Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.
I personally didn’t love the atmosphere of this game. Didn’t feel very doom like. The gameplay mechanics are also different, but I got used to them. The game is turning more and more into a rhythm game like DDR or Guitar hero where you need to do the right attack at the right time depending on what enemy you’re dealing with.
Unfortunately, we didn’t create enough art for Joseph Gordon Levett to sell so Volnutt is forever stuck on the moon and we will never get an aged up Tron Bonne outside of the internet.
Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!
There’s a game series called “hitman”. A friend recommended one of the games. I installed it and had difficulty playing it because it was difficult to control the character. The game was made in an era when it needed to be released on consoles to be financially viable. If it is released on consoles, it follows that it needs to be made for people controlling the character with a “controller”. The steam deck is kinda set up as a “controller”.
Despite these two seemingly perfect intersections, the game does not play well on the steam deck.
They didn’t add controller support in the steam version so it’s more or less emulating the keyboard. I’m the top left corner it has “E”,“SPC”,& another key, and gives you a description of the action associated with those keys which change depending on the situation. Getting the rifle in the intro mission was a chore between picking up the case and having to choose it from the inventory to take it out, then trying to get into scoped mode because none of that is labeled on the action keys. Also having a joystick emulate a mouse comes with it’s own issues. It just wasn’t an enjoyable experience trying to pay it.
That explains. What Hitman version are you referring to? You said Steam port but I own Hitman World of Assassination on Steam using an XBox controller, and I never thought the controls were poor. But you’re specifically talking about Steam Deck. I cannot comment on that
I’ve never played a consoley Hitman nor tried a controller, but I loved the original hitman (silent assassin) and the original series sequels up till about Blood Money. I didnt enjoy Absolution, it’s too choreographed unlike the originals where you could actually be creative and kill people in a variety of ways.
Then got pretty confused when I realised they reset the numbering with “Hitman” and “Hitman 2” (why do games do this?) and just gave up at that point and haven’t tried them or anything newer
Planet crafter - Holy shit is that game janky, ugly, badly designed etc.
Conan Exiles - I did enjoy it for a while, but it quickly becamse such a chore since so little is explained so you spend so much time having to look things up, and even then it’s often not obvious what to do. I payed solo, and there is a point where doing that just feels impossible, I ended up wanting to cheat to do some things and that’s a point I never cross so I just stopped playing.
I really want to play some game like those; survival with base building, exploration etc, But I think I’ve exhausted the list of ones that are good enough for me. I’ve played Minecraft, Terraria, Star Bound, Enshrouded, Subnautica, Grounded, Valheim, Satisfactory, Factorio, The Forest and more that I’m not remembering right now. There are some that are in early access that I’m interested in but I’ve stopped playing EA games, I now always wait till full release.
If anyone has any suggestions I’d be very happy, I’m craving something to dive deep into. I’m only interested in Single player games through, at least ones that can be played as such.
sounds like you’d enjoy top-down gameplay more than 1st person, so might be something to try!
pro tip: try the base game first. the DLC are all good, but none are required!
edit: RimWorlds’ mod scene is also just incredible (some would probably call it non-credible too XD); there’s Project RimFactory if you want a more factorio-like playthrough! (although, fair warning, RimFactory is pretty damn OP, up to you how much you abuse it…)
Huh opposite for me. I have played Slay the Spire for like 2000 hours. I have beaten it through ascension 20 on all 4 characters like 20ish times at this point. I still pick it up and play it when I’m bored and it still is fun somehow.
I could not get into Balatro like that. I think I have roughly 50 hours in it and like 3/4 of the way through it with all the decks and challenges and simply cannot bring myself to complete it. The last 10 or so hours just felt like a slog. Still a good game but the sheen wore off for me well before I could 100% it much less start replaying.
To each their own I guess! Funny how similar the games are and how there’s just some people that love one but can’t get into the other.
That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.
Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.
Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.
The use of DLSS makes it look like a fugly, smudged mess unless you’re totally motionless. The combat is inconsistent; hit a monster, it gets stunned but then jankily cancels the stun animation to grab you or attack through your attack so it hits you but you don’t hit it.
Not sure what is better than the original other than the graphics when standing still. Even the voice acting is the same not good delivery as the OG, despite having been re-done.
I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.
The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.
Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.
It’s a huge part of why I quit Destiny 2 entirely. A game that doesn’t respect the player’s time and pads it with RNG on top of RNG to extend playtime feels awful.
I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.
I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.
I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.
I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.
I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.
Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.
Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.
Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.
Compared to Dishonored, Prey lacks all the movement. But I wouldn’t have compared it to Dishonored anyway; It’s more like System Shock 2 and is pretty good compared to that.
I felt dishonored offered many more options to move around, the level design had more surprises and verticality which multiplies options. Sneaking is a viable gameplay approach which I love (personal taste here). The characters and dialogs have a lot more depth and there is a lot more lore to discover along the way.
Also It might be my fault because I opted to avoid typhoon upgrades, but the mid game was really tedious due to ammo scarcity and the end game was too easy after that.
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