bin.pol.social

dawnerd, do gaming w What Pokémon Go could've been.
@dawnerd@lemm.ee avatar

I’m still playing. It’s fun for a few minutes a day.

butter,

It’s addicting. I play it all the time, and I wouldn’t describe my experience as fun. That does change when I’m with friends

InFerNo, do gaming w What game mechanics do you love and hate?

I hate quick time events.

muhyb,

Fahrenheit flashbacks… :(

NaoPb,

What I nightmare of a game that was

r1veRRR,

Hey! The first half was actually really good. The second half didn’t happen.

Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

NaoPb,

I agree. The game starts off really good. Too bad they made it like this.

I will take your example and just pretend the second part didn’t happen.

that_one_guy,

The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

I_Has_A_Hat,

Ah a cutscene. Let me put my controller down, grab my drink an-

“PUSH ‘A’, MOTHERFUCKER! DO IT NOW! DO IT! Aww, you fucked it up. Way to go idiot! Why did you think you could relax for even a moment?”

Rozauhtuno, (edited ) do gaming w What Pokémon Go could've been.
@Rozauhtuno@lemmy.blahaj.zone avatar

Yeah, it’s sad but not surprising that they ended up being like any other “free” mobile game.

But I always thought that this type of game has a lot of potential, and I’d like to see someone give it a try again, especially if instead of a corporation it was a community project inspired on the fediverse, it would help split costs by having the load be split on many different servers that would cover each a different part of the world, and each region could have its own monsters inspired from the local folklore (this is a feature I really wanted in Pokemon Go, imagine if only Hawaii had the Alola versions of pokemons, and people could trade for them).

sounddrill, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Arena shooters!

I encourage anyone from southeast asia to join my xonotic server ;)

itsgallus, do gaming w What Pokémon Go could've been.

My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.

Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.

It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.

itsgallus,

I meant to write “AR MMO”. Phone autocorrected.

sceeba, do gaming w New Rule announcement: Meme Monday's

Thank you! I woke up that morning to a frontpage full of low effort memes posted by one person and felt dread that it would be allowed to continue. I ended up blocking them for safe measure, but a mod response is the best outcome I could hope for. The worst aspects of reddit subs do not need to migrate here as well. There’s nothing worse than finding a new community or magazine and finding the top content is nothing but memes. The discussions in the comment sections are what brought me here. Memes, as funny as they can be, don’t really allow discussion. They seem more of a response to any given topic, so seem better fit as a reply rather than submission on their own.

chloyster,

The other mods and I are regular users here as well, so we are just as committed to seeing the community here be an enjoyable place as everyone else :)

Rynelan, do gaming w MMORPG NoIAP either Pay Up Front or a Subscription

Not sure if you’re into this. But Warframe.

It’s free, optional IAP to get stuff faster but not in a P2W way. Everything is possible to get free if you sink in time and/or be social and trade/sell stuff for premium currency so you still can buy stuff you want.

Game is loaded with content. Steep learning curve but when the game ‘clicks’ you’re sucked in. There is a story that will make you go “wtf?” and that part is widely known as the “you completed the 30 hour tutorial. Now the game begins”.

It’s playable solo, recently added cross play which makes playing with others more easy and there are parts that are public where you can interact with everyone there. That makes it feel as an MMO.

The devs are active on Lemmy warframe@dormi.zone is the official Lemmy page since they moved from Reddit.

sabreW4K3,
@sabreW4K3@lemmy.tf avatar

If you’re able to rush stuff, doesn’t it make it pretty p2w? Clash of Clans was p2w for that reason.

Rynelan,

Not really… paid items aren’t stronger than free items.

For example to get a new Warframe (your armor/character with unique abilities)

Free:

  • Find/grind Blueprints for head, chest and legs
  • Find components to build the parts (building takes time like 12h real time, you don’t need to stay online/play the game)
  • build Warframe (takes 24h real time)

Paid:

  • Buy blueprints
  • Find components to build parts
  • Buy away the wait time
  • Build Warframe
  • Buy away the wait time

End result:

Exactly the same Warframe. You only need to grind less and wait less.

