Maybe I’m biased (see profile picture) but I’d argue that Kerbals from KSP fit.
KSP exists on consoles but almost everyone plays on PC. It was one of the first successes of the early access model which for better and worse has affected gaming as a whole. It’s influential too. The internet is full of anecdotes about KSP being the reason someone became interested in space, got an engineering degree, or even getting jobs at NASA or private space.
Agree with Gordon Freeman 100%. I might also suggest the Guide from Terraria and the CS:GO player models. Maybe also the player character from Noita, the goat from Goat Simulator, Quote from Cave Story.
These ones may be more niche, but for me personally I would also add Guy Spelunky, Princess Remedy, and Worm (Worms Armageddon).
Most that you included aren't really associated with PC anymore though. Geralt, Doomguy, Vault boy, BJ Blazkowicz etc are very popular on consoles too. The only one I would say qualifies for real would be Gordon Freeman, since half-life is usually referred to as one of the great PC classics.
Sure, a lot of these characters have gone multiplatform. But let’s be real, they’ll always have PC in their blood.
Doomguy was fragging demons on a beige tower long before he set foot on a console. Geralt was busy crashing Windows installs before he ever picked up a PlayStation trophy. Vault Boy practically has “runs best on PC” stamped on his forehead. Console gamers might have visiting rights now, but these mascots grew up in the wild west of PC gaming, and that’s where their roots (and all the weird mods) are.
And honestly, you can play Mario games on PC too—emulation is a thing—but everyone still thinks of Mario as a Nintendo icon. Same logic applies here. PC or bust.
Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.
The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.
Totally fair, but let’s put “long” in context—by ’90s gaming standards, a year was practically an eternity. That’s like five TikTok trends or three failed live-service shooters today.
And sure, there were console ports flying around faster than a cacodemon on nightmare mode, but let’s be honest: nobody was lining up to play Doom on the 32X, Jaguar, or 3DO. Most people didn’t even know what a 32X was, let alone own one.
The SNES version had about as much horsepower as a Roomba with a dying battery.
Meanwhile, on PC, Doom was running smooth, loud, and proud, exactly how John Romero intended—mouse, keyboard, and all. Even the execs chasing that gold rush had to admit: the real party was on DOS. If you wanted Doom at its best, you were booting it up on a beige box, not squinting at a blurry mess on a doomed add-on.
So yeah, everyone wanted Doom, but only the PC really delivered. The ports were like decaf coffee. Sure, you can drink it, but why would you?
The aesthetic of Starfield is excellent. The planets are beautiful but you can only access one small square of surface at a time. The ship flight and navigation is simplistic but the combat and boarding is fun. In fact I can’t really think of a better game for ship boarding.
But overall Starfield somehow is less than the sum of its parts.
As an Elite Dangerous Enjoyer (I enjoy Star Citizen too, but SC is more “rule of cool” than “rule of real” than Elite) I appreciate the more or less “grounded in reality” setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be “Star Wars Skyrim,” but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).
However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as “NASA-Punk.” But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.
When I first heard the term “NASA-Punk,” I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of “what would NASA look like 1000 years from now?” Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.
Well said. I adjusted my expectations and found myself liking the game. I didn’t find the planets lacking in anything, really. I expected things to be barren as it felt more realistic. The game is photographiclly beautiful. While a lot of the gameplay and writing critique is valid, I didn’t think it was a fundamentally bad game, just mediocre in some parts and excellent in other parts many people simply overlook.
My impression of Starfield (after release, at least) was, that it was a bunch of pretty well intended and implemented subsystems (as is, to my knowledge quite common in game development; each team works on a different one), but they just don’t fit really well together. All the subsystems are good parts of a theoretically good overall big picture, but the complexity seemed too high for them to actually flesh out the big picture.
Technically it all works, but IMO you feel the conceptual gaps whenever you transition (UX wise) from one gameplay mechanic to the next. It just doesn’t (or didn’t) feel like a cohesive game.
Holly shit a New Ayaneo Flip DS. :D I have the first one that released last year and I love it. If you love WiiU, 3DS and DS games. This is your device. It emulates them flawless. It also emulates Switch games. You can also use a USB-C laptop dock to use it as a Mini PC or play on your TV. On Vacation’s it’s my gaming and workstation at once. The only downside is the Price but besides that… Man I love that thing!
I’ll be honest, they fucked this game over hard in my opinion.
It really does feel like they separated everyone into teams, and none of the teams spoke to each other once. They all just delivered their chunk of the game without connecting pieces together.
Base building was a nightmare, and that’s the primary reason I downloaded it in the first place.
