Sort of surprised Elite Dangerous never made your list. It seems like it would be right up your alley! I've invested thousands of hours in Elite Dangerous and several thousands hours across the entire Elite franchise.
I've had lots of fun with more recent space games, but to this day Star Citizen's Squadron 42 is the closest I've seen any game come to Elite's level of flight control and maneuvering. I would say it's currently held down by how they try to manage additional content and flushing out existing content. Endgame content isn't as exhilarating as I'd hoped, but there's still plenty to do in the game to keep you busy for hundreds if not thousands of hours.
Elite certainly isn't without it's faults and I'd be pleased to see more contenders in this space (ha!), but I also recognize that space sandbox games are very difficult to get right.
I will probably add E:D to the list, but under protest. ;P
I kickstarted it, and I just honestly didn’t find it that much fun. Once Frontier started doing lots of “balance” changes that nerfed money accrual, I really bounced off. I’m not someone who plays any single game exclusively, but it felt like it was going to take 60+ hours just to move up each ship level, and I wasn’t gonna wait 6+ months realtime, or however long it would’ve taken, to buy an Anaconda (and not be able to afford insurance, and lose it anyways).
There has always been ways to make stupid money in the game.
My favorite has been to cozy up to a local faction so I can get assassination assignments that pay the big bucks, and void opal mining was still super lucrative last I checked.
Bounty hunting is a bit slow, but taking on a a mercenary contract with a faction to fight for them in conflict zones pays well IIRC.
The real grind is engineering your ships and weapons, though that was also improved significantly by making it so re-rolling your mods can only make them better, never worse.
I also enjoy playing engineer, but I would play as a more aggro engineer with the upgrade for the sentry where it can’t be improved but builds faster and the shotgun where every time the sentry dies you get mini crits.
Najwyższa przyjemność w moim życiu to mówienie “a nie mówiłem?”, ale muszę trochę zmienić prognozę na to, że reddit nie zamieni się w wypok, a Facebook. Dokręcą śrubę z algorytmiczną prezentacją treści, monetyzacją, a za jakiś czas ludzie będą tam siedzieć dla niszowych grupek, bo te większe nie będą nadawać się do użytku.
Elden Ring! I think they really refined the formula, made it a bit more user friendly (I started with Dark Souls and it wasn’t easy to know what to do), and is generally fun to play. Also the open world format means you can just go somewhere else if you’re stuck, not just have to bang your head against the same boss over and over. Then you just come back when you’re stronger.
Sekiro is not a bad option too, it’s a bit more like a regular game than the others. You can pause! Imagine.
Shmups, I’m only a beginner but I have a few suggestions:
ESP Ra.De. - somewhat slower bullet hell with pretty interesting scoring, the “Psi” re-release has a lot of useful QoL features.
Espgaluda II - you could think of it as a successor to the former, it has refined gameplay and recent releases have great QoL features. Somewhat faster paced bullet hell?
Ikaruga / Radiant Silvergun - Although these are two very different games, they have entirely different mechanisms to most other shmups. Ikaruga feels like a “puzzle” game a lot of the time, while Radiant Silvergun has some light RPG elements. Both are somewhat hard to get into imo.
Dodonpachi Resurrection - great starting point re bullet hells, the recent re-release offers a ton of QoL features and the game itself has interesting scoring / gameplay. Soundtrack is awesome.
Raiden IV - Super biased, but I love the soundstrack. Pretty great, if simple, game otherwise.
I have many more shmups in my backlog (Ketsui, Dodonpachi Daioujou, Battle Garegga, Rolling Gunner, etc) which I’m sure I could recommend, but seeing as I haven’t played them first hand yet… I’ll leave it there for now.
What are you missing without it? If you don’t missing anything, I wouldn’t bother. The Nitro Deck seems to add back buttons for example, but they’ll probably be limited to simple button mappings, nothing fancy like you could do with Steam Input for example.
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