And the people responsible were fired, right? Right?
No?
Well there’s your problem right there. That’s how common sense dies unlives on the altar of corporate profits.
Why do you think that firing someone over this is the correct response? I’m sorry but that is a really stupid mindset.
You learn and train/educate your employees so that it doesn’t happen again.
“Recently, I was asked if I was going to fire an employee who made a mistake that cost the company $600,000. No, I replied, I just spent $600,000 training him. Why would I want somebody to hire his experience?”
It’s an offense that can’t be easily fixed by teaching, seeing as how that employee could have looked at a map at any time and verified that the account holder wasn’t lying. Unwillingness to access information likely cannot be fixed with forced exposure to the information they were unwilling to access.
You are simply guessing. With no way to verify your claim. For all we know, the customer support person DID google “Fort Gay VW”, and was presented with pornography. Perhaps that person should have used a dedicated map instead of a simple search. Perhaps that’s an adjustment that can be made without making someone lose their job and potentially livelihood.
You don’t just fire someone for a mistake. It’s ok to make an honest mistakes. The important part is that you learn from them.
Why would something stop being a mistake just because of post-incident actions from a third party? How does that make any sense?
Xbox Live chief enforcement officer Stephen Toulouse acknowledges the agent reviewing a fellow gamer’s complaint against Moore made a mistake.
He says keeping up with slang and policing Xbox Live for offensive language is challenging, but mistakes in judgment are rare.
Toulouse says training has since been updated.
That’s from the source Wikipedia cites.
They made a mistake, eventually it was recognized, and they claim they’ve since updated their training to prevent similar incidents in the future. Isn’t that a good outcome? The guy got his account back. And Xbox apologized and took steps to ensure it doesn’t happen again. What else do you want?
Honestly the greater issue I have is with developers that haven’t touched enough grass to realize that some people are named Gaylord or live in Cunthorpe or whatever.
That, and the stupid culture which insists that baby must only see baby words, not mean old grownup words.
The people in charge of those decisions just shouldn’t have such power. And if a user names themselves removedHater1995 you can still intervene based on reports from others.
Are devs supposes to know every single weird old name in existence beforehand and add that to a giant exception array?
They just can’t ever do anything right then.
If they do, do something. Someone fell through the cracks and Xbox sucks and devs needs to be fired.
If they don’t do anything, then the Xbox sucks because they enable racism, homophobia, harassment, etc. And devs needs to be fired.
What do you want? Besides firing everyone involved apparently. The problem got fixed. They updated their training to ensure customer support handle these cases better in the future.
This was in 2010. Have there been more of those incidents since then?
somebody who repeatedly chooses to remain ignorant, not do their job, and not look into this is NOT somebody that can be trained. they will just revert to their ways soon after trying to address it and maybe showing improvement
source: my anecdotal evidence of very single poor performer I have trained
Why imagine? It wasn’t, and if it had been, they would have been right to uphold the ban.
But making that distinction is the job and they failed to do it right. Quite possibly, as others here have suggested, out of willful ignorance. One of the worst traits I can personally imagine a person to have, and one that by now, mainstream American culture is built upon. can’t hear you
And how do you know it was a person and not an automated system?
The answer is, you don’t. You’re just guessing. You’re being outraged over an assumption you have, without any way of verifying if that is the case. Do you think that’s a healthy mindset to have?
Probably because kids would use gay as part of some random homophobic insult in their location field lol
The road to hell is paved with good intentions and the main (still sadly all too relevant) problem here is customer support not just reacting and fixing it.
So therefore the dev(s) who wrote the system should get fired? All because they enacted on tickets to stop people from using what they thought were slurs in their location tag?
What part of that do I need to think twice about? You really want this to be about some ban happy dev (that you assume is the case) that you completely skip over the real problem of customer support not managing to solve what should have been an easy fix.
If you read the sources on the wiki. You’ll see Xbox apologized and updated their training to ensure it doesn’t happen again. That sure sounds like the best outcome to what we know happened.
