Loving the game as well but the character creation is kinda limited. Everyone turns out sounding like a Shakespeare actor, and looking too prim and proper.
I understand why that is, a game as large as this would be impossible to make with the range of voice variety I’m hoping for. Unrealistic on my part.
That said, the game is incredible, and as long as you accept what the character creator gives you, the models and faces look great
Yeah, was expecting a lot more from character creation, but it's just the same as DOS2. I mean most of the game is just DOS2, but that isn't necessarily a bad thing, DOS2 was awesome. Just do yourself a favour and get this mod, it makes the game much more playable.
My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.
Yeah that’s the one thing severely lacking: Character screen voices. There’s only 8 of them!
They should put out a call to the community to make more and hold a silly contest where the winners get their voices into the game. All Larian has to do is release the scripts and provide somewhere for folks to upload the audio files.
They don’t even need to listen to 99% of them themselves! Just let the community listen to them and vote. Then Larian will only have to listen to like the top ten or twenty and they can have a second round where contestants are given instructions to “fix” certain audio files or whatever (e.g. to make them shorter or longer to match the cut scene timing).
That would be a fun idea! Probably a lot more difficult to implement than we imagine, but if I had the time, I’d totally record some voice lines going to get in a game I enjoy!
I don’t think I have a lot to add to what was already said here.
But I will say that the Baldurs Gate series already had a pretty big following. It had an established fan-base, like Fallout. But unlike Fallout, Larian chose to stick with what people liked about the originals and expand upon that.
So there’s another tiny reason to add to the collective.
There was (is?) a requirement from Sony and Microsoft about how long a game can take to load as part of the game licensing process. One of the ways it is measured is by counting time from game boot to how quickly the game can react to user’s keypress. A “press start to continue” screen is the most simple thing you can load that passes this requirement. After that the game can do heavier operations such as loading save data, checking DLC or pulling latest messages from online server without having to worry too much about how long these operations take.
I'm a former game dev and I can tell you, at least from my experience, there was no golden age where developers and customers were treated fairly. It's the primary reason why I left. Hell, I once interviewed at a place that showed off how the offices had beds in them, as if that was a selling point.
That said, I'd probably be someone who you'd consider "doesn't care about the bad things these companies did." I'm just too fuckin' old to be mad about shit all of the time. If I was only going to patronize folks and companies who matched my own set of ideals and ethics, I would be more than just gameless. I would be homeless and penniless as well.
What I do is simply detach products and services from those who provide them. I can buy a thing from a person I find distasteful. I don't have to invite them out for a drink and I certainly don't have to avoid taking them to task for their poor or unethical behavior. Moreover, ethics and behavior are saleable. If someone comes around who offers something comparable to something from someone I find distasteful, then I can go patronize the new person instead. I have jumped ship from many service and product providers for that very reason. If you want my business, then you better ensure you're either the only person who can provide what I want or ensure you're the person I want to buy from.
It isn’t that confident humans of the male reproductive caste treat women more flippantly; it’s that actual competency correlates with not being as much of an insufferable whiny piece of shit.
This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.
Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.
It created a genre. And it was surprisingly competent at what it sent out to do. In hindsight it was a miracle. Brand new technology harnessed to birth the 3D platformer. It was amazingly ambitious all around.
I feel like I'm the only person that grew up with Mario 64 but doesn't love it. I was really excited by it initially but when I played the game properly it just had this oppressive feeling of isolation and melancholy to it that was so off-putting.
Previous System76 owner here - Switched to Framework for my second laptop. Yes, System76 contributes upstream to Linux, but Framework is just better. My System76 needed a fan replaced and it was lowkey annoying - Paid over 150$ to have it done; such an upgrade is much easier on the Framework (not to mention the customization lets you get exactly what you need and pay for nothing more)
Same tbh. Framework just works. And they do contribute back, just perhaps not as much specifically to Linux. Open source hardware is so incredibly valuable and important and rare. Honestly, if I had to choose only based on how much is contributed back, I’d still pick Framework.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
I just tried new colossus yesterday, actually, and I was surprised how big of a dive the writing took compared to the first game, I had to stop when the resistance guy bursts out of bathroom during that really forced emotional scene in the sub.
I loved the first game and the old blood dlc, so was a bit of a bummer :(
That’s already hours in, and it was only getting more ridiculous. I had a looksee at Yatzhee’s old review of it, and he confirmed my feelings on it, and said it got even worse later. I may watch a let’s play of it at some point, but I just wasn’t having fun, so I’m unlikely to pick it up again, personally. Just doesn’t have the magic…
It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
Funny you say that. Unity was developed by Ubisoft Montreal, the primary Ubisoft studio who are responsible for much of the good work they’ve done (think Splinter Cell, Far Cry and AC: Black Flag). Syndicate was developed by Ubisoft Quebec, and it was also that developer’s first AC game.
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