Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.
Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.
They’re obviously a developer that I would be interested in anything new that they put out. But both bastion and transistor were two of my all-time favorites from the indie scene. And I would really and truly love to revisit both of those worlds in a sequel.
I have a maxed out character and expert still makes everything a brick wall. The balancing just truly sucks in Oblivion, especially since everything levels with you. The best thing to do is lean into the jank. Minmax completely and expert will become more fun. This game wasn’t mean to be played seriously, it was made to break.
Though you can try role play difficulty limitations yourself. Also, that was number one complaint in the remaster survey so its very likely to receive a patch soon.
I haven't played the remaster so I can't guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
0.286x damage done, 3.5x damage taken. Doesn’t scale well at all. It would be nice if it were more granular and they had separate sliders for damage done and damage taken.
For some reason, I can’t even appreciate playing in a dept (I play on apprentice). The enemies still take like 20 arrows, and that’s using Daedric gear with an archery level of 60-ish.
I once tried to fight a wisp on adept with my maxed magic skills and it still almost killed me in like 5 seconds.
If you’re interested in checking out some of the lesser-known gems on PS2, consider giving Dark Cloud and Dark Cloud 2 a try. They’re both completely standalone, so you could skip the first and try the more beloved sequel. The hook for both is that as you explore dungeons, you get blueprints and resources to rebuild the outside world. Honestly? I don’t know if they aged well, but I had a blast when I discovered them about 20 years ago.
And thanks for letting me have a space where I can share these long-form posts. They make me happy to write them, and each week its a relief to see them welcomed here :)
bin.pol.social
Aktywne