I appreciate the sentiment, I really do. And yes, the problem is more of a systemic one. But we need real people to personally feel the consequences of this idiocy if we want things to change for the better. Otherwise, everyone will just keep on pretending everything is fine. this is fine
Who’s to say they didn’t receive any consequences? But that consequence doesn’t mean you have to lose your job over what easily could have been an honest mistake. Bear in mind, the person (if it even was a person) that terminated the account, and the people in customer support are most likely different people. I’m not saying that customer support couldn’t have handled it better. But calling for someone to be fired as the first resort is simply not a good mindset.
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
I would honestly follow where your community/friends are at. The minecraft modding community is extensive and amazing at bringing endless experiences to you, and the amount of active playthroughs willing to accept new members is likely higher on Minecraft than Minetest instances.
However, if you wish to develop and mod yourself rather than play on pre-existing modded and vanilla content, I could see some great experiences from joining a community on Minetest. But to me, Minetest is a development and educational tool, not a game.
Edit: I would highly recommend playing on the Java edition of the game, rather than bedrock, and feel free to take your time exploring the wealth of updates you likely missed.
Holy fuck why did Collective Shout go full nuclear and go behind the platforms’ back and straight to the payment processors. Like they could have at least talk to the Itch.io people.
If they wanted any games banned all they had to do was talk to the Office of Film and Literature Classification (OFLC) in Australia, where they’re based. Any of the games listed would have likely been added to the ‘Refused Classification’ list and thereby banned from sale and import in Australia. If they wanted them pulled from Steam or Itch entirely they could have talked to those platforms.
But they didn’t want to raise objections through appropriate preexisting channels, they wanted to push their Christian-based ideology on the whole world by going Karen on the social media of all the payment processors.
I believe while Sonic games do sell well, they aren't huge enough for Sega to focus on them. Their other franchises like Persona, SMT, Yakuza/Like A Dragon etc perform way better.
Since they abandoned their consoles Sonic has been a mascot they use for franchising. Movies, tv shows, comics, tie-ins... They probably make way more money from those than video games
I feel like Microsoft was their own enemy. They kept slicing off small portions of their market in pursuit of vendor lock-in. Now there is nobody left supporting them.
They ran off even their most loyal players one by one with their asinine moves. Lame games, vendor lockin, nickle and dining.
I was die hard for Xbox. Had every one, dozens of games, more probably. Have fond memories of lan parties and friends coming over to play split screen. I remember playing through halo 3 the night it dropped into the early morning, and getting the beta from Reach.
Then they killed off split screen. And lan gaming. You had to use Xbox live to play with your friend in the room. Oh no they don’t have Xbox live. Oh no there’s an update. Now they don’t have their password. They can’t join my party. The audio doesn’t work. It became a hassle to play with people
GG! Easy match! If the players are anything like the actual software, they’re slow, extremely unresponsive when you need anything critical done, and will crash out of the lobby before the game ends.
You will play against them next match tho, and the one after that, and so on. Your boss will force you to only play with them from now on, even tho format is portable.
One you learn that you just have to stay a certain distance rather than trying to race it. It’s fine. You just find that sweet spot where smoke is constantly shooting and you’re good
For me, FTL: Faster than Light still hasn’t been topped. Hades II might get there, though. Disco Elysium, Ikaruga, and Papers, Please are also high on the list.
There is a really fun Doom mod called “my house” that seems totally absolutely normal artsy house recreation at first…
Until you discover the mirror universe and the downstairs (at the time this mod released multiple overlapping layers of level geometry was not technically possible).
A 3D game where you’re locked inside a tower with tiny windows that allow you to see outside just enough to understand what’s happening out there while the knight navigates the fortress/castle. You have multiple forms of influencing what the knight does and what transpires outside (sending letters and packages with items, crafting said items or potions, using magic, commanding assistance from other loyal servants, distracting enemies, unveiling traps and puzzles to aid in the quest). The place can be a tower with multiple floors and as you progress you might gain access to new floors of tools, while also having maybe “putting out fires” elements such as keeping a dragon asleep with music, filling a moat so evil minions cannot cross, sending equipment and maybe even firing/camping enemies like a sniper but with a crossbow or smthn.
