I have the old3DS and I have so many games I like but the ergonomics are horrible for me. Those grips only seem to exist for the XL. Maybe I’m missing something but I can’t play for more than 5 minutes on it.
Please Don’t Touch Anything. What genre does it even belong in? It would have been a flash game if made 10 years earlier. You’re left at a console with a single large red button, and told to wait for a minute and don’t touch anything. Depending on how you interact with this console, there are many different things it can do/behaviors it can have, and your goal is to find all the different endings. It was entertaining, I don’t need to own it anymore.
Shenzhen I/O and TIS-100. Both Zachtronics assembly-em-up games, which…I don’t think there’s absolutely zero replayability, because you might redo the level you just did or go back to an earlier one with a solution you just learned from a later level, but I don’t know finishing these games feels less like beating Bowser at the end of Super Mario and more like graduating from high school. I’m done with that phase of my life and I can now move on.
Antichamber. The video game equivalent of a Piet Mondrian painting. It’s an abstract and brain knitting non-euclidean first person puzzle game that uses its surreal mechanics as a metaphor for the journey of life itself, and halfway though you get a gun that shoots cubes and it turns back into a video game. A lot of the actual impact of the game comes from how it comments on the epiphany you just had, and that effect is spoiled somewhat by “Oh I remember this part.” I will note there is a speedrunning community for this game.
Firewatch. There are some games where you’ll watch a Let’s Play, decide you want to have a go, so you’ll buy and play the game. Not Firewatch; a Let’s Play gives you 96.4% of the experience. It’s a walking simulator that probably should have just been a short film. I’m not even convinced it is a “video game” because…how do you play it well or poorly? Like do we need a new term like “narrative software” or something?
I liked firewatch, even though I usually dislike walking simulators. It really was a good mesh of dialogue and voice actors, unlike others where the dialogue just drags.
Interactivity really helps relate to the character you’re playing even if you’re not making any actual choices. And like you said, the dialogues are done pretty well to be enjoyable and not annoying. I liked Firewatch a lot.
So did I, which is why I listed it among good games that have no replay value. I enjoyed the thing that it is, I appreciated the visual style, it’s well performed…it’s one of the better walking simulators. The ending is controversial, which I take to mean it’s a work of art.
Firewatch is more in the visual novel category. I did in fact give it a replay with completely different choices to see how it changed things, and was disappointed to find that all choices are merely for aesthetics and make zero difference in the plot. However it’s a well-made enough game (especially dialogue and voice acting) that it was still kinda fun to play again.
I was going to write anti chamber, because I never want to play it again, but %'s 30-90 of the way through the game I was itching to start over. It had me so hooked, but then the ending just took the wind out of the sails so hard. Heck maybe 10-98% of the game had me itching to replay it.
When I think back on my time with AntiChamber, I don’t really think about the ending. I really think of the beginning up through getting the green gun. It starts leaning farther into the direction of Talos Principle or Portal at that point.
To me the game was about the experience of coming to terms with this strange new world you’ve found yourself in, and the THIS IS AN ALLEGORY wall tiles. It’s impressive how long the developer managed to keep that schtick up.
I still have fun watching other people discover it.
When people are over at my house and we are just hanging around doing nothing I like to put on a game and toss a controller to someone with no explanation and just let them play while everyone watches. Goose Game, Donut County, ABZU and Journey are always a hit even for people that aren’t normally into video games.
It’s a puzzle game of working out how to complete your to-do list, so that the next area unlocks. Beyond its meme status, I do think it’s a very smartly designed puzzler, with lots of experimentation and observation.
There was an old flash game called “You Only Live Once”
It’s basically a rudimentary mario-like platformer. But once you die, the game just cuts to your funeral. Each time you load up the game again, it just shows time passing as your grave slowly ages and is forgotten.
This feels like it’d be great for a networked game where what you do gets passed onto other players so eventually someone can finish it. Souls-like or Death Stranding-like multiplayer style. The issue is it’d probably take a lot of effort to make in a way that be interesting and take long enough, and also if it can only be done once then that sucks for making money. I guess it could use procedural elements and make it replayable, but that’d probably remove some of the charm.
I’m not saying it’s the best and definitely isn’t some obscure title, but I really liked Ghosts of Tsushima. The combat is fun, the story is decent, and the graphics are beautiful. Good replayability with the Legends Mode, too.
