++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.
But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.
I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
I like Stellaris quite a bit, but I should note that OP mentioned how he didn’t like spending money on DLC. Stellaris follows the typical Paradox approach of creating a lot of DLC to expand and extend the game and its gameplay as long as people are interested in buying it, and winding up with a large game that’ll cost you a lot if you want all the DLC. It may be worthwhile, but if one wants to get all the DLC, it’s gonna add a fair bit to the price.
(checks Steam)
The base game is $40. Buying every available piece of DLC (and it looks like they’re still coming out with more stuff) is another $429.
That being said, I’ve also got a lot of hours of gameplay out of Stellaris, so that does bring the cost-per-hour down quite a lot. But it depends on how much someone is going to play the thing.
Excuse you that is my emotional support Switch. It helps me feel better knowing I have the option to play if shit goes sideways, and tbf it has a couple times and those games came in handy to pass the time.
It’s like part of having a Swiss army knife or a first aid kit; if the day goes well you don’t need it but it helps way more if you have it on hand ¯*(ツ)*/¯
I haven’t played the PC version, but I expect it’s the same as the console version: Prototype (from Activision in 2009; there’s another game listed with the same title). The story is utter garbage, but everything about the moment to moment gameplay is great, and it definitely checks the boxes you’re looking for. I never played the sequel, because it re-used the same map, and that’s a lot like playing a Mario game with all of the same levels as the one before it, but this first game rules.
If you have access to something that can play Xbox 360 games, I’d also highly recommend the first Crackdown.
I believe it has a direct lineage from a game based on The Hulk called Ultimate Destruction, and you can feel that. You’re super jumping, gliding, and sort of like Venom, consuming people to pose as them. There are missions with a stealth element, but other times you’re throwing tanks at helicopters. Holding the run button will have you effortlessly doing cartwheels off the tops of cars and wall running straight up skyscrapers.
Oh damn, it’s descended from Hulk UD? I loved that game, definitely one that was on my mind for this type of game. I’ll certainly be checking this one out then.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying, where is that financially a viable option to cater to the tiniest percentage of gamers for gog? I know ill get downvoted but im tired of the fanatical linux posts on lemmy at this point. Get with reality they are going to work on the client where the money is most predominantly flowing from and its not linux or mac. Haters gonna hate the truth but its the truth from a business standpoint.
While I agree, it’s also a chicken and egg problem. How can more money flow if they don’t make it easy? Even just endorsing Heroic and providing them some APIs would work
This is a future proofing measure. With the enshittification of Windows there is a reasonably sizable share that is looking to migrate. Making an API/front end functional on the platform is just good business. I for one will be switching 95% to Linux the instant Microsoft acts on their patant for putting a mandatory advertising ticket on the screen. Literally the only thing I will use it for is programming things for work.
With the Steam Deck getting more popular and more SteamOS handhelds on the way, it has never been a better time for game companies to support Linux. GOG does already sell some games that have Linux support, they just don’t have a convenient way to download and install them.
GOG galaxy appears to use CEF and Qt, as well as some parts (such as plugins) that use python. All of those are cross platform. So I doubt it would be incredibly difficult to port to Linux. The fact that there is already a macOS version indicates that it can be made cross platform and can run on Unix-based systems.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying
Building a bridge across the river is totally stupid, because no one crosses that river to get to where they are going.
Building a house on that hill is dumb, because no one lives there.
Creating that new type of device is a waste of time, because no one has ever bought one like that.
…
You see the point, right? Not that I’m trying to give business advice. I’m just saying that these things aren’t necessarily as stupid as you seem to think.
I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there’s too many pokemon and too many counters and hybrids. Too much work to keep track of.
As much as I adore, love and still prop Gen II as peak pokemon. I also have to blame Gen II for bringing in EV and IV that has served for the longest time, as fuel to the fire. Additionally so has making pokemon born and all that.
Now there's mega-evolutions, old pokemon have aurora forms or whatever. Why complicate it?
Yes. I enjoyed the simpler “rock paper scissors” offense/defense of the older games. There is such a thing as too much and it would be nice if game developers didn’t always feel the need to add way more stuff to every sequel.
The IV and EV system in Gen II is the same as in Gen I.
The “mordern” EV and IV system that’s being used today was introduced in Gen III with Ruby and Sapphire.
That’s just crazy talk. Pokémon Blue is my favourite, although I’ve only played up to gen 4 (Diamond, I think is the name). It’s not as good as the previous generations and the physical special split is just weird IMO. I’m sure that’s an unpopular opinion for people who are used to playing like that though, I think it would make more sense to me if it was how it had always been. Abilities were a neat addition though, I’ll give you that
Even though it’s hard to go back, I think Gen I is still quite good. I replayed Red maybe 3ish years ago, and had a great time. It’s just that it’s very rough around the edges until I’m used to it again.
The main thing that made me bring it up actually was remembering going back after playing GSC, and really missing the in-battle exp bar.
I’m surprised to hear you didn’t like the physical/special split, I think it makes much more sense the new way.
That split was great, the sp. atk/def split is very good, hold items and abilities added a lot. Inventory management got a lot better in later games. And monster sprites did too, although the bad sprites in Gen 1 have a lot of charm and nostalgic appeal of their own.
I’m sorry, I’m a young gen, so maybe that explains it but… I played the virtual console Yellow and got so damn bored…
It’s hard picking a favorite gen, as 4 was my first (Platinum my beloved) but I liked 5 despite not being able to beat it, but the features they introduced after gen I are all very good. Physical Special split is good imo, makes more strategy to a relatively basic game (when you don’t play against real people), abilities are great, newer types and type combos are nice additions, and a major one it the aesthetic.
Gen I characters and region are just so bland, the lack of themes, no extra minigame stuff… And I get it was the first gen so I can’t fault them for that. But the characters in the modern games are fantastic even if they’re weak, the music only gets better and better (each gen feels like it has a genre now), they include neat side stuff like the Poke Olympics, performance contests, berries & snacks, a ton of other stuff throughout the games. Like yeah, the newer games fall hard on the battle/difficulty aspect, and GameFreak’s inability to make a good looking game is astonishing. But they do put some heart in the little things in the new games, that just made grinding all day long in OG Yellow feel like a chore…
And even those there’s a lot, more Pokemon just makes that initial hour or so of a new game feel so special, like you’re discovering it all over again.
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