bin.pol.social

bigmclargehuge, do games w Spooky Games
@bigmclargehuge@lemmy.world avatar

Dusk. Quake meets Evil Dead. One of the best games I’ve played in years. It’s definitely more of a straight up shooter than a horror game, but the themes/setting/art style nail the spooktober vibe. I replay it every autumn and always have a great time

MrPoopbutt, do games w Spooky Games

Amnesia: the Bunker. A masterpiece in horror and very tense. It is my personal GOTY for 2023

Katana314,

Or, The Bunkererer: Also called “Conscript”, another survival horror game about World War 1.

CharlesReed,
@CharlesReed@fedia.io avatar

Man, I played this a couple months ago, and it is indeed tense. I had the same feeling playing this as I did Alien: Isolation. I was crawling on the ground most of the time, and I like that with every playthough the items are randomized. It's a solid entry to the entire Amnesia series (and better than Rebirth imo)

Gamers_mate, do gaming w Weekly “What are you playing” Thread || Week of September 1st

I have been getting back into emulation and I am currently replaying the first two ratchet and clank games. I might play UYA or Deadlocked on the emulator when I am done with the first two games.

exanime, do gaming w The worst of both worlds

It’s a Microsoft initiative… of course it’s going to suck

fraksken,

Only when they intend it to suck, it will blow

blackris, do games w What's your favorite controller?
@blackris@discuss.tchncs.de avatar

Ducky One 3 TKL + Logitech G305 or the 8BitDo Pro 2, depending on the genre.

Ironfacebuster, do gaming w The worst of both worlds

All I wanted was for 3/4 of the main characters to be normal Minecraft skins, such as the shrimp series of skins, and the 4th to be some horrendous creation that only Satan himself would use on Minecraft. They then proceed to play bedwars with actual 8 year olds and lose.

Was that too much to ask, Microsoft?!?

Honytawk, do gaming w The worst of both worlds

Didn’t know Minecraft had so much wind it needed to be broken.

randomdeadguy,
@randomdeadguy@lemmy.world avatar

They’re obviously filming with optifine

NOT_RICK, do gaming w Warhammer 40K: Space Marine 2 credits pay homage to TotalBiscuit
@NOT_RICK@lemmy.world avatar

Based

HipsterTenZero, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@HipsterTenZero@dormi.zone avatar

If they don’t shit the bed somehow, I think TES6 will still be successful. Skyrim was pretty much just the video game equivalent of plain salted potato chips in retrospect. So long as they can at least meet that level of quality doing something they know, I think it’ll do fine. They don’t need to make a masterpiece or anything, modders will just be pleased to have a new prettier medium and a new map to loot plants from.

All of that said, uuurghhh, I have so little excitement for more elder scrolls slop. Bethesda seriously needs a total mixup in leadership and direction for me to get hopeful again.

Harvey656, do gaming w The worst of both worlds

I hate the texture pack they are using. High res ones look gross.

BatrickPateman, do gaming w Warhammer 40K: Space Marine 2 credits pay homage to TotalBiscuit

Right in the feels.

Probs not the only one around here going through the old podcast episodes every so often, eh?

NocturnalMorning, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fall Out 4 was fine, definitely didn’t fail. Your expectation of games is way too high.

nemno,

If you ignorer game breaking bugs at release, sure… fine

xhrit,

every beth game has always had game breaking bugs on release

scottmeme, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

All 15 of them

NegativeLookBehind,
@NegativeLookBehind@lemmy.world avatar

Being a little generous there, bud

RizzRustbolt, do games w Spooky Games

Naissance. Also Control.

yesman, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

Nytefyre,

When God of War was popular, they wanted a God of War of their own.

When Call of Duty was popular, they wanted a Call of Duty of their own.

When Overwatch was popular, they wanted a Overwatch of their own.

When Fortnite was popular, everyone wants their own Fortnite.

Rinse and repeat.

CookieOfFortune,

It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

nman90,

While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.

CookieOfFortune,

I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

PaulBlartFartTart,

I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.

caut_R,

I wonder what all the big publishers are pushing now. A Genshin? A Palworld?

HexadecimalSky,

actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.

Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)

scorp,

expect a push of gacha games, gacha games will be considered potential money printing machines by higher executives

yamanii,
@yamanii@lemmy.world avatar

Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.

DoctorButts,

Oppai Succubus Academy exists. So where the fuck are all of my Oppai Succubus Academy clones?

altima_neo,
@altima_neo@lemmy.zip avatar
p03locke,
@p03locke@lemmy.dbzer0.com avatar

There all on F95.

MeatsOfRage, (edited )

I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

msage,

League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

druidjaidan,

Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

I personally preferred HoN, but I can’t fault people for preferring LoL.

msage,

I bought HoN like two weeks before it went free, and I haven’t played much.

How was it more complicated?

missingno,
@missingno@fedia.io avatar

It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

ampersandrew,
@ampersandrew@lemmy.world avatar

Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?

MeatsOfRage,

Usually they don’t completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.

ampersandrew,
@ampersandrew@lemmy.world avatar

Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.

To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.

yamanii,
@yamanii@lemmy.world avatar

This is the truth people don’t want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn’t making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

They serve as a safety net, we lost mimimi last year, I don’t think anyone would say they made bad games, but they just didn’t sell enough so they closed.

altima_neo,
@altima_neo@lemmy.zip avatar

Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

Riven, (edited )
@Riven@lemmy.dbzer0.com avatar

Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

altima_neo, (edited )
@altima_neo@lemmy.zip avatar

Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

youtu.be/hHTE5xg9E-g

Riven,
@Riven@lemmy.dbzer0.com avatar

That reminds me of hypixel.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

Riven,
@Riven@lemmy.dbzer0.com avatar

Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.

Dublin112,

I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

ThoGot,

Yeah the tower defense part of it was actually quite fun

saltesc,

You just made me realise I’m a gamer, not a Fortniter. But I probably should’ve realised that based on my Steam "years of service* and disgustingly large catalogue.

I’m a proven guaranteed money pot, publishers! Make me something good and I give the moneys!

ExFed,

The challenge is that requires creativity. Creativity isn’t a stable investment.

Viva La indie game studio!

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