I suggest you play Portal. It’s an older game, and you might have better luck getting it on PC. On PS3 (and 360) it was part of a package called The Orange Box; you might check the PS Store for deals on that, if it’s available on PS5 (I’m not sure, my last PlayStation was/is a PS3). If you play it on PC, use a controller.
I’m kind of in the same boat as you. I played shooters on PC with the luxury of a keyboard and mouse. I remember my brother getting GoldenEye and challenging him to matches. I told him the only reason he won was because of the controller; with a keyboard and mouse, I’d win every time. Of course, the N64 also reversed its axes, so it was hard for me to control even in a “slower” game like Zelda 64 (Ocarina of Time). Later, he got Halo on the OG Xbox, and I thought it was an awesome game, but for the gamepad requirement. This time I got to prove myself — when Halo CE came to Windows, I beat it fairly easily with a keyboard and mouse.
After I got married, I wanted to get a PS3 (and eventually did get one), but my wife wanted an Xbox 360 so she could play online with her brother and some friends who had the same console. So there were some games I did okay on, but I could not get the hang of most shooters. I did okay in Fallout 3 and Oblivion though, but those moved more slowly than Halo.
I picked up The Orange Box on sale for $20 (it was never very expensive, IIRC, despite having four or five games on the disc) and I struggled to play Half-Life 2, which is what I bought it for. (My CPU+Motherboard came with a digital code for HL2 on Steam, but the computer was not powerful enough to run the game, so I bought it on Xbox.) I couldn’t do the controls. I left it alone for a bit, but then I tried Portal. It was a simpler game that didn’t push you to make moves right away (until much later, anyway).
If you’re not familiar with Portal, it’s actually a very simple concept. The Portal Gun shoots two portals, one orange, one blue. One’s fired from the left trigger; the other, from the right (and I forget which is which, it doesn’t matter, but you do need to know it, but fortunately there are visual cues in the game). Anything that enters one will emerge from the other in the same orientation with the same velocity. “In other words,” the narrator says, “Speedy thing goes in, speedy thing comes out.” At first you’re just doing dumb shit with the Portal Gun like bypassing walls and moving blocks around to place on oversized buttons.
The puzzle that taught me how to dance with a controller brings you to an acid pit, with several pillars rising up, to a goal even higher up. Behind the pit back the way you came is a pit that leads to nothing but floor. The first pillar in the acid pit is at your level, so what you’re meant to do is place a portal on it, then jump down the “safe” pit, and, as you rocket toward the floor, place the other portal on the ground. Thus, you come flying up out of the one on the pillar in the acid pit, and you have to orient yourself toward the next pillar up, and place the same portal you placed in the “safe” pit on this pillar, so that when you fall through the first one, you fly up out of the second one. You have to repeat this dance five or six times, alternating portals.
After that, I was pretty good at aiming with a controller. I still prefer kb/m for FPS games, but I’m totally comfortable with a controller. (Now, going from Xbox to Switch and vice-versa is tricky, because the Switch reverses the buttons. Switch says press A, it means the button on the right (e.g. Circle on a PS5 controller). Xbox says press A, it means the one on the bottom (X on PS5). X and Y are also reversed: Y is Triangle on Xbox, and Square on Switch, and X is Square on Xbox, and Triangle on Switch. I know this, but the muscle memory doesn’t work. But I can easily go between either and PlayStation because I know where those four symbols are. (Fun fact: my keyboard has the PlayStation buttons above the NumPad: Circle, Triangle, Square, and X. They’re programmable, but I’ve never set it up.)
Have you tried using motion control?
My aim with controllers isn’t as accurate as m+kb, however I can get pretty close with the right motion control / gyro setup. It’s unfortunately not a given in every game on PS5, but most first-party titles and a good chunk of FPS should offer something.
To be clear, I’m talking about motion control for micro-adjustments in addition to fast movement with sticks, not as a sole replacement for stick based input.
You’ll never match the speed, acceleration and accuracy of a mouse while using a controller, but look sensitivity to max and buckets of practice will get you as close as possible with a controller.
