It’s weird thinking these all started out so bland (for a lack of a better words). It feels natural now for all the little paragraphs i include to be there, but looking back i really didn’t start doing that until around day 50. I guess i kind of acclimated too it
I liked the game well enough when it came out, had a good friend at the time whom I always traded little game design insights and fun facts about the AssCreed games with.
But the one thing nowadays I always remember about this one is that the ‘opening’ part is looooo(…)oong - until you really swing you sword and hidden blade about it takes hours of grand opening, shipping to America, learning the controls, doing little ‘preview’ missions in a restricted zone, then
Spoilerfinally switching to the actual main character only to have to do a new tutorial intro all over for a couple of hours.
It felt somewhat compelling the first time round but on subsequent playthroughs it really stretched your patience - imo, of course.
Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue
It was mind blowing to me on a technical level back then though. I just remembered the footprints in the snow, the slow-trudging animations in the deep snow, the free-running along trees, all that was really cool.
Sidenote: thanks for always posting some interesting games to learn and/or reminisce about. Haven’t been posting much in your threads but they are always a joy to read when they pop up!
I finished Splatoon 3’s single player adventure and likely taking a break from it for a while. I found it far better than Splatoon 2 which I still haven’t finished. Haven’t tried the DLC yet.
12 but only if it'll lead into how Mega Man Classic evolved into Mega Man X.
As much as I loved the X series, it had really ran itself into the ground. It was supposed to have stopped at X4 or X5 but it kept going and the results were bad.
I didn’t play any BF6 this weekend because Arc Raiders sucked me in. My first extraction shooter too, but nice to see that it isn’t crazy sweaty (at least in the first map). I’ve run into people left and right who just mind their own business, or I like to jump in and help others if I come across them.
Yeah the main thing I’ve noticed is solo queues tend to be way chiller. People are mostly just minding their own business. Group queue however is, for the most part, shoot on sight. Which at least feels a little less bad since you have people with you
I remember a lot of love for the Guild Wars franchise and for the Star Wars: The Old Republic MMOs.
But as a business model, they’re dinosaurs in every sense of the term. Very expensive to produce and maintain. You really need a critical mass of players to cover the costs. They can’t compete on graphics/gameplay relative to your Looter-Shooters or JRPGs. And once the title launches, you’ve got this vanguard of power-users/whales who demand all your attention while the bulk of your player base burns out before they even get to the endgame. So unlike a seasonal Fortnite or Minecraft, you risk a rapid fall-off in participation unless you can satisfy both the high and low ends of the market.
When there’s one or two big MMOs, they can build these enormous audiences and clean up. When there’s a million of them, they can’t kept people engaged long enough to cover their operating costs.
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