How? Aren't they the ones in charge? American audiences have as much influence on the product they chose to deliver as Americans did for Dark. Great show by the way.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Games that give you rapid and fun ways to travel have been ones that I've actually not found tedious to get from point a to point b. Methods I've like have been blink (teleporting short distances), grapple hook, super speed, flying, etc.
But, just old fashioned running or driving gets stale fast.
CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine (www.rockpapershotgun.com) angielski
Article based on the interview at by The Neon Arcade at www.youtube.com/watch?v=4b_o5ueZRF0
Assassin’s Creed Mirage new leak confirm microtransactions (gamerkick.com) angielski
Assassin's Creed Mirage seeks to be a return to the roots of the series, which came to light with Altaïr's adventure in 2007. Ubisoft will maintain an
The Witcher producer blames Americans and social media for Netflix series' simplified plot (www.eurogamer.net) angielski
The executive producer on Netflix's The Witcher has blamed American audiences and social media sites such as TikTok for…
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.