bin.pol.social

NakariLexfortaine, do gaming w What are some games that "spin" failure states?

This is an odd one, but Rimworld.

If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.

But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?

Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.

Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.

Kovukono,

Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.

NakariLexfortaine,

It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.

Duck_Potaaato, do piracy w Where are the downloaded songs in your Spotify program files?

Spotify songs stored on your computer are encrypted/unreadable without the Spotify software.

blakeus12,
@blakeus12@hexbear.net avatar

damn, that sucks.

Kolanaki,
!deleted6508 avatar

There are tools that you can use to grab mp3’s by feeding it a Spotify playlist though.

RandomLegend,
@RandomLegend@lemmy.dbzer0.com avatar

Search for onthespot

lauha,

They do have to store the key somewhere too

ono, (edited ) do gaming w Beautiful games?

Subnautica.

Damn fine game, too, if you look past the engine bugs.

Thebazilly,

Subnautica legitimately made me stop and stare at my screen with mouth agape at the wonder and terror of a glowing undersea behemoth. I’ve never had a game provoke pure awe like it does.

ono,

The excellent sound design helps, too. :)

Faydaikin,
@Faydaikin@beehaw.org avatar

Subnautica is on a whole different level. They made some wild impressions with the first game.

Too bad they dropped the ball on “below zero.”

Zellith, do games w I accidentally bought a game while my VPN was on

Straight to jail. Do not pass go. Do not collect 200 dollars.

No_Eponym,
@No_Eponym@lemmy.ca avatar

Buying a game with VPN on? Believe it or not, jail.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Federal “pound me in the ass” prison, actually

Rhynoplaz,

They never told me THAT was an option! I’d have pled guilty.

edgemaster72,
@edgemaster72@lemmy.world avatar

You underpay for game? Believe it or not, jail. You overpay for game, also jail.

HidingCat, do gaming w Steam Deck VS rivals

I'm not a Linux fan, but even disregarding the OS (SteamOS vs Windows), the fact that most of these "killers" don't come with touch pads of any kind makes them an instant loss. So many PC games use a mouse, I'm not using a fiddly thumbstick in its place.

Squirrel,
@Squirrel@thelemmy.club avatar

Without the trackpads, the Steam Deck would be considerably less useful. They open up a huge variety of games that would be practically unplayable with sticks alone. Disregarding them simply for more power is foolish.

HidingCat,

Yes, and funnily enough, also makes running Windows worse, since it's so mouse-driven. Why'd they do stupid decisions like that?

MJBrune, do gaming w Pet peeve, games that won't let you save

I feel like the answer is twofold.

Either the developers hit technical limitations of their save system and couldn’t reliably restart everything. I feel like RDR2 did this because most of their missions were very specific scripted sequences that needed to be kept on track from the start. A lot of roguelikes are unable to save during a run or within a node of that run. For example Peglin and Void Bastards. It’s much easier to say what node or position the player is at than all the AI states, combat, etc. Additionally, automatic saving has always been difficult. Everyone knows the whole “the game auto-saved and now I die instantly over and over again” bug that happens in any game. The way to negate this is to use checkpoints with areas where you know the player isn’t going to get attacked. Another way is to try to detect when you are in combat or not but this can lead to the game never saving. Overall it’s much easier to just save a state that you know the player will be okay to start back up in.

Or the designers felt like it added something to the game like in Alien Isolation. Save points allow you to exit and designers are trying to focus on keeping players playing. So save points are also an exit point. When you allow the player to save, you allow the player to exit without feeling like they must continue going. Designers use this to try to keep their games more engaging. Super Meat Boy removed a few exit points from typical platformers in order to make the game faster. A lot of games try to be so easy to keep playing that they make it hard to stop. In some ways, this can be seen as a dark pattern in game design. Typically though, designers aren’t trying to be nefarious but instead trying to keep the game engaging.

buckykat,

The right way to handle auto saves potentially being at bad times is to just keep the last 5 or so of them, and allow multiple manual saves too.