I’m not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro’s was definitely more fun (or at least rewarding), while Ghost of Tsushima’s felt tedious. Maybe it just didn’t “click” for me though.
they had all the right ingredients but pigeonholed the combat stance mechanics too much. I wish they did the stances more like Nioh 1 & 2, it could have been amazing. Like fuck man I just want to use the wind stance kick on people without being interrupted with a tutorial message that never stops showing up trying to cajole me into using the “right stance”, fucking inane.
It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.
Honestly felt this way about BioShock Infinite - the gameplay was alright, but it was the story that made it good, but you only get to explore it for the first time once. I have zero plans to ever pick that one up again
Agreed. It was great game because the story, but I can barely remember anything about the gameplay aside from the interactions with Elizabeth. Sadly, my final moments were destroyed by a visual bug - right at the climax of the story near the end of the game Elizabeth’s hair inexplicably stopped rendering… She was as bald as Sinead O’Connor. It kinda killed the vibe.
Bioshock 1 had replayability for me, but the next 2 games were a bother. It’s especially annoying in Bioshock 2 when you’re expected to gather ADAM with the little girls for full completion, when the benefit of doing so doesn’t justify the time it takes.
I replayed it a few years ago with a meele only playthrough. I had to use the pistol a few times but all in all it was more fun than the original play through.
There is a plasmid that lets you dash into an enemies face, which I combined with perks give your sky hook shock damage and an execute.
I haven’t really tried a walking sim before but I suspect I’ll find it boring - considering the reviews on What Remains of Edith Finch, I’m statistically unlikely to dislike it though, so I guess I’ll give it a shot and see what I think :)
Try changing your mindset when you approach the game, treat it like an interactive exploration or a digital toy. You might get into it more easily doing that.
I would not recommend Road 96 although some people seem to like it.
Personally I thought What Remains Of Edith Finch was boring as hell as none of the emotional points hit and the super-low-fi sequences made the game feel almost buggy and as a result ruined a lot of the atmosphere.
OTOH, I loved Firewatch, a great short interactive story about someone working in isolation and trying to get away from their life.
I hate the term “walking simulator”. It’s totally missing the point. They’re never about walking, but about discovery. Outer Wilds is a “walking simulator” in that there’s no combat and traversal is the only “action” you take. That’s definitely not what Outer Wilds is about though, right? That term should probably die.
I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don’t know if there are any other modes for Despair Girls) and then you don’t replay almost ever type of gameplay since they’re visual novels, technically. (I don’t consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).
The 3rd game even has a mode you unlock at the end that has replayability, though, so I don’t know if that would disqualify it.
Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It’s a game that, if you know what you’re doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn’t know what I was doing. Also, it only has 2 endings and if you miss the good ending, you’ll get a hint at the end of the bad ending which will guide you to the good ending.
If you’re ok with point and click/puzzlers, the rusty lake games are probably some of my favourite storylines. Extremely well written imo, creepy and with a few jump scares to keep you on your toes.
I hooked my wife with Rusty Lake Hotel, which is probably the easiest entry point into the whole series.
Then we went into a few cube games, and then Rusty Lake Roots, which is so well made and where all the best lore is.
Did some more cube games, and right into Rusty Lake Paradise and Samara Room, and Underground Blossom.
I also didn’t tell her The Past Within is also a Rusty Lake game, so when she saw the connections while we were playing, her excitement went through the roof.
Personally, any bigass AAA game that has a million different things to do. Like there’s no way I’m playing the God of War sequel-reboot again even though I enjoyed it. Coming from someone who beat the original trilogy like 3 times each at least
More on topic though: Any adventure game for as long as you remember the solutions
I beat the the main game at one point but was so exhausted with the game I had to take a break. By the time I got back I didn’t remember enough about the main game to play the DLCs, so I keep trying to replay it from the beginning.
I think I’ve made 4 attempts so far and end up stalling out about 10 hours in each time.
It’s going to be hard to come up with a list of things I have forgotten that might be relevant to the DLCs I haven’t played.
That aside, it’s more that I barely remember even many of the main story beats and any characters aside from the top 4.
Edit: Oh, and I remember another thing. My main playthrough was on PC, but I don’t use my PC for gaming so much anymore. I had a decent playthrough on main game on Xbox, but I bought the GOTY edition without realizing that the saves weren’t compatible, or something like that. Hence, my attempts at trying to play through the game.
Yea, it’s a real banger. For the uninitiated, it’s set in Feudal Japan that plays like Resident Evil but with Demons instead of zombies. And they have one of the 3 titles on steam for a relatively fair price if you don’t have access to a ps2 and a physical copy.
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