It created a genre. And it was surprisingly competent at what it sent out to do. In hindsight it was a miracle. Brand new technology harnessed to birth the 3D platformer. It was amazingly ambitious all around.
I feel like I'm the only person that grew up with Mario 64 but doesn't love it. I was really excited by it initially but when I played the game properly it just had this oppressive feeling of isolation and melancholy to it that was so off-putting.
Previous System76 owner here - Switched to Framework for my second laptop. Yes, System76 contributes upstream to Linux, but Framework is just better. My System76 needed a fan replaced and it was lowkey annoying - Paid over 150$ to have it done; such an upgrade is much easier on the Framework (not to mention the customization lets you get exactly what you need and pay for nothing more)
Same tbh. Framework just works. And they do contribute back, just perhaps not as much specifically to Linux. Open source hardware is so incredibly valuable and important and rare. Honestly, if I had to choose only based on how much is contributed back, I’d still pick Framework.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
I just tried new colossus yesterday, actually, and I was surprised how big of a dive the writing took compared to the first game, I had to stop when the resistance guy bursts out of bathroom during that really forced emotional scene in the sub.
I loved the first game and the old blood dlc, so was a bit of a bummer :(
That’s already hours in, and it was only getting more ridiculous. I had a looksee at Yatzhee’s old review of it, and he confirmed my feelings on it, and said it got even worse later. I may watch a let’s play of it at some point, but I just wasn’t having fun, so I’m unlikely to pick it up again, personally. Just doesn’t have the magic…
It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
Funny you say that. Unity was developed by Ubisoft Montreal, the primary Ubisoft studio who are responsible for much of the good work they’ve done (think Splinter Cell, Far Cry and AC: Black Flag). Syndicate was developed by Ubisoft Quebec, and it was also that developer’s first AC game.
Market share and yes, Proton/WINE ultimately lessens the need for a native Linux port.
In a fair number of cases, even when there is a native Linux port, Proton/WINE has worked better than the native game.
If Linux gets to 5-10% of the market, we’ll probably see them come back for platform specific optimization reasons. However, without a larger market share and with the translation being so good these days, there’s not a lot of need.
Honestly if the mods aren’t drag drop play I don’t even fuck with them. I’ve spent too much time modding games that weren’t made to be modded, and steam workshop has truly spoiled me.
I really tried to like Battlespire as a kid but didn’t make it far. Major disappointment after Daggerfall! I didn’t even know there were mobile games, glad I missed those.
sorry, should have clarified it more: In Sniper Elite 4/5 you can play the campaign in 2 player coop. I have not played The Saboteur so I don’t know about that one…
I suggested we play Sniper Elite 4 to my girlfriend recently. She’s not usually one for shooter games (she’s more of a Stardew Valley/Animal Crossing/Cozy Grove/Coral Island type of gamer), and I wasn’t sure she’d like it. She thought she wouldn’t, but she’s happy to try out a suggestion of mine every once in a while even if she thinks we won’t play it much.
We loaded into San Cellini island and she initially struggled with the controls and how to aim and shoot. The gravity and wind effects weren’t super easy to grasp either (she’s on the Steam Deck as well, making it slightly harder to aim too). She accidentally shot a couple times as I was giving her a quick tutorial, which attracted a Nazi soldier to investigate and try and shoot her (which scared her a bit as she got hit). Off to a rocky start, and I could tell she wasn’t enjoying it at all.
We got to the first tower, where the game gives you a pretty good view of the area and lets you fairly securely shoot a bunch of Nazi soldiers. Time to shoot! Here we learned she gets a bit jumpscared if the game suddenly shows you a slow-motion killcam, especially if I was the one triggering it. Again, not a great start for her.
She struggled, but did hit a couple of them. Then on the 3rd or 4th kill, the game showed her the magic words after the kill: “TESTICLE SHOT”. This caught her completely off guard, immediately exclaiming “WAIT DOES THAT MEAN I SHOT HIS BALLS OFF?!”. I have never witnessed her doing a complete 180 degrees turn on her opinion of a game. Suddenly the game became extremely enjoyable for her. The first time she had a killcam where she could see the Nazi balls pop one after the other was like giving her crack cocaine or something. Total bloodlust.
We’ve played through the entire campaign in a span of two weeks, then the DLC, the overwatch missions (twice to play both roles) and now the survival maps. Every evening after dinner she asks if we can “shoot more Nazi balls”. Her spirit animal is Hugo Stiglitz at this point.
Just, uh, be careful if she shows a sudden interest in certain “relationship aids” just in case it was less about what the balls were attached to than the pure act itself
Throwing Elite Dangerous in there as well. The learning curve is steep, and story is not driven by anything but you. But oh my god does it satisfy that “fuuuuck space is so big” feeling. The one thing that was fun in Starfield was the gunplay, which is the only thing missing in vanilla Elite, but they have an expansion that adds that. I haven’t played Odyssey, but supposedly it has gotten much better over the years.
You have to read the news in game. There is an evolving story line about the thargoids invading known space. There are new colonies that are being formed hundreds of light years from known space that need protection and supplies. There are communities like the fuel rats that are constantly coming to the rescue of stranded explorers. It’s a really big, open, beautiful galaxy that has a lot going on. It’s a shame it always gets overlooked because you have to search the story out instead of it being served to you on a platter by npc and cutscenes. Don’t get me wrong, I looooove a good story driven game. Elite is probably, in my little opinion, the best execution of a true open world game. You just have to really search for the story, and I can see how that could be a barrier for entry for a lot of people.
Adding to the other comment, I feel like you can get a taste for all that by visiting the game’s subreddit. Seeing all the cool things people do and how the community moves the story forward really motivates me to play the game. I guess you could also watch a youtube video to get up to date on the story and different ways to play the game.
It is a great game but you really do need to look stuff up to fully enjoy it, unfortunately. Also, space trucking is only one way to play it.
The E:D devs shit in every existing player’s mouth when the first paid expansion dropped, and they’ve never fixed their abusive pricing model. You’re actively punished for being a legacy user.
I probably would have bitten the bullet and kept playing if the game wasn’t incredibly shallow, though. Somehow it manages to still be that way after several content expansions… Everything is a novelty that gets repetitive the second time you do it, and the variance between systems is frankly embarrassing. PvP is the only facet that has any real replay value, and I’d rather dogfight in Star Citizen.
Everspace 2 (first one was a rogue like, you don’t need to play it to enjoy the sequel)
Rebel Galaxy Outlaw (also a sequel, the first one doesn’t have a Y axys so you may not like it)
Chorus
All three are a lot of fun, neither are AAA games so they lack a bit of polish but aren’t vanilla as hell either. I enjoyed each one better than Starfield but neither as much as ME 1-3.
Cowboys in space is not my favourite trope, but I’ve heard good things about the first Rebel Galaxy. How was the switch from 2D combat to 3D combat in the sequel? (And is the story any good?)
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