Speaker on ceiling: Anyone detected using an emulator will hear from our legal department for stealing the product we have but refuse to make available for sale.
I wanted to enjoy this game, but it gave me hardcore motion sickness after about 10 minutes. I haven’t had that happen in very many games, so it was notable in this one.
Sorry to hear that. In my opinion it’s a great fantastic metroidvania and puzzle game. It reminds me of Zelda and Portal too. Isn’t there a way to disable head bobbing in the settings or some other option to reduce the motion sickness? Have you tried reducing mouse speed? If noting helps then you could try contacting the developer about it. Maybe they can fix it.
It is… kind of. Hence the half-cheat. First off it’s 3D, but the game is completely centered around the Oldest House, which is the headquarters of the fictional FBC. Like a Metroidvania you explore and backtrack back and forth through it and unlock new areas opening up from previous places. There is also one (although only one) proper ability gate that lets you explore previously unreachable parts of earlier areas once unlocked.
Even if you don’t classify it as a true Metroidvania it’s definitely Metroidvania-inspired.
I would absolutely categorize Control as a metroidvania game. It has all the characteristics of one. I know some debate it because it’s so combat focused but aside from that it checks all the Metroidvania boxes.
I mean the OG ended with the soul of the protagonist fighting the dead ghost of the antagonist in the afterlife, killing the already dead guy (who you have killed at least 3 times, maybe more already) in the afterlife before a cut to 500 years later and everything is plants.
Yeah, and the remake had all those same elements, plus
Tap for spoilerThe regular story jarringly derailed to bring us a space battle with plot device ghosts at the singularity at the edge of creation, and multiverses or time travel or some shit that undo the most dramatic moment of the whole franchise, IMO
To each their own, but I’m perfectly happy with romhacks and emulation for that. I like the original pixel art/animation, hacks can get me orchestral sound tracks, bug fixes, and rebalancing.
Yeah, it’s neat. At the very least it behaves like a normal modern window. Original d2 has big problems with a monopolitic behavior over your screen estate while being 4:3.
Another counterpoint is Nier, where gameplay became more smooth and story additions made it worth another whole run. Character designs changed, that expectedly caused some drama, but having almost-unheard of prequel of Automata being there accessible to new audiences with new lore for old souls to is a win-win situation. Rare games made me not question preorder or first day purchase.
If you havent played the sequel I would recommend it. It definitely is not the same as the original but is still really solid and hopefully there will be further games
Its my no.1 genre… i have played A LOT of them. People have already hit on the “big three” - hollow knight, super metroid and castlevania SOTN… heres lesser mentioned gems… sure, they’re not as incredible as those 3 genre topping master pieces, but theyre super super good and worth a play.
alwas awakening
tunic*
hyper light drifter*
hob*
Another Metroid 2 Remake (AM2R)
Metroid Dread
castlevania dawn of sorrows/aria of sorrow
axiom verge
metroid prime
castlevania 3
metroid zero mission
SM: ancient chozo**
SM: Ascent**
9 Sols
*yes, there could be called “zelda-likes” instead of metroid vanias, but i always felt those two game designs were kissing cousins… if you like one you might like the other.
** these are romhacks…,very very good ones. You need a rom of super metroid and emulator to play em.
but i always felt those two game designs were kissing cousin
I see them as the same genre. You have this “pushing the map’s frontier” mechanic, along with some power or item progression to enable that. The rest is find-and-seek to connect all those dots. IMO, the only major difference is a side vs top-down perspective.
Its true… i think the fundamental formula is that it makes you an explorer first- turns you loose with a very vague objective and lets you discover… map, traversal, sequence skips, w/e and gives you “clues” while letting you feel empowered to do things in your own order/way/time… thus making you feel clever.
Zeldas, you could say, are more linear, more “adventure” in progression than exploration… but its not black n white and each title has varying degrees of freedom
bin.pol.social
Najnowsze