You make them feel trapped by limiting what they can see and do. When things go out of sight or cannot communicate effectively with the knight and limits their actions it then forces succinctness to their effect on their own rescue.
This concept could work great with “combat” in the style of A Plague Tale. If you’re not familiar, the main character is a child. She has a few tools available to manipulate enemies and environmental hazards.
It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.
Valve didn’t expand Steam into Linux to gain market share in a new market, Valve did it because it is a hedge in case Windows becomes toxic to Steam. There is now a fallback position if Steam is locked out of Windows, and I expect Valve to continue to build in this position.
As for Android, there isn’t a successful second app store that isn’t tied to hardware; even Amazon quit Android. I don’t think Valve sees Android expansion as commercialy viable.
Bro why are you being so argumentative? Person gave you a well thought out response, wasn’t even a tone to him but you fire back like he just insulted a core belief
What are you talking about? Do you expect me to just reply to everyone who provides a response “Yes, you’re correct” and move on? Am I not allowed to participate in the discussion I started?
Ideas like this haven’t come up for the first time. I expect this idea occurred to Valve and they thought it was not worth the investment of money/manpower/infrastructure.
Valve would either have to publish on Google Play. That would put it in the role of a developer and Valve is not really pushing on its developer role significantly. A huge cut off sales then goes to google.
Or Valve will have to try to make an alternative store… And that is no small feat. Most people will not sideload apps or install other store fronts. I imagine the proportion of android game sales that Valve can get into will be tiny enthusiast communities, and that won’t be anywhere near enough to pay the bills. On this alternative store, Valve will have to get developers to make games…or again they will have to consider developing games in house to get the ball rolling. Their best bet would likely be to use their existing IP to make mobile spin-offs (DotA card game? Or a wild-rift type MOBA? CS:GO turn based tacticle game? Or try to compete with CoD for the FPS market?).
I can’t see any combination of the above that seem like probable success for Valve. It’s admirable that they’re sticking to their niche and what they know. Pushing further into the handheld gaming and console market has been a much better option for them and they’re trying hard. Even in that aspect, the Steam Deck is universally praised…and is selling roughly 2.5% as many consoles as the Nintendo Switch. And no one I know IRL knows about the Steam Deck (other than my brothers, who bought one after I told them I had pre-ordered mine).
F-Droid’s market share is a rounding error compared to Google’s. Just because another app store exists doesn’t mean there is significant competition between app stores.
That’s not what you said though. You said there is no successful second app store and that’s demonstrably untrue. Just because it isn’t widely used doesn’t mean it can’t be.
For a company like Valve, they are going to need greater adoption than what F-Droid has to be viable.
And I didn’t say that a successful app store was impossible, just improbable enough that it doesn’t justify investing in Android and that previous failures show how hard this is. Valve is still a for profit company and will make decisions to make money.
So, it’s not successful, but it could be. So they were in fact correct that it’s not successful.
I use fdroid, so I know exactly how badly administered it is compared to Play. There are apps that haven’t gotten updated in months or years, despite the app on Play or Github being much newer. There are typo-squatting apps, and apps uploaded by people who do not own or manage those programs. It’s a wild west experience, and the average android phone user isn’t going to know enough to sort the wheat from the chaff.
Valve would be better off doing their own android offshoot OS.
That’s also not what they said. They said there’s no successful second app store that isn’t tied to hardware, which is true. F-Droid exists, but by no metric would it be considered seriously by anyone as a successful competitor to Google. And if there is somebody who thinks that, then you should give me their number, I have this investment idea that is guaranteed to give double or even triple returns, all I need is a seed investment of, say, $20k.
(A few days ago I skimmed a super cool post about Steam’s relationship with Linux that says what you’re saying and now I want to give it a thorough read but I can’t find it bee sob emoji. If anyone remembers and has a link to it I’d be super happy bee laugh sweat emoji)
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