Why do i keep bouncing off this game? I keep hearing it’s great and then i play a bit and get bored. I don’t get far. Is there a point i need to get to where the story opens up?
Much like the gameplay itself, the story is another puzzle. You assemble the story from bits of emails and voice recordings that you find around the place.
There’s some reading required to appreciate it, as you find the emails and the various philosophical texts around the place. If you get bored, maybe that just isn’t for you. But I’d encourage you to give it a shot and see the story as another puzzle.
Thanks, i didn’t know to look for the story as a puzzle as well. It might not be for me, but Ill know what to expect next time and i can give it an honest go
If you don’t already know… the “corrupt” text in the terminals is where a lot of the semi-secret story clues are - especially in the beginning. If you want to know how to read it, lemme know and I’ll tell you what you need. Otherwise, no spoilers.
That said, the puzzles in the game are pretty consistent throughout, so if solving 3d spatial arrangements of laser beams isn’t fun for you - it’s not gonna get any better.
They are speedruns of Elmos letter adventure, Clash of clan, Club Penguin and baking an actual real life pizza. So I don’t really think speedruns should dictate replayability.
They recently released an updated version of Brothers with new graphics. But the game is exactly the same. So it’s not really a must buy for me. Especially since the original had pretty good graphics anyway.
Bahamut Lagoon is a cool JRPG for the SNES that sadly never was released for the west. You can get your hands on the ROM and some fan translation though. I’ve played it many years ago, so my memory’s a bit iffy, but I do remember having a good time.
Front Mission is another good JRPG entry from the 90’s. I loved the SNES version, but apparently the DS version boasts extra features and content, making it the superior choice.
If you want something very similar to the three you named, do not sleep on Case of the Golden Idol.
It might have a little more replayability due to they way decisions you make impact the story, but I’d also put in a strong recommendation for Pentiment.
Yesss, I loved both of those games. Pentiment was so strange - there are things I didn’t love about it, but I still got so sucked in that I’d wake up the morning and be eager to start playing again to find out what happens next. I haven’t felt that way about a game in a while.
Breathedge - SciFi game where you are stranded in a small shuttle after your main ship exploded, you’ll need to fly around in a space suit with limited air supply, gather stuff, examine objects to identify possible devices you can cobble together from random space trash, and eventually build and upgrade your equipment to the point that you can progress to another area, and so on.
Once you know how specific items are built, the solution is near identical, just some components might be drifting in another part of the screen.
The Witness has a lot of generative puzzles that I guess technically are replayable, but you can’t go back to before the moments of joy of discovery and that’s the core of what made that game incredible to me
Agreed. By the end, i was just looking up the solutions so i can just figure out what the heck happened on the island, only to be met with the biggest let-down in my personal gaming history. Game went from an 9/10 to a 3/10 just on the ending alone.
A problem with The Witness is that the game’s single biggest excitement comes from a twist that revealing completely spoils
spoilerThe environment puzzles
So it’s stuck in the position of letting 80% of its player base walk right past the best part, or preserving the moment of discovery.
I’m personally grateful it has the integrity to let me find it on my own, but it’s also a bummer since at least two of my friends beat it without ever realizing
Personally, any bigass AAA game that has a million different things to do. Like there’s no way I’m playing the God of War sequel-reboot again even though I enjoyed it. Coming from someone who beat the original trilogy like 3 times each at least
More on topic though: Any adventure game for as long as you remember the solutions
I beat the the main game at one point but was so exhausted with the game I had to take a break. By the time I got back I didn’t remember enough about the main game to play the DLCs, so I keep trying to replay it from the beginning.
I think I’ve made 4 attempts so far and end up stalling out about 10 hours in each time.
It’s going to be hard to come up with a list of things I have forgotten that might be relevant to the DLCs I haven’t played.
That aside, it’s more that I barely remember even many of the main story beats and any characters aside from the top 4.
Edit: Oh, and I remember another thing. My main playthrough was on PC, but I don’t use my PC for gaming so much anymore. I had a decent playthrough on main game on Xbox, but I bought the GOTY edition without realizing that the saves weren’t compatible, or something like that. Hence, my attempts at trying to play through the game.
I would also say that most of the walking simulators that where mentioned here:
My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider "completing" that game.
Well I played it, once, 12 years ago when the graphics were good. I don’t remember them being mind blowing, but I don’t remember them being bad either.
I dont think it really had an “are we the baddies” story, it was a very graphic anti war game for me.
It is one of the better executed anti-war message in games. Nothing I’ve played has come as close to its level of execution. I remember thinking, at the time, that the competitive multi-player really undercut the message of the single player campaign.
It is one of the better executed anti-war message in games.
I felt it was ham fisted. You don’t even get a choice in the most impactful scene of the game, you’re railroaded the whole time. Only choice I can remember was at the bridge and the game returns to normal after 5 seconds.
The graphics are were not good even for the time; contemporary reviews point this out. It looks like a 2007 game but was released in 2012. The guns aren’t good and the cover system is clunky.
I dunno, maybe it was hyped too much for me. I found it forgettable and not worth the 5 hours it took to beat.
Signalis is a 2.5d top down 3rd person single player survival horror title available for switch, it is probably one of the best modern examples of the genera taking clear inspiration from older titles like silent hill and resident evil 2. It’s very story based and currently on sale for the switch, I would highly recommend it.
It is a new game, but it very much has an old school vibe and is clearly leaning strongly on what made older titles great.
If you liked chants of shenaar, check out heaven’s vault. I think it does what chants of shenaar does, but better, and it did it years before. It was a bit strange to me to see chants of shenaar get so much hype, but have heaven’s vault stay slept on.
Funnily enough, what that review said is basically what I said in my review about chants of shenaar, except without the glowing praise. Lots of tedious running across maps and very surface level language-puzzling, whereas I don’t remember any tedium with heaven’s vault at all. I guess different strokes for different folks?
I would say, it’s such a unique and well-executed concept that I would give it a play yourself to see what you think. It’s one of those games I haven’t found a replacement for, even with chants of shenaar.
Well - I played both and I quite enjoyed Heaven’s Vault as well.
I played HV through twice - once for the story and then a second time to see how far I could alter that story with different choices. My wife even played a third time to try for a really particular set of events.
The translation game in HV goes much harder than Chants’. After the first playthrough, you get longer and more challenging texts to decipher.
Also - there’s no backtracking really required. The game is pretty strict about telling you where you can and cannot go and reacting to what you found or didn’t find. You can cut whole plot lines in HV and it’s no problem.
Which makes it one of the better games for replayablity in my mind.
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