing Pointe out what it was about… Fine i gonna look it up, myself, like a 90s kid with a dial up modem… Thankd for nothing GOG!
Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).
I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.
But then they forgot about all of that and essentially released “Torchlight 2 Mobile” but on PC.
Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.
Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.
The latest three games were all still enjoyable, but they’re really nothing on the first three.
Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”
This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.
I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.
The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!
And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?
I don’t think it would be possible for a bad sequel to ruin a game I liked.
Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn’t even register when I’m playing Fusion, since the character has barely any continuity between the two).
Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I’d replay Okami today in a heartbeat.
Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It’s still awesome, though XC3 became my favourite.
And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.
You're right that it's hard for a sequel to retroactively ruin a singleplayer game, but they can easily ruin a multiplayer game by killing the original's playerbase.
There are also plenty of cases where the sequel may not ruin the original, but does ruin any future the series could've had. Debatable whether that quite fits OP's question, but it seems to be what most of the replies have talked about.
Rimworld or Crusader Kings. Their DLC expands the possibilities of what can happen during a game and are entirely optional. Their existence doesn’t take anything from new players who only own the base game and you can pick and choose what you want to add to your game to expand it how you so choose.
I second Rimworld. The DLCs literally only add content, and are completely optional even if you own them. In fact, let me shill Rimworld for a second…
Never have I felt every emotion possible from playing a game. From sorrow about one of my child colonists getting gunned down trying to move a rock, to triumph watching a lone colonist single-handedly repelling a mech threat with a bolt action and a sandbag. Rage, watching one of those bastards breakdown from having to sit in a shitty chair and murdering the only doctor in the colony, then dying to the wounds sustained from said doctor shortly after.
Sw/Sh were a real low point. They boiled the story down to “Let the adults handle it” and left you just running between gyms the entire game.
It’s honestly been too long since I’ve played the older games to judge their writing… but I did play Scarlet recently, and have to give props to Arven’s storyline. It is a shame the game is at Resident Evil 6 levels of unfocused, and brain-dead levels of easy.
I set Scarlett to be in Chinese because I assumed the story would be as forgettable as Sw/Sh’s and I’d get some easy practice just mashing yes on dialogues, but lo and behold it looks like there’s actual choices and stuff? I’m surprised at a mainline Pokémon game actually needing you to be able to read, and I have no idea how to set the game back to English, so I haven’t played it much at all.
You cannot change a pokemon game’s language in the middle of a playthrough. You choose the language at the very beginning of the game. This is because a breeding pair of Pokemon with different language origins have a higher chance to breed with each other and produce eggs faster - I think the eggs may also have a higher chance to be shiny, but I’m less sure of that. Either way, it’s supposed to motivate you to trade online.
If you wanna change your language, you’re gonna have to wipe your save and start over.
masuda is the reason behind this, he said he was tired of pokemon so hes going to make half-assed game going foward, that is the reason i never got a switch.
You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle
You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly
The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.
That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.
itch capitulated in like the worst way what do you mean. they nuked a bunch of stuff and stole money that they hadnt paid out to creators yet even for non-delisted games. itch is hardly “fighting censorship” in that regard. dont bother boycotting them or steam though. call visa and mastercard daily to pester them about their recent changes that have affected digital storefronts and dont let up until they reverse course. thats where your pressure will make a difference. three people refusing to buy from steam anymore will do nothing at all.
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