NieR Automata, for basically the same reasons. Hard mode is filled with instakills everywhere and is really just a damage multiplier, so you have to be the right kind of person for that. If you're not, Normal is probably already fairly easy because of all the auto-heals, but the pacing can be a bit slow for something where most enemies aren't dangerous. Might as well play Easy and play for the story.
Three games came to mind just now, for slightly different reasons.
Similarly to others, just for feeling good: Earth Defense Force (whichever release, really). While it’s great to have a challenge in the missions, getting through the game, finding a good mission to farm weapons on, then using those fun weapons to destroy horses of insects and aliens is just so fun. And some missions can feel a bit BS with the weapons you might have available normally.
I would also actually say Baldur’s Gate 3. I know a lot of people enjoy the tactical side of things, but my opinion is that the DnD 5e ruleset kinda just sucks for a video game. I play it as a TTRPG, it’s fine. But I found rolling badly in something my character’s meant to be good at just so frustrating. This let me actually explore the story and world my own way, which was way more fun to me than restarting combat because I got unlucky.
That one might be controversial, but I was also speed running completion because I wanted to know conclude the story and see the world, but something about the game just didn’t click for me.
And finally, because I think it’s a fantastic game that deserves attention (with the best soundtrack I’ve heard in a while): Rabbit and Steel. It’s a brutally hard roguelike bullet hell that’s based on dungeon raid boss mechanics from FFXIV (which I haven’t played, but that’s what everyone says). The difficulty will make you want to not play it, and for me stuff only really clicked once I unlocked my penultimate class. I can now heat Hard fairly consistently, but it has taken a lot of runs to get there. No shame in admitting that those started from Cute and Normal and involved me grinding out all the unlocks by charging through Cute difficulty.
So really, the summary of this far too long reply is: just lower the difficulty when it’s frustrating or keeping you too much from getting to the fun stuff. You can always try again on a higher difficulty later.
BG3 had too much truly random BS I couldn’t account for to justify anything other than easy or normal. Stuff like companions switching to real time from turn based and walking into fights from a stealthy position or not avoiding traps that have been spotted. It’s a fun game but it’s seriously to janky for me to avoid on difficult challenges. If I fuck up, that’s on me, but when my planning is right and the game fucks me over by randomly making a companion walk towards me and lose stealth then why would I want to try to experience a good challenge? It’s just not worth it.
I just wall myself up inside with a gate and wait out the sieges. I also place two dogs outside the main entrance to catch kidnappers. Has the same effect without needing to mod the game or alter the settings.
Of course once I can build ballastas or make use of water/lava, I can set up winding paths with Dwarven Shotguns (basically using water pressure and garbage I can fire minecarts full of crap at high speeds) to obliterate trespassers.
No ogólnie lemmy[.]ml jest bardzo “czołgistową” instancją i nic z tym nie zrobisz, poza ew blokowaniem czy defederacją swojej instancji od nich jakbyś chciał.
O, to ta instancja, która mnie dwa razy zbanowała, bo śmiałem niebronić rosyjskiego punktu widzenia na inwazję rosyjską na Ukrainę. Blokować, jeńców nie brać :P
Lemmy.ml to bagno, najlepiej zablokowac cala instancje i miec spokoj. To czy dostaniesz tam bana czy nie absolutnie nic nie zmieni - o ile nie chcesz wrzucac dokladnie tego samego co oni. Nie ma po co sie wkurwiac, zdania im nie zmienisz a przez monitor w morde tez nie dasz.
O ile dobrze rozumiem, to podobnie jak na reszcie fedi: raport idzie do lokalnych modów. To miałoby najwięcej sensu: modzi na zdalnej instancji mogą mieć to w nosie, instancja może mieć inne zasady, itp. Lokalne mody rozumieją lokalną społeczność i jej potrzeby.
Nie wiem, czy Lemmy ma opcje przesyłania do modów instancji domowej raportowanego konta.
Maybe it’s a skill issue, but this game was Star Wars Jedi Knight 2 for me. I think I played it on the second easiest difficulty. On higher difficulties, the enemies move much faster and do more damage, and you start to realize how inaccurate the guns are. On top of that, the weapons are projectile weapons, so you’re aiming inaccurate and slow projectiles at stormtroopers shuffling left and right rapidly. I think it’s much more fun to just play on the first or second difficulty.
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
Those games have a tough start, but if you can get over the initial hump then you can do pretty well in later level. That is until the final boss where shit hits the fan again.
You might want to specify that this is specific to Minecraft in the title. I had no idea who “we” meant, or why they were back, or where they had gone.
Bit of diablo, bit of Borderlands; good game but lacks variety and also has some insane jumps in the difficulty. Playing on Normal is hard enough with no extra payout. Hard is impossible unless you are absolutely perfect in execution. Might as well put it on Easy and just have fun endlessly blasting punks, mutants and machines because when you start dying in the first 2 seconds of every boss fight, it stops being fun.
Yeah. It’s a bit amateurish, but it’s a cheap game too. They clearly spent a lot more time on the writing and visuals but really my only heavy criticism is that there isn’t enough variety in how you play. There’s basically just 1 build and 1 set of viable weapons. But if you just wanna turn your brain off and blow things up, it’s an awesome game.
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