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I’ve seen recordings of people playing this before in stream VODs a couple times before the player fired up another game, and, well, this post finally got me to try it.
The on-ramp for new players trying to make sense of it is, uh, not great. Trying to make an account on the website tells you to download the game. Okay… Trying to make an account in the game then sent me back to the website!? (Why not just let me register on the website in the first place?)
The basic idea of the circle mode is easy enough to understand – although I doubt I will ever get very good at this, at least with a mouse, and I’m still not quite sure on whether or not I’m supposed to hold a key down/click-and-drag or just click and then follow the motion? – but there are other modes that it threw me in (mania?) when I tried loading another song from the catalog and it was rather difficult to even figure out what keys I was supposed to push. (The diagram on the wiki was not helpful – I spent a while confused thinking I was supposed to use ASDF for a “4K” when it seems like it’s actually DFJK for some reason?) Probably all makes sense to someone who’s been playing it for years, but, yeah… Pretty UI, but the on-boarding could use some work.
Might be fun to poke around at for music discovery though.
Anyway, that’s my 2 cents worth from giving it a try.
In Osu! (Standard, so the circle clicking mode) you can, by default, use Z and X aswell, instead of the mouse buttons. Standard is a long learning process, and if you do decide to maybe play it again, my personal recommendation would be not to get stuck on PP (performance points), it could really ruin the fun of the game, when you play the same song and map for the 100th time in a row.
Mania, I haven’t really played so I can’t really help with that.
A tutorial song and map should’ve immediately downloaded after installing Lazer, but if it didn’t, I recommend downloading it, cause it does help with the basics of Osu! Standard.
Also settings has keybinds and you can change anything to anything pretty much. I would recommend clicking around it.
I did do the tutorial (after fucking up the first time through the initial setup and only getting the recommended songs and going “?!?!?!” for a moment) so I know about Z/X but what I mean is it’s not entirely clear if I’m supposed to keep holding them while dragging. The UI’s clear enough if I missed entirely, but if I kind of got it, I’m not really sure if I’m doing it right. With the reversals and the circle closing-in timing and a lot going on on the screen visually, it’s a bit much all at once. TBF, it’d probably make sense if I spend more time poking at it; those were my initial impressions.
Thanks for trying to help me, btw, with your comment; always appreciated.
Sliders you are supposed to hold until the slider ends, so as soon as it ends, you can let go. Reverse sliders (so the ones that have arrows and go backwards) you hold the same way and keep holding when it hits the arrow and goes back to the beginning, then you can let go.
Starting off, it is a lot to focus on, but you do get more and more comfortable with it the more you play. It’s the first game where I’ve really seen that play more to get better, because theory doesn’t help much.
If you do keep on playing, then more power to you. Top players are insane, so I’d recommend looking at someone like mrekk or Ninerik on Youtube. If you don’t then at least you tried it.
Ori series, specifically Ori and the Will of the Wisps. It’s my absolute favorite game of all time. It’s got the amazing visuals and insanely good OST, crisp and satisfying platforming and combat, engaging and unique bossfights, incredibly gripping story, good difficulty settings and going for 100% is rewarding and not nearly as annoying as in many other games. While it may stray a tiny bit from the classic Metroidvania formula I think it still does it incredibly well.
So many solid suggestions here already. I have a soft spot for the more retro styled games, and despite being short Gato Roboto is one of my favourites. It just feels so good to play.
Oh man, that’s big news. Lazer’s standard mode been essentially playable since like 2020. Recent updates have been chasing corner cases and adding features with no end in sight.
I was scrolling looking for this one too! Really excellent game. I’ve been enjoying it and it scratches my metroid itch better than what most people are listing off.
Well, there was a big fight between BTMC and xQc. It was a massive event (relatively speaking), so that’s why everything happened so quickly and immediately always. But I wouldn’t be surprised if some people used bots to help out, but I know that most were real people who just sat there and waited for another pixel.
They were a pretty active community, and the first to develop the browser extension that helped you colour each pixel correctly. Then everyone used it. Idk, they were heavily attacked from all fronts because weeb. I don’t think they were botting. There were plenty way more complex projects that finished way too fast for them not to be botted for you to hate the OSU! community that much.
People calling search action games metroidvania is a big pet peeve of mine. No idea why it bothers me. Anyways hollow knight is my favorite, followed closely by silksong.
I get it. I’ve seen some on here that make no sense to me as metroidvanias. But I think it might be generational. To me a metroidvania has to be 2D, because those are the kinds of metroid and castlevania games I grew up on.
Seeing suggestions for Batman Arkham games or Supraland (love both series) is a weird suggestion to me because I see those as action and puzzle platformer respectively. But for people growing up with 3D Metroid etc. I can see why they’d classify it that way, even though I think the series changed away from the classic metroidvania genre at that point and into more action or action platformer.
Mostly Snes for me. Ironically Simons quest for nes I’d actually consider a search action game, but the game was quite the outlier from the normal level based linear Castlevania games and not very popular.
It’s not explicitly 30+, but I think !retrogaming is one of the best active gaming communities on the Fediverse with a good mix of links and discussion, and the nature of the content certainly attracts older gamers.
This…shines a totally new light on a bunch of decisions that originally made me fairly upset and caused me to quit playing the game.
I played the game with nearly every free moment I had between the time I bought it in 2012 and the 1.2 release in October of 2013. Multiple worlds. Multiplayer sessions with players in several countries possibly requiring port forwarding and VPN tunnels if I remember correctly, and all of it stopped dead for me when I had to quit focusing on creating and exploring and was instead spending most of my time struggling to survive.
There were enemies before, and you could find one of the three bosses and just… Not go there, but 1.2 really made combat the forefront of the game and killed it for me entirely.
In the intervening 12 years. I’d be surprised if had more than a couple of hours into the game.
Viewing it through the lens of a metroidvania where you craft your own progression is not something I’d considered before.
I might actually go back to the game on the rare occasion I’m in the mood for something like that.
Thank you for the insight, while it probably sounds silly, it gives me some perspective into something that was so jarring it still causes me to panic when a game announces combat where combat was not previously the focus (I’m looking at you, Dyson Sphere Program 😄) and I really appreciate that.
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