MJBrune,

Eh, that’s honestly not a great solution. It’s a bandaid workaround. Getting better detection on when to auto-save or auto-saving at known good times is a lot better. The multiple auto-save solution is a good fallback but not the definitive answer. You could also just make the player invincible for 1-2 seconds after a save load and then also cast their position to the navmesh to make sure you save them in a place that they aren’t going to immediately fall to their death or out of the map. A lot of open-world games now just restart your character entirely leaning up against a building in the world or camping or whatever. Making it feel like the player character has their own agency and actions while you just play them for a while.

It’s also a compounding issue, that’s just one of the technical issues over many. In the end, it really depends on the type of game you are building. Every game is released incomplete, even the biggest masterpiece, the developers wanted to do something more. So you balance the technical issues between saving the real-time states or just saving off some simple data like you were at this mission in this area, with this inventory, with these player stats. Even that is a lot to keep track of and test. To then add stuff like AI states, active combat, randomization data, etc. I understand why a lot of roguelikes don’t save most of the active game data. After all, developing games is very hard and the save system is not a high priority to the general experience of the game.

buckykat,

No, those are all worse than just having multiple saves and more user control. I hate those approximate save systems because they force me to waste time getting back to what I was doing when I load a save.

MJBrune,

That’s fair, you can certainly like the multiple saves and more user control. Personally, I feel like it boils down to what type of game I am playing. If I am playing a large RPG then yes, auto-save multiple times and let me have a ton of user control. if I am playing a roguelike in which a run will be over in 15 minutes, I don’t mind not having any control over my saves because I don’t care about an individual run most of the time. If I do, I spend the extra 5 minutes and finish up the run. For something like Just Cause or RDR2, I feel like their general save system is fine enough and gives a good cinematic feeling which outweighs any time I spend getting back to whatever I was trying to do. Which is typically just a few steps away from what I found.

That said I’m probably diving too deep into this stuff. I develop games for a living so I am constantly thinking about the best system for the game. I don’t think every game would be better if it had a multiple-save slot auto-save system. I can understand why it’s not in scope or would hurt the experience. If Alien Isolation had just saved where ever you are, that game wouldn’t have been as intense as it was. It’d ruin the game.

It’s fine to like the system, it works well for a lot of games but maybe it’s not a one-size fits all solution?

nlm,
!deleted4210 avatar

Ugh… I wish more developers kept their customers engaged by making good games instead of creating some meta game to keep the hamster wheel running. That feels like a lot of MMO’s…

MJBrune,

In some cases, yes, they are trying to keep the wheel running and make the player less likely to quit by using psychology. Valve is very famous for deploying psychology in their games. Specifically DOTA and CSGO. But a lot of the time the design intent is innocent. In Super Meat Boy the intent was clearly and well stated that they didn’t want the player to blame the game and to keep them trying again as quickly as possible. If you are going to make a tough platformer then it’s clearly a good design choice to allow players to keep trying as fast as possible. With Alien Isolation, again the design intent is innocent as they are just looking to add tension and give the player some sense of relief from that tension. Most media follows a flow of tension then drops to relief a bit, then tension. If you keep the reader/player/viewer/etc tense all the time then they become dull to it. Frankly, it’s why I haven’t gone back into Red Dead 2 for about a week. The game has just mounted tension over and over again without a break to just be a cowboy. Always something to do and something to prepare for.

emeralddawn45,

That’s funny I found the total opposite with red dead. Too much stupid bullshit like fishing and getting shaved and twenty minute fucking horse rides and not enough actual fun gameplay, just filler all the time. Of course I tried to play it like a completionist when I probably should’ve treated it like grand theft auto and just advanced the story by doing more missions.

MJBrune,

I agree in that regard. It’s more story tension rather than action or shootouts. The downtime doesn’t feel like downtime to me but instead character-building. In the next parts of the game immediately something happens to that character. So they build the character up just to get you invested so when something happens it feels like it went to shit but it’s a constant rushed pace. I didn’t engage in the hunting or fishing more than what the story required as much as I am into the robbery and stuff that mainly comes from the missions but the missions bring this character drama that while really good, is too much at times.

