I wish this was a likely outcome but realistically steam hardware is too small a userbase. They are most likely to get performance profiles for their hardware due to the standardization and free steam marketing of compatibility, but windows users are still a supermajority.
Steam hardware has so far been pretty niche, though. If the user experience is smooth enough, a SM could replace many people’s xbox/playstation.
We’re like 5y into the PS5/XBSX, new games are jumping up to $70-100 each, and hardly any are platform exclusives. Msft have all but canceled the next Xbox, and if Sony tries to push the PS6 in a few years, I think there’s a world where a good chunk of people say nah.
And with the amount of attention Linux is getting from the win10 eol, we could be at the beginning of an historic inflection point in gaming.
Why would you rank those two as better platformers? I reckon FLUDD introduced a lot of fun ways to solve the level puzzles and the hub world is the best designed next to Mario 64.
FLUDD is pretty well done but, pun unintended, they still hadn’t nailed the fluidity of movement that the later titles have. (The existence of a hub world is pretty neutral for me, they mostly serve as a way to soft tutorial the controls.)
I think you’re right with odyssey, that game played beautifully but galaxy (the first one at least) felt as jank if not more jank than sunshine. The wiimote never felt good for platforming and the switch adaptation also struggles with awkward camera angles.
Totally fair! Personally I found the gravity stuff more interesting than the FLUDD mechanics but they definitely feel different and I can’t dispute the camera struggle.
Steam’s been the indie darling for ages, so another ‘machine’ just means more places to ignore my backlog. It’s a win-win for everyone, especially those dev teams making actual bangers.
Steam has been the primary indie platform for games for like 15 years. Xbox had a moment in the early Xbox love arcade but the time the Xbox One came out, it was Steam and it has been ever since especially after Greenlight and early access
I thank Xbox Live Arcade for introducing me to Trials HD. Even though the latest game wasn’t the greatest game ever created, the series as a whole has been a joy to experience.
I used to play the flash games of a trials theme and always thought a fleshed oit game would be really cool. i was right. :p
In particular though, I loved my old Steam Controller, and hope this new one compares.
I’d still be using one now if they weren’t all bought by asshole scalpers and marked up 6000%..
I still have my boxed copy of the Orange Box on a shelf. It still sees use because every once in a while I get embroiled in a Kids These Days type of conversation and I need a prop to wave around.
I’d happily put an orange Gabecube right next to it.
I understand Valve being libertarian about not moderating people excessively, what I’d like to see are better tools like shared blocklists or general moderation for any developer that doesn’t wish to control their own Community page.
I’ve read comments to this effect for years, and the only time I see objectionable shit on Steam is in reviews for intentionally political meme games like the recent one about putting up flags in the UK. Typically my only exposure to the forums is when I’m looking up obscure puzzle solutions, but the worst comments I ever see are just stupid or unhelpful. I imagine it’s worse for big multiplayer games, but I tend to avoid those, so maybe that’s why I don’t see the problem.
Two years ago, one of my favorite games made some very minor cosmetic tweaks, and that was enough to attract a horde of post-Gamergaters crying that this is the downfall of western civilization. Two years later, the board for that game is still under seige by trolls that have rendered it unusable for anyone who actually wants to talk about the game. Every now and then a Valve mod will lock one thread, and then the trolls just make another and it continues.
bin.pol.social
Aktywne