Just don’t overdo it. I’m not a native speaker and I don’t know if OP’s post is generated, but the dash in the third bullet point really serves no purpose. The first dash could be replaced with a more appropriate colon.
Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
Appreciate that! I don’t recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.
Man, I need to play crosscode again. I think of all the games I have played in the last 40 years, that has been the best one. Feels like it was made specifically for me.
I love the story, the characters, the combat, and the puzzles! The combat is multi-faceted, difficult and rewarding.
Two complaints I have are navigating through certain areas is a chore (you basically have to memorize the ‘puzzle-like’ pathways to get to some places), and sometimes I felt the dungeons were too puzzle-heavy. Just room after room of very difficult timing puzzles. Thankfully there are accessibility options to make those easier!
P.S. Radical Fish Games just released a demo for their new game: Alabaster Dawn.
Hehe yeah, unfortunately the things you didn’t like are also on the pro side of my pro/con list.
I like that you basically have a good reason to practice all the zones until they feel like tony hawk levels, you know all the lines and how to trick across all the gaps, hehe.
Stringing one combat across every enemy in the zone, getting that multiplier way up. Nothing to really spend the money on, but still fun to do.
I ran into this long ago in Ultima Online and Everquest days. "Balance" does not mean "even", guys. Sometimes a overpowering thing needs to be overpowering, and "balance" it in some other way. The term "nerfing" was created in UO for this very act of devs bending to the will of whiners instead of reexamining the game dynamics (if any change was needed at all).
Since you mentioned publishers that haven't been greedy, I'll throw a few more out there that I think are worthy of support. They don't need launchers, that don't need accounts, they don't have predatory subscriptions. They just make great games.
Supergiant Games: Transistor, Hades, Hades II
Larian Studios: Divinity Original Sin, DOS II, Baldur's Gate 3
Playstack: Balatro
Otherwise, I'm totally with you. The account-walling of the Internet as a whole has pissed me off royally and I see no reason to give those bastards what they want.
Supergiant Games took a payout to make Hades a times exclusive for EGS. They still have some anti-consumer practices, even if you personally don’t think it’s as bad.
Same… Just totally crushed me. Also chose bay when I first played this game last year. Now life’s sad again, so I’m replaying this gem, this time I’ll take a look on bae ending.
Well, this game is apparently becoming my “comfort game” for replaying when I wanna escape from stress, a more recent addition to Dragon Age Origins and Persona 3
Also sexism. Women can do it because they’re silly creatures who don’t know what they’re doing without a man controlling them so obviously being a leanian is acceptable. But a man choosing to do those things? He should know better
To me it also kinda rhymes with the way bisexual men vs bisexual women are often regarded in wider society. “Bisexual men are actually gay” while “bisexual women are actually straight”. So only the part of their attraction that relates to men is taken seriously 😐
Women with a sex drive must be bi. Therefore bi women are hot.
Of course women can mess around with women, it’s not “real sex”.
She just needs a “real man”.
It’s so gross, and makes no sense to me. Guys seem much more situationally indiscriminate, sailors, people in jail, and honestly who cares if their guy is bi? Either you are monogamous and it’s a non-issue, or you aren’t, and your opportunity is wider for fun stuff than with a straight guy. No downside I can see.
For SH2, I think it was specifically because Bloober Team was working on it. They had a mixed or spotty track record before this release, so people were worried, they’d mess up the remake for a beloved game.
I think Konami also kinda “left” video game development for a time, focusing more on Pachinko machines, their health clubs, etc. So this, along with some of their previous choices, meant they didn’t really have the best reputation (and still haven’t), and people didn’t know if it was just going to be a lazy cash grab.
Silent Hill f I don’t really know what people are saying, and I haven’t looked, but I can only guess that anti-woke mob is going after the game, because you’re playing as a girl/woman, which is of course DEI, forced diversity, woke, whatever, I dunno.
I miss Westwood… everyone that came after only imitated their work, and while some have made improvements to the gameplay, none have really accomplished the same level of storytelling in the RTS genre.
I’d definitely have a higher opinion of FTL if it didn’t feel like the entire game ended up just being about the final boss. Knights of the Old Republic is also one that I felt that, if you knew the twist ahead of time, lost a lot of its impact.
I recently played Kotor for the first time since its release and unfortunately, it really felt kinda cheesy and bland. But right before that I played Disco Elysium so that was maybe the wrong order.
Yeah Kotor 1 is a very classic Star wars hero story, which is fun in its own way. Kotor 2 With TSLRCM patch will likely hit a lot better for you after disco Elysium.
Turn based RPGs. I played through Persona 3, 4, and 5 on an elliptical machine in the past few months, and am now on Metaphor Refantazio. Atlus games seem perfect for this, heh. Not your pre-2005 style, but there’s plenty of old RPGs out there.
I also played through most of the Yakuzas on the elliptical too, although on easy difficulty since they didn’t become turn based until very recently.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I feel like the first is fair enough at the moment, but with accompanying laws it could be resolved. Eg once a developer enacts an end of life plan, their legal culpability is removed. Plus give the right tools for moderation and the community can take care of it.
Second is just a cop out I think. “Many titles are designed from the ground up to be online only” - that’s the whole point. It’s not retroactive, so you don’t need to redesign an existing game. But going forward you would need to plan for the eventual end of life. Developers have chimed in that it can be done.
once a developer enacts an end of life plan, their legal culpability is removed What legal culpability? If you are not hosting anything then you wont be liable for anything. It is not like if you create a painting and someone defaces it with something that you become liable for that… That would be insane.
bin.pol.social
Ważne