I’ve literally only ever played it with controller, except for about fifteen minutes with mouse and keyboard.
Hundreds of hours on the Switch, and now over a hundred hours on the Steam Deck (holy shit mods, even just QoL ones and being able to zoom out farther, make the game so much better).
What specifically do you have a hard time doing using controller? I know placing fences can be a big pain, but that’s pretty much it in my experience.
I have only ever played Stardew with a controller so I’m just wondering in what way is it not good? Because for some menus the right stick is emulating a mouse? Or targeting things?
May I suggest turning the always face target (or whatever it’s called) option on? It makes a big difference in how using tools works with a controller.
The game that Stardew Valley blatantly copied - Harvest Moon: Friends of Mineral Town.
It was made for the GBA, so has straightforward and precise controls, with none of the irritating camera or targeting complications that come with making the game 3D.
There are other later games in the Harvest Moon franchise with better graphics, but like Stardew Valley with a gamepad, they tend to have irritatingly imprecise controls. Friends of Mineral Town, with its isometric 2D, doesn’t have that problem.
There’s a modern remake called Story of Seasons: Friends of Mineral Town. It’s isometric and cross-platform so I’m hoping the controller support would be decent.
My wife played that game for longer than I’ve played most games, and she only ever played it with a controller. She also liked Littlewood, Disney Dreamlight Valley, and Cozy Grove; she only ever used a controller for them.
Yeah I tried playing it on console but it was pretty garbage compared to kbm. There’s a reason I’ve got about 30 minutes on console and 700 hours on kbm.
I also feel Stardew works insanely better on KBM. Terraria too. I WANT to use controller and sit back and be comfy, but I just feel like I’m fiddling more and not as relaxed as point and click.
I never tried with KB/M so I can’t say. But I never really felt it was deficient. Selecting stuff from the menus certainly would have been faster with a mouse, but it was perfectly tolerable. If anything, like animal crossing, it adds to the slow play.
Give Spiritfarer a shot, full controller support and even a bit of harvest, fishing, and adventure to boot. 30 hours easy if you take your time, more if you want. Super chill game.
Nintendoland. Specifically, the mini games Animal Crossing: Sweet Day and Mario Chase.
The asymmetric gameplay was really fun. I ended up playing the Animal Crossing one with a couple of buddies until 3am one night, we were enjoying it so much. And Mario Chase was a staple for our group for years.
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