It’s been more than a decade since I’ve played a shooter with a controller, so idk how much of a difference this makes.
When you need to make small horizontal adjustments to your aim, try strafing instead; when that isn’t possible, and if you’re using some low-ROF semi-auto weapon, swing your reticle around the enemy, turning a matter of precision into a matter of timing.
Yeah, quite often the games themselves have needed broad changes to account for how people tend to shoot on controllers.
For instance, PC games will typically penalize your accuracy or sway the scope if you strafe around, which is terrible for controller players as you describe. Other times, the “aim down sights” action became very standard in a world of gun-at-corner hipfiring, because it lets them snap aim onto enemies for at least the first shot.
What do you mean fighting Linux compatibility? I’m genuinely wondering.
I game exclusively on Linux and have had zero compatibility issues with games (I can’t play battlefield 6 or Riot games, but that’s it). Is it that you exclusively want to play battlefield?
All other games run smoothly with periodic updates to proton-ge, which can then be selected from the steam compatibility options. It’s like 2-3 clicks and it’s all via gui.
I also have a rather large game library… It’s not like I’m playing 1 game…
Edit: I understand that change is hard, and I’ll take the down votes, but I haven’t gotten an answer. If it’s that you only play games with kernel level security that requires windows, totally valid - rock on brother. If it’s that you only play games that are exclusive to PS5, Xbox, or Nintendo - you do you, my friend. I’m just trying to understand the broad generalization that compatibility on Linux is the primary issue.
yeah that’s the nature of controller aim. there’s a scheme called “flick stick” on steam where the right stick sets your direction instead, but i don’t know if it’s available on onter platforms.
Turn up the sensitivity and practice. I had to practice with GTA at the shooting range all the way back when I played on console.
Practice is pretty much the only way that’s gonna make playing on console/controller easier. You’ll need to be comfortable not always slamming the stick all the way in the direction you’re wanting to look, it’s a lesson I needed to learn.
Dude just give up and go back to PC. You’ll never even get close to being a fraction as good with a joystick as you are with a mouse. It is impossible for anyone to be. Joysticks just aren’t meant for shooters.
As someone who basically only plays on controllers I find the default control layouts in most games rather bad tbh, so I always rebind my keys to something I find more smooth (l2 as jump, r2 as crouch/dash/slide or whatever other movement, l1 as aim r1 as shoot are the big ones I rebind) and also gyro aim, that’s a big one that helps for me :3 I know gyro support isn’t optimal on consoles tho
I had a GBA and DS growing up but a used PSP was my very first purchase with my first day cheque. The idea of playing PS1 games on the go still seemed so revolutionary to me. What a fun little device to tinker with.
Yup, I was mostly a Nintendo kid growing up and loved my GBCs, GBAs, and DSs, but the PSP was the perfect handheld. Truly a magnificent piece of hardware. Its value proposition hasn’t been beat until the Steam Deck. It hit at that perfect moment when technology and the Internet intersected into the mainstream and were affordable.
A fantastic gaming machine, but also functional for general computing, not to mention that it was a great media player. I remember browsing the Internet frequently, watching movies, using it as an mp3 player, emulating my favorite classic Nintendo games. The homebrew scene was insanely vibrant. I certainly don’t miss the Memory Stick format though. I’m glad that died.
I'm happy with playing the Game Boy Color versions of the games (and King's Bounty on Gen/MD). Though I have to admit that Enroth is my least favorite M&M world. I still love Xeen.
Was Xeen the M&M setting with the explicit science-fantasy inclination? I’ve never played any of the straight RPGs, but I’ve trundled through enough wikis to discover some bonkers concepts in those games. Like, one ends with your party fighting through a dungeon only to discover that the dungeon is actually a buried space ship or something like that?
Yup, it's very clearly science-fantasy. Not just a buried space ship (there's another one in either 6 or 7 on Enroth). Xeen is a flat world with two sides - The Clouds and the Darkside. It was launched by the Ancients and there are two AIs / robots who are the real power players in the plot, even though they aren't as prominent.
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