On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.
Day Before was basically a scam though, and they kept the servers up for a few weeks.
By all accounts this was a real game. It’s just that nobody wanted to play it.
In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.
Honestly this reeks of corporate politics. I’m willing to bet at some point in development there was a regime change, and current management pushed this out the door just to clear the board.
Everything I heard about this came seems to indicate that it isn’t terrible by any means, just mediocre and overpriced in an absolutely oversaturated genre. If management was invested in it, they probably could have spent a ton on marketing, achieved middling numbers, and then used those middling numbers to justify continued development for another few months.
I’m confident in saying that because there are a handful of shitty live service games being operated at a loss for no real reason other than shutting them down would mean management would have to actually admit they fucked up.
Exec 1: Should we do research into what gamers want to play?
Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.
Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.
There have definitely been times that copying other people worked out well.
Fortnite and Apex copied the BR trend when PUBG wasn’t satisfying everyone’s needs. The former even lazily reskinned a zombie defense game for the battle royale approach. Lots of games reskin the theme of Dark Souls and do okay.
Even if it’s lazy or uninventive, once in a while one of those reskins has a particular element of the concept it reinvents in a much better way. Seems Concord never came up with any such ideas, which could have been great since many people are currently tired of Overwatch specifically.
Those aren’t re-skins though, they just used the battle royals game type as their main game type.
I can’t really think of a similar game to fortnite before it in regards to the combination of building and competitive shooter, although I’m sure someone can point out an early example, and Apex is smashing together counterstrike and maybe overwatch or something similar for the gameplay.
Personally I don’t think apex would have worked if it just looked like a re-skin but its got a lot of great artwork and the level designs are interesting at least to me.
Also fortnite has become the everything game, they have Lego and rocket racing and a guitar hero minigame, its sort of gone wild IMO.
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment
Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality
There have been a number of voxel shooter that have shipped lowkey since Minecraft that attempted to add block placement to the team v team ticket shooter, e.g. Ace of Spades.
It’s definitely not the fastest but it’s really close.
The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.
The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.
Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it killed the popularity of both Culling games extremely quickly.
The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.
The word scam was thrown around a lot in those 2 days.
Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”
There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
I feel like the best you could possibly find is a game that uses a resource as payment that isn’t called “money,” but mechanically it would be the same.
But there is Minecraft. You can farm in that and you don’t need money (even though it exists in the form mentioned above). Or Project Zomboid which money exists as money but is only useful as toilet paper.
It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.
It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.
I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.
I think Sim Ant technically meets these conditions.
If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.
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