tbh i might just be inclined to view older peripherals as controllers? Which isn’t exactly clear and logical. Idk, i guess the counter to that is that I would consider Guitar Hero guitars “peripherals” rather than “controllers”, so you maybe it is a “general” vs “specific” thing. Except a lot of these controllers we’re talking about were only officially supported by like, 5 games at most. So i’m back to not knowing the difference haha.
My favourite controllers are still the official Xbox controllers because of Xbox Design Labs. I like to have my controller look the way I want. And also they seem to be the only controllers that can still be powered by 2 plain rechargable AA batteries.
I don’t care about colours or AA batteries, I’d rather have a cable personally, I do agree on the choice though.
Anything from the 360 onwards are my preferred controllers. A permanently wired 360 controller that does away with the massive battery compartment it my favourite but these days I use an “Xbox one” version with the USB C cable.
Yeah, as I said, I use an Xbox one controller with a USB C cable. My PC has a USB C port so I just use C to C. I just wish there was a permanently wired official version of the controller that did away with the huge battery compartment on the back :)
Can’t believe I had to scroll this far for this. To my mind, the modern Xbox controller is the perfect controller for PC. Like you said, this the AA batteries and colorways are great, unique features. On top of this, it’s well-laid out, feels good in the hand, and every button, stick, and trigger feels great to use. And most importantly, it has the broadest compatibility. Every game recognizes the Xbox controller, and almost every game has Xbox button prompts built in.
The only thing missing is hall-effect sticks, but I’ve never experienced stick drift on an Xbox controller so it’s not like I would notice a difference.
The Xbox controllers are too big for my small hands. For people like me the dualshock 4 is more adapted + it has better build quality and feels sturdier all around
DS4? As in the one for the PS4? It’s a bit of an unfair comparison bc they are different gens, but i would definitely argue that the current Xbox Series controllers are higher build-quality than the DS4. My Xbox One controller had creaky, rattly shoulders and an okay but not great d-pad. The newer ones fix that, fortunately.
All that said, I will not dispute that it’s probably less ideal for smaller hands. Sony has always gotten that part right.
the orb! The Orb was the number one controller i had in mind when making this post. I never had one but i’ve watched so many videos about it. It’s like a controller from an alternate timeline of what could have been, if we never moved to analog sticks or mouse look. Apparently the tech is still preferred in the 3D CAD space. After several acquisitions, the company is now a Logitech subsidiary called “3Dconnexion”, and they make CAD tools like the SpaceMouse that use the same 6-axis tech that the SpaceOrb used:
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.
Try a strategy title with the pads, in particular something like Civ, where there is no time limit. Right pad works fantastic as a mouse replacement. Left pad is always kind of just there, though it can be useful as a radial menu if you use the configurator (albeit that makes more sense on Steam Controller since the pads are round).
100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.
Came here to say this. I use mine almost every day, specifically for titles that don’t have controller support.
While I do prefer a twin-stick like the DualSense for games with support, you cannot at all beat a Steam Controller for strategy gaming from the couch. I’m still on my first, but have two as backup (it was limit 2 when Valve offloaded them for $5 each).
It isn’t even particularly bad by itself, but compared to its predesessors (Xbox One and Xbox 360) the Xbox Series X/S gamepad is a clear step back when it comest to build quality (just try pressing the D-Pad buttons without thinking “this is cheaply made”), and that comparison is what makes me hate it.
And what adds insult to injury is that the quite expensive Elite version of the controller is just as cheaply built as the regular model…
I think the elite offers a lot for that price. Swappable sticks and back paddles, trigger stops, multiple profiles, adjustable tension, etc. It’s basically an OEM “custom” controller.
That being said, I like other controllers better than my elite.
I’ve been enjoying the GameSir G7 for a while. It’s wired but I kind of prefer that. My first G7 had a faulty left stick in the first two months. I think it was faulty from the beginning but I just didn’t notice it. I sent them a video of the issue and they replaced it outright.
It’s a bit smaller than my Xbox elite controller and it feels pretty great. I like the clicky dpad and the two back buttons. Stick tension is nice as well.
I’d like to see trigger stops but they haven’t done that yet. I’d also like to have clicky face buttons so I’m considering one of their khaleid controllers. Those are minor nitpicks, though. This controller has been terrific.
Well, both of the ones I used (one was second hand) had a very small range for the analog stick. Like it would take a few seconds to turn the character around in a game even if I put the sensitivity up to max. Though if you had good experiences, maybe it wasn’t the controllers fault. ¯_(ツ)_/¯
I was pretty happy with my most-recent Logitech gamepad – I think an F310 – but I had another from the 1990s that was terrible, had a D-pad that rolled to diagonal movement far too easily.
Any of the PAID games from Kairosoft. Dungeon Village, Grand Prix Story, Game Dev Story. He has since re-released all his games as f2p microtransaction junk, but the full price versions are generally really good.
This is a Nyko Air Flow controller. I had one for the original Xbox. It was supposed to keep you from sweating during long sessions of gameplay, because it was ventilated and had a fan on the back. To be honest, I don’t remember it being excellent at keeping you cool. I think the fan was pretty lousy, but it was a great gimmick none the less.
I had a lot of weird controllers back then. Some good, some bad. Most of them Mad Catz.
Mad Catz and their controllers that seem like they were designed by two actual, mad, cats. They still make ridiculous stuff like their R.A.T. mouse with like a dozen different dials and sliders and removable parts for customization:
Of course, I think Mad Catz was absorbed by some other company at some point, so i’m not 100% on if it’s even the same people anymore. But the spirit is alive and well, it would seem.
LOL I had completely forgotten about this controller. One of my roommates in college had one of these and I usually wound up with it. I didn’t hate it, though, for a third party controller it was surprisingly decent. The fan was mid, but you could feel it, from what I remember.
I remember it being one of my favored chosen out of the plethora of random third party devices I had laying around. This was a step above Mad Catz for sure, but definitely still below the original controllers.
NYKO were a decent third party, back in the day. Not great, but a step above the competition. Downside, I don’t think they ever really changed their plans that much. I swear I saw PS3 controllers with the “air cool” marketing still on it, just now with RGB through the controller!
If we factor in failure rates, definitely the Valve Index Controllers.
I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.
Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.
At least they did the third RMA for free way out of warranty.
Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.
I don’t know if it counts as a controller per se, but I’ve been using an MMO mouse with a big number pad for the thumb for quite a few years now. I used to laugh at these things, but once I tried one, I couldn’t go back. Those extra buttons come in handy a lot more often than you might think, and sometimes I wish it had even more.
Not super weird in the grand scheme of things but I played the shit out of FFXI using this controller and when my friends found out I was using this they were astounded at my typing speed. This was back in the era of texting with a number pad so thumb typing wasn’t as prevalent as it is today.
I unironically wish all controllers were like this. IMO the main way hardware limits game design is the number of buttons on modern controllers; more buttons = more actions that can be performed = more complex and interesting games.
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