Franconian_Nomad, do gaming w Watching my integrity slip away after having to backtrack once.

Morrowind was perfect without fast-travel. You had to come up with creative solutions. On the way to Balmora and don’t want to hike through the ash hills? Just use the spell Waterwalking and use the river as a convenient highway.

Use Divine Intervention to teleport to the next temple in a town, then use the siltstrider to travel to the next city or boats to go alongside the coast. Mage Guild offered teleport devices to other cities. The Spells Mark and Recall did the rest.

Nalivai,

That being said, first mod that I made for Morrowind back in the day, was an extention of the transport network, with a bunch of teleportation points, and random silt strider stops all over. As much fun as it was to jump around, it gets old eventually

TaterTot,
@TaterTot@piefed.social avatar

That’s the trick to Morrowind. It does have fast travel, it’s just integrated into the world building much better. Between Silt Striders, Boats, Mage Guild Teleportation, Mark and Recall, Intervention spells, and things like Levitation and the Boots of Blinding Speed, you can actually often get around the map faster than in later games (just watch a Morrowind speed run). But to do so you needed to build up both your character, and your own knowledge of the game world.

Fast Travel wasn’t some feature that broke immersion to add convenience, it instead added to both. It enhanced the feeling of exploration, and character progression, while teaching the player about the world.

Rinn,

Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. “Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it’s a straight shot over the hill to my destination? Amazing!”

explodicle,
@explodicle@sh.itjust.works avatar

I love it when tourists ask me a Metro question.

leftzero,

Meh, just put on the boots of blinding speed, maximise the map, and hope for the best…

gustofwind, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@gustofwind@lemmy.world avatar

This is totally unrealistic but it would be sweet if there was a button for showing you a compilation of recent cutscenes or something for when you havnt played a story heavy game in a while and forgot what’s going on.

Like in the main menu give me a memory button or whatever that basically brings me up to speed to where I left off. Could be replaying cutscenes or showing me text of recent events, who knows 🤷‍♀️

But there are too many times i have to put a deep rpg down and then life gets in the way and picking it up again becomes impossible when it doesn’t feel like I’m there anymore

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

One of the latter Final Fantasies did this. I think it was 13? Despite that game’s many other rather glaring shortcomings, that part was pretty neat. I agree it should definitely be standard for most RPG and heavily story driven games.

gustofwind,
@gustofwind@lemmy.world avatar

I’ve seen a variety of half baked implementations. Sometimes you have a decent in game log but sometimes it’s also just the dialogue of your last conversation and nothing more 🥲

coriza,

Oddly enough I think that porn games are a little closer to do what you suggest because rewatch the cutscenes is kinda important it seems in that genre 😅

orenj, do games w What game is a guilty pleasure of yours?
@orenj@lemmy.sdf.org avatar

Skyrim. I mostly just like to install a fuckzillion mods and not play it, though…

Quazatron,
@Quazatron@lemmy.world avatar

Right there with you.

lIlIlIlIlIlIl, do games w What is your favorite Metroidvania?

Animal Well is stellar

caseyweederman,
@caseyweederman@lemmy.ca avatar

Seconding Animal Well. I should go back and collect a few more achievements.

sunbytes, do gaming w Show some respect

This family is full of charm and empathy.

For the Chaz’s coronation day they closed the food banks, and pre-arrested a bunch of peaceful protesters (released without charge afterward the event).

ampersandrew, do games w What's a recent game you've tried playing that isn't worth the hype?
@ampersandrew@lemmy.world avatar

You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.

But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

Nelots,

A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.

Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.

hypnicjerk,

hades’ strength is its narrative; hk’s strength is its worldbuilding.

it’s very difficult to stand out on pure gameplay in the 21st century.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I’d go for CO:E33 too. Its a decent enough game but I don’t understand the absolute hype it receives. Probably a 5/10 game for me.

Hobo,

I can answer this for you. So imagine a genre of game that you grew up playing, loved, and sunk possibly thousands of hours in. Now imagine for like 15 years they only made the most dogshit version of that genre of game. Then someone comes along and makes a decent, even passable, modern version of that game.