Every item/weapon/Warframe needs to be mastered. Either paid or free you’ll need to play missions to level up your gear so you can attach mods to make it stronger. Mods are found in game or can be bought. Mods also need to be levelled up by gameplay to be better.

So in the end you only get the base stuff faster but everyone is required to play to get better.

Als some paid items are simply for more inventory space like extra weapon/Warframe slots. That way you can keep some more stuff instead of dumping/selling it to make room for new stuff.

To level up in Warframe it’s necessary to keep using stuff you haven’t used before. When you stay on your own gear you’ll never really progress. But leveling up with new gear enables you to power up older gear as well.

And since it’s mostly PvE you don’t lose or miss out on paying players. If you solo stuff or are playing with friends then you’re pretty much never in contact with a paid player.

If you play with random players then it is possible to have a higher skilled (either free or paid) player in your team that might make specific missions easier to do. But still that’s totally up to you.

From all the F2P out there I personally believe Warframe to be the best game that handles their premium paid stuff without hurting free players.

The game seems complex, in the beginning it feel overwhelming. But don’t be afraid to ask for help and search the Warframe wiki. The community is very friendly and the Wiki will guide you as well.

sabreW4K3,
@sabreW4K3@lemmy.tf avatar

I don’t consider myself a gamer but I have had a couple long stints in pay to win games and a lot of the things where you say they’re minor, become major as time goes on and since I’m competitive, I’ll likely get sucked all the way in trying to get an advantage.

That said, you’re an absolute legend for the time you’ve taken to write everything out. I cannot thank you enough.

Sami, do gaming w What Pokémon Go could've been.
@Sami@lemmy.zip avatar

I played in 2016 and started playing again in 2023 and I was surprised at how little had changed but its par for the course for the pokemon franchise.

Almost all your other grievances are partly due to how mobile games are monetized and how much of it relies on fear of missing out (applies to regular pokemon events too). Pokemon Go is a constant stream of FOMO to try and get you to spend money when there’s barely any payoff. A pokemon you can catch in the wild can already be 87% of the way to a perfect pokemon you spend months (years?) getting stardust, candy and XL candy to max out.

butter,

I’ve noticed that. Early on, I caught a full on dragonite that had decent stats and a high level. He’s still viable to use even today.

frog,

Same here. I played in 2016, dropped it for ages because there wasn’t much too it (especially for those of us who don’t live in cities), and picked it up again in 2023. That was largely because friends were playing it. I got bored and dropped it again in less than a week. Apparently my Pokemon from 2016 are quite valuable because of… something that was added to the game that makes them very desirable? But given I didn’t want to keep playing, what would I trade them for that I’d actually want?

Sami,
@Sami@lemmy.zip avatar

I mostly picked it back up to have access to the PoGo exclusive shinies (Mew, Jirachi, Meltan/Melmetal, Genesect and Deoxys) but I just spoof instead (trying to play in negative temps outside of a city is no fun) and just trade cool stuff to friends (who live in different places so I can’t even trade with them legitimately if I wanted to).

Another example of bullshit is the PAID shiny Mew ticket. Even after you pay for it you still need to complete a potentially ridiculous requirement of completing the kanto dex. Which would be fine if they didn’t geolock Kangaskhan to Australia (outside of events in the past?) so you would be shit out of luck if you didn’t either already have one or knew someone you can meet up with in real life that did.

As for your 2016 mons, the first 9 or so you trade will be guaranteed to be lucky meaning an IV floor of 12/12/12 or 80% (and half stardust cost) so you would ideally trade them for something strong and/or shiny like a shiny legendary or strong mega/dragon/top within its type pokemon. All 2016 pokemon have like a 75% of making a trade lucky so they’re all valuable. Another trick to get people to nag their friends and family to start playing again.

chahk, do gaming w What game mechanics do you love and hate?

Hate:

  • Un-skippable cutscenes or tutorials. This really hampers replayability of missions/quests, or even entire games in general.
  • Artificially limited customization in order to sell more via micro-transactions.
  • Time-gated features. I hate it when games require a certain amount of in-game time before some things are unlocked.
  • Pay-to-win in multiplayer games. Preventing or limiting progression with ability to bypass it with a purchase is just gross. If you want to go F2P, do it all the way. I’m fine with for-purchase cosmetics, but getting a leg up on fellow players if you can afford it is just bad.

