I’ve traveled the world playing tournaments for a little bit. Won a few. Crashed out in some others…
The big conventions feel insanely cool. It’s like you’re in the game but irl. You are walking down the elevator of your hotel and it feels like just being in the game when you are surrounded by people that you with. It’s super cool having people come up and hug you and you go “oh who’s this?” And it often turns out it’s people that you have shared hundreds of hours with.
The actual competition I’ve always felt it’s all about who can play the least bad. As far as I could tell. Everyone plays worse on stage. For a multitude of reasons. At the end I was playing extremely chill and care free and it showed in the results.
Also something less obvious. Tournaments always developed their own meta. Which I always heard comments from people from home “why didn’t you follow this meta thing. Why did you play such weird strategies?”. It’s because truly if there’s a big competition going on. Everyone good is there. And it’s not even worth getting practice on the normal servers. You have to scrim over and over the people there and that develops its own meta.
Is it worth it? Uhhh. I’ll always cherish those memories. They were truly great years. But I would say for me nah. Not worth it. I’ve always wanted my career and life to be about some other things. And as much fun and surprisingly how well it all paid. I don’t think it was worth the many years I spent doing that and nothing else.
In the 80s I went to a public event featuring the California Joy Stick; “Joy” referring to the brand of dish soap. There’s probably a more common name for it. It’s a device made of a large fabric loop on a stick with a nut for holding the loop open. You dip it in a solution of water, dish soap, and glycerine, and then open the loop to the breeze or walk with it. You can create bubbles tens of metres long, and wide and tall enough for a person to stand inside. I’m surprised it isn’t still a thing people do, you could easily make one.
There was a bubble making competition. Most of the competitors seemed to be quite casual, but most of them found it fairly easy to be competitive.
there’s a common last name in some Sioux heritage… Killsenemy and a bunch of years ago a lot of American Indians with the last name were getting their accounts banned but the pale people with the same last name we not.
probably due to the n8v way of pointing out it’s KillsEnemy
I have NO IDEA how I ended up in that spot lol I thought I was done then I wasn’t and I huh? That’s when some kind of log might come in handy like in chess. But maybe I’m asking too much of a small game like this :)
Good game, and great use of your abilities though when things got tight I could tell you were taking a bit more time to think about it. The move log (+ end game reason) is a feature already posted in the forum that will be worked on.
I understand that, and it’s possible. I had it like that before on a wide screen, but went with consistency if someone plays on a big monitor or mobile they’re below for both. In the future I could add a layout toggle or something.
I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.
Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.
Any way to get a sound to confirm a match was found?
You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle
You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly
The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.
That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.
bin.pol.social
Aktywne