It’s like giving dirty water to a dehydrated person. Is the water good? Fuck yeah in the moment it’s fantastic. Is the water the greatest water you’ve ever had? Well technically no, but please don’t take away the dirty water please.

Datz,

The worst part is, that decent game isn’t even in the same genre. E33 is too damn heavy on parrying. Imagine if all 2000-2015 Zelda games were garbage, and Breath of the Wild was the first good one. I’m sure some OoT fans wouldn’t be too thrilled, while a majority of gamers would be.

As a JRPG fan though, I concur, most JRPGs suck ass, and it’s often for the most obvious, easy to fix problems like slow combat speed, or throwaway random encounter design.

Feyd,

continues playing trails games in the corner

kinther,
@kinther@lemmy.world avatar

I played E33 for about 4 hours. The combat system is atrocious. It feels like I’m playing a turn based RPG but with elements of Dark Souls? The almost necessity of dodging in combat made me give the game up.

Tywele,

I just played it on easy difficulty then it became enjoyable for me.

Datz,

Was it good though? I imagine you’d be AP starved until you get the Picto for AP on hit, and then it sounds like the opposite where you can spam costly skills.

Tywele,

I already said in my comment that I enjoyed it?

Datz,

To clarify, I meant gameplay, because you can (and a lot of people do) turn on easy mode just to ignore it and focus on everything else.

The easy mode could win battles for you automatically and most people would “enjoy” it all the same, but I hardly think anyone would love it.

Edit: The context was explicitly combat, but, I feel there’s still a difference of enjoyable combat and actually engaging combat. Is parryless easy mode challenging enough?

Tywele,

Easy mode doesn’t mean you can ignore parrying in this game so yes I still enjoyed it.

aesthelete,

All of the games you listed here were pretty under hyped IMO except for perhaps Silksong.

I understand this is all subjective, but I think you’re leaning toward like indie gaming hipster material with this comment…and that’s my opinion.

ampersandrew,
@ampersandrew@lemmy.world avatar

I leaned toward games that came highly recommended that I actually played.

prole,

I agree regarding Hollow Knight… It was fine. I don’t really get the hype though, people would make you believe it’s the best game ever made.

givesomefucks, do gaming w GTA 6 has been delayed AGAIN
  1. Fire a bunch of people who were forming a union, blame any other reason.
  2. Say game needs another 6 months to make perfect, don’t acknowledge it’s obviously because you just fired a bunch of people.
  3. Profit, because there’s a huge GTA fan base of idiots
Xoriff,

I haven’t played a GTA game since 3ish. Had been thinking “maybe I’ll jump back in when 6 launches”.

Thanks for the info. Maybe I’ll just continue playing the million other games in my backlog. Fuck AAAA greed.

givesomefucks,

Yeah, I didn’t play V until this year when I got it for free.

I’ll play GTA 6 someday, but probably not till it’s at most $20.

kilgore_trout,

They didn’t seem to be directly related to development, so it’s likely the other way around:
game gets delayed --> postpone cash flow --> need to save money on unnecessary roles.

Rusty, do gaming w Three developers' different philosophies on difficulty for their games

Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it. https://lemmy.ca/pictrs/image/6ae5f82b-6bce-44e3-819d-f7dab1183c16.jpeg

chicken,

That’s weird, I don’t remember that game being very hard, at least on the normal difficulty

HereIAm,

On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.

Rakonat,

Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.

Blackmist,

It wasn’t. But then you got to Inferno on act 2 (like 4 times through the game) and died over and over to flies.