Then I finished the main quest and spoilers ahead for anyone who cares
spoilerThe concept of “well now you’re out of the universe so let’s go to a new one right at the start of the game again but this time a few things might be slightly different” was fun until all my hard work figuring things out with the bases got erased by “and by the way literally everything except your experience and abilities has been reset and you can either choose continuing the ability tree and maybe solve some mysteries of who built everything or you can care about the current universe but you can’t do both”
Kind of killed literally every desire I had to play the game. Especially when they patched the easily accessed chests that at least gave me a shortcut to some things.
Played a few demos at Next Fest, mostly games I’d been following for a bit. Was most impressed by Jump Ship. It’s in a very solid place getting ready to head into early access. I feel like they’ll use that to mostly fill out content because the bones are fantastic. And that’s not to say it’s lacking content anyway. It is a large demo. And it should be more solo friendly than Firebreak is reported to be.
On that note, I encourage you to temper expectations for Firebreak and utilize a game pass service to play it if you have one vs buy. I’m a Control fan, but also a big coop shooter fan (come play Darktide with me), and Firebreak did not impress when I played the closed tech test. There’s nothing fundamentally wrong with it, but it was pretty bland for the genre and I don’t think there’s supposed to be a lot of lore development for the remedyverse. Solo is also something they are explicitly not balancing the game for. So I’d encourage not buying right away if that’s your plan for it.
Just wanted to say thanks for your posts and seeing as it’s almost like a blog ask: is there a way to subscribe to these posts on lemmy in a RSS reader?
I think if you click on anyone’s profile in the Lemmy web UI (or any community) then you can click a little RSS button to get this link, not sure if it can distinguish between posts and comments though
Cross-posted and translated this to the Brazilian community as usual :)
Thank you, as always, for making things easier and more accessible for others! It’s truly so nice of you to do so, even if a handful find some things interesting, that’s a win in my books!
P.S: There’s a formatting error on the previous posts, on the gaming news #18
Thank you! I’ve been looking at that for hours now, feeling lethargic and lazy to fix it…but when I’m called out? Well, I had to! So thanks for that :P
Although I haven’t played a lot of gam es you play, at least not enough to have a discussion, I upvote every time out of sheer admiration for your dedication to post every day. Most days I have to remind myself multiple times to brush my teeth.
My partner had been pushing me to join Lemmy for awhile, but I came across this sub and saw your posts and was motivated to finally make an account. I really enjoyed reading through the backlog of them and the amount of effort you put into your posts is much appreciated. Steam Deck, GOG and Linux are some of my main interests in gaming so it’s really great to read your enthusiastic and positive posts on these topics.
I’m also a big fan of what GOG stands for and thank you for posting that job post listing. I’m really tempted to apply to one of the positions even though I don’t live in Poland. I’m pretty qualified and it would be amazing to get to work there.
Also, as I’m new to the community I was wondering what the preference here is for long-form multi news post summaries vs short “breaking” news posts. There’s a few other people I follow through RSS who make these type of long-form posts and I’ve started making some of my own on my personal website. If it’s okay, I would like to take inspiration from your news summary posts to compile some news from other more niche topics in gaming and post them here if that would be of interest.
It can all feel a bit strange to begin with, that’s what I found anyway. There can be a sense of being in a…idk void where you’re not heard for awhile, but give it some time. Join communities here which catch your eye, comment on what interests you, and by all means YES - please do submit anything and everything here!!!
I’m pretty qualified and it would be amazing to get to work there.
form what I heard after posting that, the location was important for some of the jobs, not all. So, I’d say you’re going to only know if you’re the right fit, and meant to work there, if you apply!!! I do know the people there are absolutely lovely and care so much about gaming. Do it!!!
As to what exactly, and how exactly you should share on Lemmy/here in this community…that’s entirely 100% up to you. If anyone tries to tell you the ‘right’ way to do something, they’re clearly lost. We on FOSS spaces like here and Mastodon really, really need more contributions. I know that 99% of this kind of space has the life of the posts in the comments, that’s the nature of a forum-based world like Lemmy is, but I like to try things a little differently here.
Whatever you do, and however you do it, I’m excited to see it!
And again, welcome to Lemmy. You’re in the right place :) :) :) :) :) :)
These posts are some of the best content on Lemmy and bring me back to the early 00s days of reading the physical PC Gamer magazines in all their glory.
The legacy console editions of Minecraft have always done a good job in my opinion as a tutorial. It’s hard to skip it (or at least was for me) and it really walks you through the basics. Then you have the choice of learning more or just… going out and playing minecraft
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