Fantastic game but lemme tell ya, the controls for that game did not age well. I’ve tried to go back and play it, even on an emulator where I can customize the controls, and it is baffling how unintuitive the controls are on modern controllers. It worked when the N64 controller was considered good. But with how controllers have evolved it’s basically unplayable no matter how it’s configured.
It will literally never happen, but a remaster would be sick.
Lies! The N64 controller was never considered good. That half-stick was one of the worst design choices I’ve ever seen for a controller. Too tall as a thumbstick, too short as a joystick.
It’s playable via Rare Replay, though still a bit rough around the edges. Absolutely avoid any other versions as the controls elsewhere are unusually unusable.
I never completed it, just managed to squeeze in a few hours on the school’s brand new Apple lls (I think that’s what they were but I could be misremembering, it’s been a minute)
Toe Jam & Earl. As a kid, it seemed just endlessly creative, you could just explore & explore forever. And the shit humor - I was the exact right age where every joke was a banger. Although the game itself would be badly dated today, I bet the music holds up well, albeit in short bursts. I still get snippets stuck in my head.
Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.
I might give it a go, I believe it fixes the exploit where you can increase the stock of merchants with restocking ingredients, which makes alchemy a cake walk, no ? I could never resist that
Unmodified unpatched original Morrowind had this strange bug where a goblin (can’t remember where, but he was in a castle) would sell you 5000 gold for 5000 gold. He would reset every day so you could continue this indefinitely. Then if you killed him you could then loot him for the accumulated gold you had sold him. (Let say you had done this 365 days it would net you 1 825 000 gold)
It does have split screen, and getting that mode in particular to run well is why the Xbox Series S version had problems coming to market. I can’t speak for how well it runs on PS5, but it had no problems getting certified by Sony.
The thing is, I have heard this title and Wukong don’t run that well in the PS5, or at least that is what I have read in online sites… I am not sure if that is true, or it is only PC gamers being noisy about it.
We’re playing on XBox Series X, and it behaves reasonably well. We typically split-screen while exploring, and merge the screens during battles.
When playing Divinity:Original Sin 2 we remained in merged screens 90% of the time, but for some reason it feels off in BG3, so we go with the merge only in battles.
I definitely need to read more about this… I (kinda) compare BG3 with The Witcher 3, and I would have enjoyed playing TW3 a lot with my gf for sure! (Not sure if she would like the whole run though).
HK rocks! Those aspids fucking suck. I kept getting hit by them fuckers. The Trial of the Fool was tough, but the Mawleks got me nervous and jumping and that usually ends bad.
Did you open up the Hall of the Gods? You could practice on the bosses you’ve found.
I have opened it but haven’t actually been inside. I usually do okay until the Mawleks. Usually die right after them. It’s not a bad idea to practice bosses actually. I’ve gotten every boss in the game on this save except HK, and Grim.
I don't think there's anything I wouldn't revisit that still exists.
So things like Diablo 3 vanilla. man, fuck whoever thought of balance patching single player games.
or WoW BC, it's the people and excess free time of youth that made it good so it will never exist again.
Maybe Shenmue 2 import. I finished that game without knowing a word of Japanese, that's a lot of time investment I'm glade I made but wouldn't want to repeat ...
One of my hottest takes is I liked vanilla D3 better than what it became. Taking out trade and economy made all items feel worthless. Getting a primal ancient legendary just didn’t hit like finding a high end weapon in vanilla, or a high rune in D2.
Yahhhh RMAH was a good idea in theory. In practice, having RMT harder to access and shadier works much better than building your game and its drop rates around an actual auction house. When I was young I hated RMT so it feels weird saying that.
I played so much goldeneye that when someone fired it up almost 20 years later the controls were still in my muscle memory. I played fps on pc even back then so I knew the controller wasn’t ideal, but it worked well enough.
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Aktywne