Personally, I am playing Dragon Age: Origins and Dragon Age 2 on easy. They come from an era where if you aren’t suffering through it then you must really suck. Personally, I don’t have time to fight the same boss for an hour only to die when he gets down to the last 5% and start over again, I only get a few hours after work to game. However, the story is honestly pretty good, and I recommend them - if you play on easy.
I spend the entire game prepping for the boss. Just because I can ohko every other ship the moment I land doesn’t mean I can touch the beast. I’ve done the last sector without taking a hit just to never even get past the shields in phase 1
I think that’s my main complaint with the game. Once you find a way to beat the boss, you just go for that build every time. It’s so punishing and the path to get there is so long, that it’s a massive disincentive to try new things.
That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.
And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.
The difficult steps in FTL are no joke. I was having no difficulty clearing on easy and was just trying to unlock all the ships. Once I did I switched to normal and had to restart 3 times before getting out of the first sector.
I recall someone who build some automated system to measure input latency on gamepads, who gathered data for a bunch over different interfaces, which is a subset of that. They had some sort of automated testing system, moved the controls automatically with a microcontroller-driven system.
looks
Neither of them are what I’m remembering, but it looks like multiple people have built input latency databases.
That’s some good data! I’m mostly interested in filtering by Linux support and latency/accuracy measurements. Some of them are very helpful, thank you!
Started playing Star Trucker - it’s pretty interesting, reminds me a lot of the cargo hauling loop in Star Citizen. The differece is that this doesn’t crash anywhere near as much, runs on my Steam Deck, and boots a lot quicker too.
Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.
Note: it doesn’t currently work on Steam Deck and Linux in general because of the anti cheat. UbiSoft announced they will add an offline mode, so maybe they will partially disable it later.
Yup. Last game I bought from them was Phoenix rising or something on the switch. Actually pretty fun. Until I learned I had to work around the forced login and online bullshit by throwing it in airplane mode at a specific time then suspending and resuming or some goofy ass shit. It’s a single player game. No I will not create and connect a useless account.
Been replaying Detroit: Become Human. The first time i tired playing years ago on Windows it would crash all the time. Now that I’m on Linux it runs great. I just beat the game amd have to say that it is an absolute masterpiece. So many options to choose from but at least from what I choose the story held together flawlessly.
HAHAHA, man You maybe right somehow, but I was too young at that, I didn’t pay attention to the story, even I thought why this game is just about sailing, our character is just on ship all the time… But yeah, I was a kid, and also yeah, I’m older than before ;)
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