As long as it’s communicated amongst the participants. Yes! If anyone could just pause it because they wanna go see a movie now or make a baby? NO!
Solution: everyone in a sessions needs to enable this. So a friends-group can actually take a break for a tinkle. Or that everyone has to enter the menu or such and then the game pauses.
I’m hooked on Nightreign right now. It would be pretty nice if there was a special pause ping you could do that paused the game if the other two players agreed with reply pings.
Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.
The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.
I mean, I’ll give them some money to activate developer mode so I can install emulators on my Xbox. I don’t need emulators on my Xbox but it’s gonna sit there doing nothing otherwise because I’m not paying for Gamepass
I’m in full agreement there, but at least it’s a small one-off payment to just use it the way I want to rather than playing cat-and-mouse with hacks and software updates
I already own an Xbox, there’s no earthly way that buying an old anything would be cheaper than paying the small developer mode activation charge for the console I already have (bought second hand a few years ago from a friend who had used it 3 times)
It is one of the most addictive games I’ve played, and yet, I have learned more from it than almost any other.
Programming has been a core part of my career for about 20 years, and I can’t think of any other time I’ve had such leaps forward as I did in the first few months playing factory.
It really is a great visual representation of large scale systems management.
KSP really is top tier Edutainment. I finally understood, why we don’t shoot all garbage into the sun 😅. Turns out, rocket science really is some rocket science
KSP definitely. I was literally doing astrophysics at uni when I started playing. It got me a much better sense for orbital mechanics and trajectories than any class ever did.
Yeah, there is a huge gap between being forced to do what you need to do because the whole thing is on rails and not being given even a hint of what to do. So many games can’t find a spot in between the two extremes.
Not being able to find things isn’t finding my own way, it is just frustrating because I probably walked right past it and didn’t happen to look at it the right way to get the interact option. I need strong hints or even the choice to be told where to go or I get frustrated and quit games.
Depends on the game. Many games let you create a custom character and the character is defined by their actions.
Some games have zero character to the character you control.
Some are story based with strong characters where it isn’t about the player, sure, but those are less common than the ones that allow the player to either self insert or play a one dimensional archetype character.
What goal do the payment processors have for doing things like this, is it just that they like knowing that they have the ability to control what you are and aren’t allowed to enjoy? I ask this because normally, when services change their policies, it’s done to improve profits. But from what I can tell, the payment processors can only lose money because they are eliminating potential revenue sources.
I will admit that I have no interest in any of the games that were removed, I’ve never even heard of them before today, but I don’t agree with payment processors having the ability to sensor content over some schizo bullshit.
Porn-related transactions have a higher than average rate of chargebacks. Maybe post-nut clarity motivates people to say “wait hold on I shouldn’t have spent that money, I must’ve been hacked.” Or maybe it’s people saving face when confronted with a transaction log from their spouse or other family members. Or maybe it’s just the type of transaction that actual card fraudsters gravitate towards, so that there really is a higher percentage of unauthorized transactions.
Gambling-related merchants also have a similar problem with payment processors. For many of them, it’s just straightforward business concerns, not any kind of ethical issue in itself.
The problem with that is that, at least with PayPal, they charge a fee to the service provider (Steam, in this case) for chargebacks. And, from what I’ve heard, that fee is significantly more than the original cost.
Every credit card company charges large fees to the service provider for charge backs. It’s standard practice. This is also leads to service providers straight up perma-banning customers who initiate charge backs instead of resolving a dispute with the provider.
It could also be the result of government pressure. Which government? No idea, but it may be easier to implement it system wide than try to build a regional filter to ban payments in one country but allow it in others.
That is part of the reason why i have never purchased it. Financially, selling Gamepass does not make sense, as the prices does not justify the buy-in to get a substantial amount of Games onto it, making it worthwhile. For Microsoft it only makes Sense, when they see additional Profitpoints Like the closed Market on it and Killing competition. Once that is done, the quality and amount of Games going to Gamepass will certainly worsen.
And we do Not need to forget that Microsoft is a Data Company. So by requiring the Gamepass service be installed onto your machine, they certainly get a load of Data about you from it. Which neither benefits the Game developers nor the consumers.
As for the Points of “Low barrier to entry, Games trying Out Games” - duh, thats what Demos are for
This is absolutely a case of getting in, killing the competition, then jacking the price and tanking the quality.
And because it’s a service, despite using it for years and paying all that money into it, as soon as you leave you have nothing. All those games are just gone.
I think maybe I'm spoiled by the movies, but... I kind of hate it? I hate all the ways they had to cherry pick Dune stuff to turn it into a survival crafting MMO like Conan, especially in the parts where the lore fits worse than Conan. And the story is extremely videogamey. I think the new films are already a bit overly literal when it comes to choosing between the politics and the psychedelia, but man, does Dune Awakening do videogame-ass videogame dream sequences.
The disconnected, patchy reality of the original Cryo Dune got to the right feel accidentally, but there's something to seeing the setting reduced to a skin over Conan Exiles that seriously rubs me the wrong way.
The videogamey parts are really funny to me. I laughed my ass off when I saw Thufir Hawat standing around in the heat outside the Leto residence in Arrakeen because I guess players have to talk to him at some point, and the interior of the residence doesn’t exist in the game, so he has to stand around under an awning in the parking lot like a valet or something.
Totally agree. I only got it to play with friends who are into it but was hoping it would be good. The story / cutscenes are so incredibly cheesy to me. It’s almost a parody but the joke never quite lands.
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