PerfectDark, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@PerfectDark@lemmy.world avatar

One thing I’ll add, since reviewing the AYN Thor, I have been playing a LOT of 3DS games. Upscaled and looking so beautiful. I just love the games they made for this console. I wish the Switch had more…pocketability? But seeing how the size increased for the S2, I don’t expect that will come about again :(

jodanlime,
@jodanlime@midwest.social avatar

I have a feeling that a Switch 2 Lite is on the horizon, Nintendo loves a console variant. Not that the S1 lite is pocketable, but maybe they will shrink it more this time. I went down a somewhat similar path, only for me it was GBA and emulation on my Steam Deck that really made me realize I missed having pocket games that are real games and not mobile bullshit. I modded my old GBA with a modern screen and battery and it’s been my goto device for portable games. The OG DS dropped as I was graduating highschool and going into college, and the 3DS completely passed me by. I keep thinking about getting a used one but their prices are still a little high for me.

PerfectDark,
@PerfectDark@lemmy.world avatar

their prices are still a little high for me

I’d recommend keeping an eye on something like Buyee (or one of several others that do the same thing!). Keep an eye on Mercari on there, sort by ‘newly listed’ and you’ll get a deal. I’ve bought a lot of Nintendo consoles using that method, and have got some amazing deals!

Prove_your_argument,

My magic 8 ball says they’ll release an oled refresh to up the price $50-100 and not much else before switch 3, which is still many years away for either to happen.

As-is the thing has sold a ton despite no new games existing really.

PerfectDark,
@PerfectDark@lemmy.world avatar

As-is the thing has sold a ton despite no new games existing really.

Their numbers were announced, it’s sold 10.36m units so far, but these stats were from before the new Pokemon game was released. So…I’d hazard far more than this!

www.nintendo.co.jp/ir/en/finance/…/index.html

chiliedogg,

I just realized my Z-fold with controller case could make a truly excellent DS emulator.

Anyone know if there’s an emulator out there that supports folding phones in landscape mode as a DS, similar to the way YouTube will split the video and the controls when partway folded in landscape more?

Natanael,

androidcentral.com/how-turn-your-galaxy-z-fold-3-…

Galaxy Fold running Nintendo DS emulator, with theme

If you have a split game controller, I recommend using that over touchscreen controls. And using a controller like this plays better with a vertically aligned foldable phone (clamshell) rather than the pseudo-tablet sideways foldables, as you fully recreate the original physical controller layout

chiliedogg,

I actually also have a Razr+. My employer pays me a stipend to have a second phone so thay when I eventually leave I don’t have a bunch of contractors calling my personal number.

Natanael, (edited )

So the term you want to look for is telescoping controller, when you’ll use it with a foldable.

Something like this one would be perfect with a Razr for DS emulation (but beware you have to check minimum supported width too for a clamshell foldable);

www.8bitdo.com/ultimate-mobile-gaming-controller/

androidauthority.com/gamesir-g8-plus-review-34633…

www.hlplanet.com/telescopic-controllers-list/

YiddishMcSquidish, (edited )

Recently got an r36s to scratch this itch. I love the little thing.

Edit: just beat the battle toads arcade. Highly recommended when you got unlimited quarters.

nazokiyoubinbou,
@nazokiyoubinbou@urusai.social avatar

deleted_by_author

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  • jodanlime,
    @jodanlime@midwest.social avatar

    I think not being dockable killed it for most people, that and it not being a pocket system. I think if either of those changes the for the better it would sell well. If it doesn’t fit in my pocket I might as well get the big one that docks so I can play on the TV when I’m in the mood.

    nazokiyoubinbou,
    @nazokiyoubinbou@urusai.social avatar

    @jodanlime I always wondered why Nintendo never just did the whole thing that SONY did where the PSP could connect up to a PS3 and that sort of thing. I felt sure they would do that with the Switch when it came out, but they didn't.

    I can't entirely agree that that was a defining factor that would make or break it though. The GB, GBC, GBA, NDS, and 3DS all were not dockable and they were all insanely successful for a really long time. The thing is, truly portable gaming is different. Each has its own purpose and use-case and allows for different gaming experiences. The Switch gave us full-scale games with full-scale graphics (within limits) and the full console experience in handheld, but the 3DS was small, light, and easily played hours and hours on end even lying down.

    jodanlime,
    @jodanlime@midwest.social avatar

    If it was actually pocketable I would have bought a second switch for on the go. But it’s not small enough for that, and it drops functionality from the slightly larger model. If either changed I think it would have sold better.

