Hmmm I love Rogue, it’s such an emotional journey and to me the most compelling and interesting story-wise, seeing an Assassin turn into a Templar and underlining the hubris of the Order of Assassins
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
HAHAHA, man You maybe right somehow, but I was too young at that, I didn’t pay attention to the story, even I thought why this game is just about sailing, our character is just on ship all the time… But yeah, I was a kid, and also yeah, I’m older than before ;)
Been replaying Detroit: Become Human. The first time i tired playing years ago on Windows it would crash all the time. Now that I’m on Linux it runs great. I just beat the game amd have to say that it is an absolute masterpiece. So many options to choose from but at least from what I choose the story held together flawlessly.
Yup. Last game I bought from them was Phoenix rising or something on the switch. Actually pretty fun. Until I learned I had to work around the forced login and online bullshit by throwing it in airplane mode at a specific time then suspending and resuming or some goofy ass shit. It’s a single player game. No I will not create and connect a useless account.
Note: it doesn’t currently work on Steam Deck and Linux in general because of the anti cheat. UbiSoft announced they will add an offline mode, so maybe they will partially disable it later.
Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.
Started playing Star Trucker - it’s pretty interesting, reminds me a lot of the cargo hauling loop in Star Citizen. The differece is that this doesn’t crash anywhere near as much, runs on my Steam Deck, and boots a lot quicker too.
I recall someone who build some automated system to measure input latency on gamepads, who gathered data for a bunch over different interfaces, which is a subset of that. They had some sort of automated testing system, moved the controls automatically with a microcontroller-driven system.
looks
Neither of them are what I’m remembering, but it looks like multiple people have built input latency databases.
That’s some good data! I’m mostly interested in filtering by Linux support and latency/accuracy measurements. Some of them are very helpful, thank you!
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