This should be the top answer. I’m also a person that can’t really enjoy a game unless it has a good story and Disco Elysium blew me away. The best game to come out since 2019 as far as I’m concerned
Impossible Creatures - an RTS where you slurp up DNA from local wildlife and use that to create weird hybrids of multiple animals, then produce those as units that you control to complete missions. Great concept but I think it ended up being a bit unbalanced.
Papers Please - pretty unique gameplay in that you had to literally read through paperwork and approve/reject people at a border crossing. Good social commentary.
It is exactly as shitty as I expected it to be. Another crappy bethesda game in a long line of garbage. I think the last game from them I truly enjoyed was Morrowind. I don’t think New Vegas counts. Fallout 4 was depressing being so close to good. Every moment in that game screams half baked. That quest where you help the robots out with their ship showed me just how possible it was to make the game good, but then it was the only good quests besides maybe the silver shroud one.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It’s also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.
Everything you stated has been solved in so many games in the past decade. People keep making excuses for it. Smash bros for example.
But the real reason? Nintendo just never really cared about multiplayer for Mario. Multiplayer’s not a big money maker for Mario, and they’ll implement just enough to hit whatever.
And I’m okay with that. Because I play Mario games solo or couch op.
Right? I kept hearing people say things like “it’s a precise physics game with player collision” and my only retort is “the fuck is a smash bros to you?” And that game worked way better even without rollback. Imagine a Mario with it.
I wish this style of subs was just baked into the media. I had the same issue with the Dany parts of GoT and also with parts of BCS (Spanish and German are fantasy languages, don’t @ me)
I have bazaar setup to pull full subtitles (and strip cc from them) but I have never gotten a release without forced subs I’m pretty sure. Maybe check where your pulling releases from, I find Usenet releases are good for including subs in the file.
This. I actually went the opposite route to OP, replaced everything 265 to 264 to avoid playback issues. My content is played on many different devices so 265 simply won’t cut it.
I sometimes stream from my 2014 ultrabook to my TV… never had a problem with x264, but some x265 encodings cut out/freeze/lag during scenes where a lot is happening (motionwise)
For me the math worked out that it was cheaper to get a nuc with quick sync than to pay for the extra storage h264 uses, it’s less than half the bitrate (usually ~2Mbit for 1080 compared to 8+), I have 23TB of content and my Intel nuc power efficiently transcodes to h264 on demand if the device needs it.
Books3 corpus would like you to know that all the data in it is from copyrighted books. It has reportedly been widely used in closed-source AI LLMs. “Rules for thee, not for me” shit. They’ll break copyright and then copyright what they made from it.
You’re allowed to train on copyrighted works, it isn’t illegal for anybody. This article by Kit Walsh does a good job of breaking it down. She’s a senior staff attorney at the EFF.
This has the same vibe as Github (owned by microsoft) training its AI Copilot on repositories under the GPL license, which specifically forbids any work based on it not be made proprietary. Literally a blatant disregard for the license, but it’s ok because it’s a mega-corporation doing it
I presently have both uBlockorigin and Brave’s native adblockers at work, so not sure how it slipped through there. Definitely gonna look at the userscript manager though
dont do that if you are gonna play to use ublock origin stick to ublock origin as braves built in adblock can interfere with ublock origin which can make sites slower to load
Idk if any of you are old enough to remember NonSteamDown, an alternative Steam launcher that gave you access to all Valve’s games (when the only games you could get through Steam were Valve’s own titles). Completely unrelated to your question about Steamunlocked, it just triggered a core memory from my youth.
Emulators typically cut a lot of corners to make emulation faster rather than make it more accurate. A truly accurate emulator would be impossible for the software to differentiate from the actual hardware.
Yeah, a lot of private travelers will not accept doubly-lossy encoded files as a rule. So you can’t just go from 264 to 265. You need the original lossless file.
To OP, yeah, you want a seed box. Both to pin the file up and host it for a while, and to preserve your anonymity (the original seeder is under particular scrutiny.)
It will depend a lot on hardware and/or software but I’d bet users would see some artefacting, ghosting, and general noise when they play your x265 file
As another comment pointed out, an encode of an encode is banned on a lot of trackers… Or at least an encode of an already pretty lossy encode (x264) won’t be allowed
Loving the game as well but the character creation is kinda limited. Everyone turns out sounding like a Shakespeare actor, and looking too prim and proper.
I understand why that is, a game as large as this would be impossible to make with the range of voice variety I’m hoping for. Unrealistic on my part.
That said, the game is incredible, and as long as you accept what the character creator gives you, the models and faces look great
Yeah, was expecting a lot more from character creation, but it's just the same as DOS2. I mean most of the game is just DOS2, but that isn't necessarily a bad thing, DOS2 was awesome. Just do yourself a favour and get this mod, it makes the game much more playable.
My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.
Yeah that’s the one thing severely lacking: Character screen voices. There’s only 8 of them!
They should put out a call to the community to make more and hold a silly contest where the winners get their voices into the game. All Larian has to do is release the scripts and provide somewhere for folks to upload the audio files.
They don’t even need to listen to 99% of them themselves! Just let the community listen to them and vote. Then Larian will only have to listen to like the top ten or twenty and they can have a second round where contestants are given instructions to “fix” certain audio files or whatever (e.g. to make them shorter or longer to match the cut scene timing).
That would be a fun idea! Probably a lot more difficult to implement than we imagine, but if I had the time, I’d totally record some voice lines going to get in a game I enjoy!
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