Illusion is hilariously overpowered and underrated in that game (once its leveled up higher). I rushed max pickpocketing, then pickpocketed back the money from the illusion trainer at the college.
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Theres also invisibility and dagger fighting; holding invis without releasing it makes it trigger after you swing
Meanwhile, in Morrowind you can just enchant a dagger to cast invisibility on strike all by itself. (Not sure if that’s still possible in the newer games or not.)
++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.
But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.
I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
I like Stellaris quite a bit, but I should note that OP mentioned how he didn’t like spending money on DLC. Stellaris follows the typical Paradox approach of creating a lot of DLC to expand and extend the game and its gameplay as long as people are interested in buying it, and winding up with a large game that’ll cost you a lot if you want all the DLC. It may be worthwhile, but if one wants to get all the DLC, it’s gonna add a fair bit to the price.
(checks Steam)
The base game is $40. Buying every available piece of DLC (and it looks like they’re still coming out with more stuff) is another $429.
That being said, I’ve also got a lot of hours of gameplay out of Stellaris, so that does bring the cost-per-hour down quite a lot. But it depends on how much someone is going to play the thing.
I haven’t played the PC version, but I expect it’s the same as the console version: Prototype (from Activision in 2009; there’s another game listed with the same title). The story is utter garbage, but everything about the moment to moment gameplay is great, and it definitely checks the boxes you’re looking for. I never played the sequel, because it re-used the same map, and that’s a lot like playing a Mario game with all of the same levels as the one before it, but this first game rules.
If you have access to something that can play Xbox 360 games, I’d also highly recommend the first Crackdown.
I believe it has a direct lineage from a game based on The Hulk called Ultimate Destruction, and you can feel that. You’re super jumping, gliding, and sort of like Venom, consuming people to pose as them. There are missions with a stealth element, but other times you’re throwing tanks at helicopters. Holding the run button will have you effortlessly doing cartwheels off the tops of cars and wall running straight up skyscrapers.
Oh damn, it’s descended from Hulk UD? I loved that game, definitely one that was on my mind for this type of game. I’ll certainly be checking this one out then.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying, where is that financially a viable option to cater to the tiniest percentage of gamers for gog? I know ill get downvoted but im tired of the fanatical linux posts on lemmy at this point. Get with reality they are going to work on the client where the money is most predominantly flowing from and its not linux or mac. Haters gonna hate the truth but its the truth from a business standpoint.
While I agree, it’s also a chicken and egg problem. How can more money flow if they don’t make it easy? Even just endorsing Heroic and providing them some APIs would work
This is a future proofing measure. With the enshittification of Windows there is a reasonably sizable share that is looking to migrate. Making an API/front end functional on the platform is just good business. I for one will be switching 95% to Linux the instant Microsoft acts on their patant for putting a mandatory advertising ticket on the screen. Literally the only thing I will use it for is programming things for work.
With the Steam Deck getting more popular and more SteamOS handhelds on the way, it has never been a better time for game companies to support Linux. GOG does already sell some games that have Linux support, they just don’t have a convenient way to download and install them.
GOG galaxy appears to use CEF and Qt, as well as some parts (such as plugins) that use python. All of those are cross platform. So I doubt it would be incredibly difficult to port to Linux. The fact that there is already a macOS version indicates that it can be made cross platform and can run on Unix-based systems.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying
Building a bridge across the river is totally stupid, because no one crosses that river to get to where they are going.
Building a house on that hill is dumb, because no one lives there.
Creating that new type of device is a waste of time, because no one has ever bought one like that.
…
You see the point, right? Not that I’m trying to give business advice. I’m just saying that these things aren’t necessarily as stupid as you seem to think.
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