Yeah like… A lot of people out there like Taylor Swift, Imagine Dragons, a lot of bands/music artists that are kinda generic, and also a bunch of TV shows and games that CAN be considered “generic”… like, sometimes you just want bread and butter, you know?
Speaker on ceiling: Anyone detected using an emulator will hear from our legal department for stealing the product we have but refuse to make available for sale.
Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.
I played it for the 1st time, no nostalgia googles and I didn’t really enjoy the back tracking that much (even using the quick travel spots), the way to get the powers (you kinda need to remember where the monsters are) and discovering the secret rooms felt like a chore to me.
The only Castlevania games that I have played to completion have been Dawn of Sorrow and Portrait of Ruin of ruin for DS, and regarding the genre, additionally to that, it would be Metroid Zero Mission, Guacamelee! And I think those are the ones I can remember… And I didn’t feel that way with them.
I did enjoy the OST and the graphics a lot though.
I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.
I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.
It’s an fantastic game, as other have already told you. But I’d like to add that there’s a randomizer for it and this basically adds almost infinite replay value (at least for me!)
They didn’t seem to be directly related to development, so it’s likely the other way around:
game gets delayed --> postpone cash flow --> need to save money on unnecessary roles.
As long as it’s communicated amongst the participants. Yes! If anyone could just pause it because they wanna go see a movie now or make a baby? NO!
Solution: everyone in a sessions needs to enable this. So a friends-group can actually take a break for a tinkle. Or that everyone has to enter the menu or such and then the game pauses.
I’m hooked on Nightreign right now. It would be pretty nice if there was a special pause ping you could do that paused the game if the other two players agreed with reply pings.
Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.
The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.
I mean, I’ll give them some money to activate developer mode so I can install emulators on my Xbox. I don’t need emulators on my Xbox but it’s gonna sit there doing nothing otherwise because I’m not paying for Gamepass
I’m in full agreement there, but at least it’s a small one-off payment to just use it the way I want to rather than playing cat-and-mouse with hacks and software updates
I already own an Xbox, there’s no earthly way that buying an old anything would be cheaper than paying the small developer mode activation charge for the console I already have (bought second hand a few years ago from a friend who had used it 3 times)
It is one of the most addictive games I’ve played, and yet, I have learned more from it than almost any other.
Programming has been a core part of my career for about 20 years, and I can’t think of any other time I’ve had such leaps forward as I did in the first few months playing factory.
It really is a great visual representation of large scale systems management.
KSP really is top tier Edutainment. I finally understood, why we don’t shoot all garbage into the sun 😅. Turns out, rocket science really is some rocket science
KSP definitely. I was literally doing astrophysics at uni when I started playing. It got me a much better sense for orbital mechanics and trajectories than any class ever did.
Yeah, there is a huge gap between being forced to do what you need to do because the whole thing is on rails and not being given even a hint of what to do. So many games can’t find a spot in between the two extremes.
Not being able to find things isn’t finding my own way, it is just frustrating because I probably walked right past it and didn’t happen to look at it the right way to get the interact option. I need strong hints or even the choice to be told where to go or I get frustrated and quit games.
Depends on the game. Many games let you create a custom character and the character is defined by their actions.
Some games have zero character to the character you control.
Some are story based with strong characters where it isn’t about the player, sure, but those are less common than the ones that allow the player to either self insert or play a one dimensional archetype character.
What goal do the payment processors have for doing things like this, is it just that they like knowing that they have the ability to control what you are and aren’t allowed to enjoy? I ask this because normally, when services change their policies, it’s done to improve profits. But from what I can tell, the payment processors can only lose money because they are eliminating potential revenue sources.
I will admit that I have no interest in any of the games that were removed, I’ve never even heard of them before today, but I don’t agree with payment processors having the ability to sensor content over some schizo bullshit.
Porn-related transactions have a higher than average rate of chargebacks. Maybe post-nut clarity motivates people to say “wait hold on I shouldn’t have spent that money, I must’ve been hacked.” Or maybe it’s people saving face when confronted with a transaction log from their spouse or other family members. Or maybe it’s just the type of transaction that actual card fraudsters gravitate towards, so that there really is a higher percentage of unauthorized transactions.
Gambling-related merchants also have a similar problem with payment processors. For many of them, it’s just straightforward business concerns, not any kind of ethical issue in itself.
The problem with that is that, at least with PayPal, they charge a fee to the service provider (Steam, in this case) for chargebacks. And, from what I’ve heard, that fee is significantly more than the original cost.
Every credit card company charges large fees to the service provider for charge backs. It’s standard practice. This is also leads to service providers straight up perma-banning customers who initiate charge backs instead of resolving a dispute with the provider.
It could also be the result of government pressure. Which government? No idea, but it may be easier to implement it system wide than try to build a regional filter to ban payments in one country but allow it in others.
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