I don’t think I’ve pirated a game since 2008! Used to be if I didn’t like their price, I waited and bought on sale or used. Now that I play on PC and used games aren’t a thing anymore, I just don’t play it.
There’s a sea of games out there and If I don’t like the practices of the publisher, I skip them and move to the next. Why should I engage with their product if they don’t respect me as a customer or share my sensibilities? I’m not a hypocrite.
Road Trip Adventure is one of my favourite racing games. It’s like Disney cars before then. You get to drive around a world doing side quests outside of races.
Driving can feel clunky and it feels really bad in the beginning, but most of it is due to the fact you start off with bad parts. As you upgrade your car the game starts to feel better and better as it goes on. Eventually you get parts to fly and go under water.
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Also when it comes to final fantasy, there is no one place to start, each game unless a direct sequel (like X-2) they are all completely standalone. None of them are in the same world or universe. They share similar themes but that’s it.
May have been suggested already but Arc the Lad: Twilight of the spirits
It’s an interesting story who’s main overarching theme is messy families. The protagonists family gets separated very early at their birth, fathers lose their families and vice versa.
The PS2 Ace Combat games (4/5/Zero) are still best-in-genre as far as I'm concerned, and have held up exceedingly well in general. Aerial dogfighting with good controls, good mission design and interesting story.
Sky Odyssey is a more "relaxed" little flight game that I also like, still got game-like controls but no combat, just missions where you fly through hard situations.
If you want a wacky, unique rhythm game: Gitaroo Man
For the PS2 entry into one of the best shoot em up series of all time: Gradius V
For a fun, anime themed, voice acted tactical RPG that you can just literally play forever because it seemingly invented the “looping, start over but with better base stats” mechanic that idle games use these days: Disgaea
(As a bonus, the original PS2 version of Disgaea has a different voice for one of the characters than it does in other releases because they lost the rights or some thing like that, so you get to experience it in a slightly different manner than most other people.)
Absolutely amazing game. Just Cause kind of captured some of the same energy, but never quite there. There’s nothing quite like being able to deploy cluster bomb strikes at will.
I loved it, and don’t take this as a dig because tons of games had this problem. It was one of the first games in played where environments were fully destructible. Trees? Nah. Trees are invulnerable to everything, including literal bunker buster bombs.
I recently went through a ps2 games phase. Some already mentioned but the lesser known standouts for me were;
God hand (probably the best game on ps2 and released really late in the life of the PS2 so many people missed it),
Odin sphere (best looking game on the system and really fun),
urban reign,
steam bot chronicles (robot action rpg really satisfying game play)
robot alchemical drive (ride on the shoulders of huge gundam style robots, really unique game)
champions of norrath, (action rpg based on EverQuest universe, really fun)
psi ops, (fps like game with stars wars style force powers, crazy fun)
Drakan: Ancient gates, (action rpg, fly on a dragon, one of the best magic systems ever where you have to trace the pattern to cast. The reason I started my ps2 phase was to replay this game, loved it as a kid and still holds up)
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