Since Baldur’s Gate 3 didn’t finish releasing on all platforms until December of last year, I’m going to say that it’s the best game of the year. There wasn’t enough time last year for everyone to experience it. It’s the best game I’ve ever played.
I remember playing MGS as a kid and thinking “graphics will never get better than this”.
It didn’t age well, but I still think of it as one of the most witchcraft-powered games I’ve ever played. I still can’t believe that they were able to craft such gorgeous environments and fluid, cinematic cutscenes on the PS1.
To his day, it’s still one of my favourite games ever.
I said the same thing about Daytona USA. When I booted up a GameCube for the first time and saw PSO I was amazed, although the GC was closer hardware wise to the Dreamcast, which we had.
Grass? Trees? BIRDS?! I remember the grass in Oblivion melting dual GPU setups back in the day.
Ah yes it’s always a bug after massive community backlash. If there wasn’t much, it’d have been a test, and if there wasn’t any, it was always intended.
yes sure it could’ve been a bug, but can we really believe them that it was?
companies are on a quest to pollute our lives with ads, it’s not a stretch to think it’s bullshit when another attempt to do that is being denied with “whoopsie the new guy wrote the code wrong nothing to worry about here!”
I’m skeptical whether it was really a bug or not, but I could definitely see how it could’ve been just a bug given the description in the OP. Could’ve also been a “happy accident” they were hoping nobody would complain about.
you don’t get entire functional UI elements accurately populated with appropriate data out of a “bug”. at best its a feature that was being tested internally and never would have made it past that, at worst its something that went live early.
Oh whoops I accidentally built an entire ad portal and placed it onto the main page and oh no I accidentally passed it through multiple levels of code review QA and approval, then crap I deployed it to the test environment then prod
Yeah it is possible he’s accurately, but misleadingly, calling it a bug because it was not meant to be deployed to production (yet). I do not think that’s how he wants or expects people to take it when he calls it a “bug”, though.
I disagree with the implication that users should “settle down” when faced with user-unfriendly experiences.
User silence is often taken as permission to continue shitty practices that build up overtime. Bloated games that are unoptimized, online subscription to play online, not even fully owning the games, not able to use your own bluetooth headset etc.
This tweet just perpetuates how consumer-hostile nature of these companies. It attempts to play down a potential revenue stream at the expense of UX, subtle gaslight users into thinking this is part of the “over-reactionary culture” when this a perfectly valid criticism, and makes no attempt to be sympathetic about these implications.
Honestly, this has made me swore off a PS5 and future sony consoles. It’s no longer affordable, convenient, or simply. I do love my DS4 controller tho.
I thought this was common knowledge about the game but I’ll explain.
Now maybe I do need to get better and become a pro player but I have about 5k hours in the game. Since about 2016 I’ve played at the LEM/SMFC level which is about 5-8% of the top MM players. My current elo still hovers around 18,000 even though I play very rarely now, I play a handful of matches every other month at most. I also used to do a lot of the old overwatch system that let you watch matches of potential cheaters, I got very good at spotting them.
That isn’t to brag, I’m far from the best, but I quit playing around 2020 for a reason. The cheater problem is insane and Valve has done little to curb it. I got so suspicious that at one point I downloaded a publicly available cheat, popped it on a usb stick, and ran with it. I tried to use it intentionally without ruining other peoples fun btw. Even after running quite a few matches with it, no bad happened. And many years later that account is still not banned.
I got especially jaded when I saw people obviously using aimbots or wall hacks and they now have thousands of dollars in skins on their accounts. Meaning they’re so unafraid of getting caught, they put money on the line. That’s insane.
I came back for the CS2 update hoping they had fixed the problem and they absolutely haven’t. Every single VAC ban wave, go look at the leaderboards. Approximately 80% of the accounts get removed from the top 1000 players. That sucks.
And you think “cool well at least VAC” is working. Except it isn’t. Because those accounts cost, at most, $15 and the waves happen with many months between. Sometimes in excess of 6-8 months per ban wave. So that entire time, cheaters can freely exist with cheats until the ban comes down. Also insane.
All they’ve accomplished now seems to be getting rid of the most egregious spinbots and aim hacks. Other than that, the rest are still in the game and so now I play entirely casually.
All the games you listed like PUBG and GTA V are more like fads. Sure some lasted longer than others but their popularity dies down. Games like Counter Strike are considered to be more of classics. Especially to the older generation of gamers who grew up on them. These are games that are able to stand the test of time.
GTA V is second only to Minecraft in copies sold across all of video games, and it still appears in the top 10 for copies sold on most months, 11 years after its initial release. It’s also available on other stores and consoles, so Steam is not a complete picture.
Because Fortnite isn’t on Steam. Super sure if it was, it would have usurped CS for the top spot.
Keep in mind that Counter-Strike has been a massively popular competitive shooter with tournaments and the biggest pro scene in the West for decades. It’s had years to cultivate its massive following. Most of the other games on the top 10 are babies by comparison to CS’s old man status.
Because Fortnite isn’t on Steam. Super sure if it was, it would have usurped CS for the top spot.
I actually do really enjoy Fortnite, but according to their in-game stats, it’s hit a lull. The other one is minecraft… idk what people do in that game though. Never tried it haha. just seeking something fun and it’s just the same games every single month…
The front-end launchers that are most popular basically work that way. The Bedrock edition also somewhat works that way, it just has fewer impressive mods and they’re not free.
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