That’s true, it could be procrastinative instead of actually working on the things that should be done…
I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time
Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.
Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.
But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.
Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D
Currently no, but it’s the most frequently asked feature and planned to be added. Google decided to kill Google Fit APIs, which delayed our efforts on that front for a while as they replaced those with Health Connect that isn’t working too well at the moment, but hopefully will be fixed by Google soon.
Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal
This is super cool! I’m in a position right now where I have to walk my dog a few times a day. I’d love to chip in, but I just don’t have anything to spare right now. I’m gonna sign up for the beta and cross my fingers. Thank you for making this
Thank you! We’re accepting people who’ve applied to the Closed Beta throughout the wave, so there’s a good chance you’ll gain access! The wave ends on October 6th.
We’ve got a lot of pictures of happy doggos on the Discord :D I have cats that I walk sometimes, but they’re not as effective from XP gain perspective.
Edit: and just to clarify here, access gained during any point of Closed Beta stays until Open Beta when everyone can start playing it. Open Beta is planned for next year.
We made it in! I chopped my first wood lol. I am liking the look of everything. This will make walking the dog less of a chore, and more fun. Thank you again
I remember from an interview that the first JRPG, Dragon Quest, was heavily inspired by Wizardry (as with other CRPGs of the time). Most others copied that design, including Final Fantasy, so in many ways we can thank Greenberg for helping lay the groundwork for virtually all RPGs, not just CRPGs.
I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?
Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.
Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.
So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.
We already have an anti-cheat in the game and it’s being developed further, although not exactly a priority at this point of Closed Beta. But it’s shown great promise of detecting cheating. In can’t disclose how it’s working, as that would make circumventing it easier.
There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don’t have service. Also, the offline game mode will not require service at all, so it’s possible to manage it even while hiking. In addition to the current activities, we also have special “Adventures” planned that can take tens of thousands of steps without needing to open the game.
Combat system also will pretty much work as “piling up the rewards” in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you’ve got a lot of points saved up.
Price plays a role too, only 17,55 Euros for Squirrel here and Concord 40 Euros, plus 20 for Deluxe.
I was interested into Concord, not gonna lie. But even if I wanted to buy and play the game, accept their terms of usage and create a Sony account, its not playable on Linux. And to be honest, I’m thankful for not being able to waste my money and time.
That’s what happens when you mix a pile of abusive industry practices with an overall bad and iterative game that doesn’t bring anything new to the genre
The gameplay doesn’t look bad to me, I am interested into it. It has way bigger problems, like the unpopular character styles and looks. But what do you mean by “abusive industry practices”? I like the idea of paying upfront and getting the whole game, way better than a Free to play model to me. But I guess that approach isn’t working in today’s world.
Paying for it is not the problem at all, in fact it’s preferred over a freemium model.
The practices I mostly refer to are:
microtransactions in any context;
requiring additional software (PSN overlay) that doesn’t support all platforms;
PSN account requirement for a game that’s sold on Steam (have they forgotten about the shitshow that was Helldivers II?).
EDIT: history has also told us that paying upfront for a hero shooter doesn’t work out in the long term if the game wants any shot at being popular, just look at Overwatch’s failure to capitalize on it’s momentum by not becoming free-to-play earlier (and everything else wrong with Blizzard and their management).
But those points are not the reason this game flopped. Lot of games have micro transactions and are popular. Other games require additional account (and even launcher in some cases) and are still popular. While these arguments are in fact negative, they are not the reason the game failed. If Sony comes to this conclusion too, then they will not learn anything from it. So I hope they analyze it better.
In example the initial trailer reveal wasn’t good. Then the characters and the universe it is in isn’t very interesting, huge problem for a hero shooter. Sony completely ignored the critics from beta test phase. The marketing in general was terrible. Game is not playable on Linux either, which would have gave them some marketing push too. And the timing of the launch day was badly chosen too lot of people and news was focusing on Wukong and Deadlock.
There are lot of reasons that are well orchestrated together to fail the game. It’s not as simple as the list you gave (in my opinion). Games with worse industry standards get more popular.
This is a an amazing concept! I created an account (same name as here). And tried to sign up for the beta, however the submit application button is not working for me. I’m using Firefox on android.
Huh, interesting. Could you send me the email you signed up with to contact@walkscape.app and at which point the beta application fails? Is it while you try to submit the fully written application, or even before that?
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