Unreal Tournament 2004, with few players it turns its normal frantic and fast paced gameplay into a suspensfull slower experience which is awesome.
I think you can get it on the internet archive as it stopped being sold on gog and steam this spring.
OpenRA - Do you remember the old classic series Command & Conquer ?
OpenRA takes the old original game, updates the controls to modern RTS controls, add new ai to play against, add support for modern resolutions and adds a good internet multiplayer system, all of this for free!
That’s another amazing part about the Seamless Co-op Mod. You can completely turn off invasions if you want. It makes the game so much more playable if you just want to play with friends and not have your progress set back by every try-hard who gets off by ruining other people’s fun.
Still on Baldur’s Gate 3. Just started my fifth or so character. An Abserd (someone multiclassing into every class) character who fools around in Honour Mode. Works surprisingly well so far and I still manage to find stuff I have never seen before.
I didn't have too much time for gaming this week, except for my usual Diablo bs lol.
Diablo 3: Season 29 - Finally completed the season journey. I've got my pretty wings and a new pet. D3 is now going to the back burner until the Darkening of Tristram event in January.
Diablo 4: Season 2 - The Midwinter Blight event started this week, so my focus has been temporarily on that. Well, that and farming Forgotten Souls in Helltide, bleh.
Strzelał, że może na geoportalach miejskich jest gdzieś warstwa z zagospodarowaniem i aktualnym użytkowaniem? Spróbuję jutro/pojutrze zerknąć, jak siądę przy kompie.
Edit: Lol, wrote a whole thing about Elite: Dangerous here since I was about to start it.
As predicted, not for me.
Trying out Deathloop. It’s not bad, but also kind of just makes me yearn for older Arkane. I do enjoy the setting and humor, and the '60s spy-fi vibe and artstyle is great.
Just feels like it’s missing something. It might be that the whole thing is in like bite sizes as opposed to the usual “wide open levels” of other immersive sims.
A quick run through a mission takes a few minutes. They get longer as the game goes on and each Loop itself can take a bit of time to finish, but it also feels a bit like it rushes you with to the whole “times of day” thing instead of really letting you take your time and soak it all in.
All said, it’s got charm and is pretty fun. Less emphasis on stealth than I expected, but I can still generally stealth through most of it.
Also, I thought Dunkey’s video with all the kicking was just him being, well, him. But the kick is actually very versatile (sometimes feeling a little, but not too, OP) and does make for some pretty funny moments.
I’ve finished Eiyuden Chronicles: Rising, as a preparation for Eiyuden Hundred Heroes.
It’s not a good game, but it’s not terrible either. I played it while watching TV.
The combat is interesting, you have 3 attack buttons, and each of them switches your main character. However it’s really unpolished, you can’t do uppercut or downward attack before upgrading your weapons.
The story… is not interesting at all. It’s largely fetch quests for the residents to build / expand stuff.
I’m halfway thru Dirge of Cerberus: Final Fantasy VII
This is a bad game. The gunplay is okay, but the level design, the enemies become increasingly dull and boring in later chapters. Halfway thru the game, I just find most chapters are way too long, empty, and repetitive.
The story / writing is not good at all. All those Deepground characters are boring, cliched, and annoying.
Also, I’m back with my BS, where I play Resident Evil Zero with a guide and skipping all the cutscenes, so that I can get the infinite rocket launcher, before replaying the entire game for the story.
My understanding is that in both California, where IndieLand occurs, and in the US, holding the money without directing it per the objectives of the non profit is fraud.
Jirard needed to lawyer and publicist up a month ago
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