Is this why the site was down for maintenance almost all day the other day? I just wanted to log in and see if I owned a game on there or not and was getting time out errors most of the day. Tried in the evening and loaded to a message about extra maintenance because they were migrating to a new system (and still couldn’t log in to check anything).
When I tried it, the worst part is actually trying to see what’s going on. When you shoot the foam, it builds up little hills of foam over time, which changes the landscape. You can run up on it and whatnot until the other team tears it down.
But what it also means is that you now have these new obstacles you can’t see over or around, so the combat is just hard to keep up with. At least for me.
And I actually thought it’d be more like Splatoon, but in the end here the main game mode is still killing the other team members a certain number of times.
It’s all not terrible, honestly. But it makes me want to play Splatoon instead of more Foamstars.
All I can think of is a Donald Glover bit where he said he had a fear of someone just putting a gun on him and telling him to put his dick in his butt and came to realization he can just tuck underneath instead of trying to reach around his waist. So I’m incapacitated by laughter to think of my own times this has happened.
Funnily enough, I figured it out really fast, like I GET IT, it was a very strange and wonky mechanic to suddenly hit players with, but i was immediately wiggling around the moment I got on it, trying to figure out what they wanted and noticed that I was bouncing a little more when I moved up and down. So kind of… like pure chance I got out alive lol
When I first tried guitar hero, for some reason I thought I should strum using the side of my thumb. I’d have this swollen bump (there’s a word for this but it escapes me) where I made contact and thought I just needed to get used to it to get past that. It made sense to me because I knew there was toughening of the fingers involved in playing a real guitar (never mind that it had nothing to do with strumming).
I was doing double strumming and practicing for expert level that way.
When I realized I could instead use my thumb pad to strum down and finger pad to strum up, it was game changer. You treat it like it’s a pick. Duh.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
Easily the rival in the early Pokémon games. Being so annoyingly cocky and full of themselves just to get wiped by my party’s first slot Pokémon every single time… Bruh, just get a grip on reality, would you?
The way they were infuriating motivated the player and makes it satisfying when you beat them, so being annoying was absolutely the right choice. The last Pokemon games I played were on DS where your “rivals” were nice and supportive and non-annoying and they were boring and I would have fastforwarded them if I could have.
Lately, it’s been Factorio. It’s nice to set all my worries aside and pick up an entirely new set of worries regarding factories and the growth thereof.
Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.
Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.
We were playing a mil sim game sniping from 1.5km into the objective. I was spotting for my group and while discussing targets and ranging we found out that our best sniper had no idea how to range or use mildots… the guy who was hitting moving targets at 1.5 kilometers would scope the target then aim upwards and look at the trees then fire… And connect… We told him how to adjust the scope after.
bin.pol.social
Aktywne