With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
93% vs 77% doesn’t strike me as polarized. 16% difference?
77% doesn’t even seem that bad if it’s a style of game I like. From about 2001 I used to see sci fi movies that looked interesting as long as they had at least a 25% Rotten Tomatoes score because my tastes were different.
Is there something I’m missing? I haven’t played either game and I haven’t looked at reviews. Won’t buy KCD (no character creation) and probably will eventually buy Avowed.
I like it, but only as an alternative to very good balancing with very slow power scaling. Unless I’m playing a superhero game, I don’t want to one-shot starting enemies once I’m higher level.
This is all tied to my preference for immersion above all and my tendency to fiddle around in a game pretending I’m playing a TTRPG rather than rushing to the end.
Gaming has a polarization problem angielski
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
What do You think about level scaling in cRPGs? angielski
Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?