XCOM 2 came out in 2016. Let’s get another XCOM game. Maybe humanity pushing into space and creating a colony which then comes under alien attack. You have to defend the colony, cut off from earth, and take out the alien menace.
I want to like Chimera Squad but every mission feels the same. I love the character based approach though. Also it was fun having aliens on the team for once.
Xcom 2 and Chimera Squad both had some annoying UI problems but luckily they were fixed (for the most part) by mods.
Alan Wake 2 was our GOTY last year. The story was amazing, the game was polished… I didn’t hate Baldur’s Gate 3, but we played it on couch co-op and the experience was very unpleasant (plus the Act 3 was very unfinished).
I’m so disappointed to see how successful Gamergate was in poisoning people on games journalism. The reason I know this vitriol isn’t organic is because it far outstrips the stakes.
The danger is buying a video game on bad advice and some of y’all are acting like Kotaku raped your mom.
Yeah, yeah, yeah, everyone’s waiting for a Silksong release date. I am too, if for no reason other than Fantasy Critic. I do still expect this game to release this year, given it got age rated in some territories back in February, but if it does release this year, it’s strange that it’s taken this long to get a release date. Every showcase where Silksong doesn’t have a release date is one where people are underwhelmed by any other game shown off.
As for games I’m looking forward to release dates for far more, I’d love to see them for:
Commandos: Origins (not so much the indie showcase but maybe in the partner direct)
Achron A RTS with time travel. You can actually send troops and orders in the past to change the outcome of the battle. youtu.be/b6YYWCW1wVs?si=UfuVQX0j4c8fFIkZ
It’s a shame it never got big. The time travel mechanic is awesome.
It did pop up in my feed when it was in development. I think the time travel is neat in concept but just becomes too hard to wrap one’s head around - and from what I remember, the core RTS elements were a bit lacking.
The core RTS is very standard like the first command and conquer. The visual were a bit lacking not becaus ugly but hard to differentiate between untis when in the heat of battle. The single player mission is like a large training. And I kept getting destroyed by the AI even on easy.
I might give it a try again to play with my son, now that he is old enough. It’s really the time travel that should be revived by a bigger or more experienced studio. Lots of potential in there.
Wipeout. They can continue from Omega, it was great fun. Formula Fusion is a really cool spiritual successor by many of the original minds, but it's a little lacking in content.
Edit: lol, took me four hours to realise that continuing on after Omega rather ruins the title of that one
I was actually slightly put off by how tightly it looked like it was imitating the first couple of Wipeout games, like the UI being almost identical and a bunch of the teams being the Wipeout ones with the serial numbers filed off. Like they're unwilling to try their own ideas, you know? If it's so similar, well I can still play the old games. I assume you feel differently?
i think that’s sort of the whole point. i mean the dev is called Neognosis. though i can definitely see how that could be unsettling if you’re intimately familiar with the franchise, which i am not.
i had the pc version of 2097 as a child and i could never get the hang of it. too technical for a 9-year-old i guess. so i never really had any nostalgia for the specifics, i just saw Ballistic on sale and thought “hey that looks like wipeout, I wonder if they still have that weird floaty feel”. it does feel like i remember, and after spending some time with it i really enjoy it even though i’m still no good 25 years later.
also they did add go-karts so it’s not entirely plagiarized ;)
If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.
NFL 2K. NFL 2K5 was so good and scared EA so much, it led to the EA/NFL exclusivity deal and the death of the entire football game genre for the last few decades now.
bin.pol.social
Aktywne