    Natanael,

    The Gameboy Advance could connect to a GameCube and Wii (both as a controller and to link games), GBC and N64 had the transfer pak

    IMHO that was the best era of games, besides the NDS. I absolutely want the return of mobile + stationary modes in games, especially local multiplayer games. The GBA could for example show private game state to its player when used as a controller for a GameCube game! And you could bring your characters to your friend’s games without needing an Amiibo, you just linked your consoles together.

    Look how far this dude went to recreate it;

    ign.com/…/how-four-friends-built-a-hypercube-to-p…

    Mynameisallen,

    Exactly this, I’ve modded out 3DS and sold them for a while as a fun project. But it wasn’t until I got the Thor that I could really get into the games. I’m 16 hours deep into my first time playing Pokemon Y and looking forward to the dragon quest titles

    PerfectDark,
    @PerfectDark@lemmy.world avatar

    I’ve never really been into any Pokemon games before, but I am getting closer to wanting to try sink into one! How beautiful is the upscaling for 3DS games on the Thor?! The games just sparkle. I have gotten slightly distracted by Metroid Prime 2 though…

    Mynameisallen,

    It’s beautiful, yeah, I’m definitely one of the buy and sell devices people and I have a hard time seeing me give this one up. The only other consistent has been the ROG Ally with SteamOS and a 4tb ssd. But the buttons, screen, pocket-ability and clamshell have made this a prime handheld and that’s before even talking about how well the dual screen works

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    Leave Pokémon behind, play some Shin Megami Tensei, thank me later.

    There’s a pipeline of former Pokémon fans thinking “Huh, these games have kind of gone to crap, I wish I had this same monster-collector style game but with a real plot and interesting characters” and then SMTIV falls from the sky like manna from heaven unto them.

    I don’t think IV is actually the best SMT game, I think that honor goes to Nocturne - which is available on the Switch - but SMTIV is a good showing of the series that is available for 3DS. If you have the option, pick up SMTIV-Apocalypse, it’s an expanded “GOTY-style” re-release of IV, but the base game is also fine.

    Feyd, (edited )

    Apocalypse is a sequel to the neutral route of iv

    Edit: In case anyone seeing thinks I’m wrong because some weirdo down voted this, just look at wikipedia.

    en.wikipedia.org/…/Shin_Megami_Tensei_IV%3A_Apoca…

    It is the sequel to Shin Megami Tensei IV, set in a post-apocalyptic alternative world.

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    Hey I was that weirdo that down voted this, and I assure you it was by accident and I changed it now. I actually never got the chance to play Apocalypse and hot damn, I had no idea it was a whole sequel, I thought it was an expanded release in the same vein as a bunch of the Persona games have (P3->FES, P4->Golden, P5->Royal).

    So, amending my statement, play SMTIV and then play Apoc.

    Also, excuse me, I have some shopping I need to do.

    prole,

    If you didn’t love Pokemon as a kid, then it’s probably not for you as an adult. They are games for children.

    cRazi_man,
    @cRazi_man@europe.pub avatar

    Switch games emulated on the Retroid Pocket 5 have been amazing. A pocketable console with full Switch 1 games and an amazing screen. It’s been such a good purchase.

    ReallyActuallyFrankenstein,

    I’m surprised Retroid Pocket 5 is a reliable Switch emulator - are there games that don’t run at native speed?

    cRazi_man,
    @cRazi_man@europe.pub avatar

    It’s been able to play everything I throw at it. There can be minor slow down initially while it’s compiling shaders sometimes. The Retroid Pocket 6 is open for pre-orders now and that’s going to easily be able to play all Switch and many modern PC game too. Worth having a look out anyone is interested, especially now that Steam games work with cloud save game sync. The Steam Deck could hardly be taken anywhere with how bulky it is. The RP5 for this much gaming power into the jeans pocket.

    termaxima,

    Just looked it up, really disappointed it doesn’t do the 3D part. (yes, I’m part of the few people who always had it on and set to max depth)

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