Love:

  • Don’t have anything specific. Anything that sucks me into the game.
SuperSpruce, do gaming w What Pokémon Go could've been.

I hate the dumbed down battling system. Why can’t CP be a function of level and stats found in a regular pokemon game instead of one number to rule them all, and have the battles be like the mainline games?

butter,

That’s a great point. CP is hugely flawed.

Fredy1422,

Niantic would need to retroactively add the speed stat to every pokemon. Considering their spaghetti code is held on by duct tape and bailing wire.

Godspeed,

There are numbers behind the scenes that correspond to attack, defense, speed, and hp which when weighted create CP. The weights are favoring attack and hp.

sculd, do gaming w What Pokémon Go could've been.

I dunno. I have friends who just seem to enjoy the game without stressing themselves too much…

DaSaw, do gaming w Process optimization games?

Back in the day, Maxis had an entire brand of “Sim” games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.

Then EA ate them.

CoderKat, do gaming w What game mechanics do you love and hate?

I really dislike being set back far when I die or mess up. I can handle a fair bit of repetition, but replaying the exact same thing over and over because I died is frustrating and boring.

Which means that I particularly dislike when games have lousy checkpointing or save systems. I also dislike when games are too difficult and I can’t turn the difficulty down to at least get past whatever is giving me a hard time. And of course, unskippable cut scenes right after a checkpoint are a classic pain in the ass.

Examples:

  1. I just finished Outer Wilds and found that game’s checkpointing to be pretty frustrating. So many boring trips to Brittle Hollow because I lost my footing. I almost gave up because it was so bad.
  2. I never finished GTA 4. I got stuck in some mission where there was like a 5 minute drive and then some difficult combat. I kept dying and having to redo the very boring drive over and over killed my motivation. I don’t even know why it was so hard. I played GTA 5 twice with no issues.
  3. I tried Dark Souls once. Lol, lasted maybe an hour before giving up. Now I’m very wary of any game that doesn’t have configurable difficulty levels. Thankfully, most games these days are actually progressing to more granular or meaningful difficulty levels.
bermuda,

GTA 4 is definitely such a big motivation-killer because of these issues. Apparently it used to have no checkpoints, but then when the PC port was released they added just one checkpoint per mission apart from the bank robbery which has a whopping two checkpoints. And in typical rockstar fashion like 99% of the missions start with really long walking or driving sequences, so I agree that it got really tedious on the harder missions.

r1veRRR,

The worst thing is that it’s often just that one specific mission that has shitty checkpoints. The rest is generally fine, but then you hit that wall and you want to do PHYSICAL VIOLENCE. At least that’s been my experience.

tonyn, do gaming w What game mechanics do you love and hate?

I am a collector, and inventory management is always the thing that makes or breaks an RPG for me. Unlimited inventory is just completely unrealistic, but on the other hand, making an RPG inventory completely realistic is just no fun. Of course I want to be able to lug all that sweet loot home, including battle axes, broadswords, several full armor sets, myriad other weapons, potions, etc. Having an encumbrance such as Skyrim has makes total sense to me. I love the idea of being able to sort and filter my inventory, and store items in whatever container I own. I also like to be able to compare the stats of new items with ones I own so I know if something is a trade up.

I hate storage block inventories, where items physically take up one, or a few “squares”. I don’t want to play a tile puzzle with my items.

ninboy,
@ninboy@mastodon.social avatar

This is my line in the sand too. I couldn’t play Witcher 3 more than the first hours because of the inventory management.

ImaginaryFox,

I got a zero weight mod so I wouldn't need to bother with inventory management.

AnonymousLlama,
@AnonymousLlama@kbin.social avatar

Need to make sure you hoard those hundreds of potions and wheels of cheese "just in case" 🧀🧀🧀

gus,
@gus@kbin.social avatar

RDR2 has one of, if not my favorite, inventory systems. Your own 'backpack' that had a weight limit and could only carry smaller things. Big things you'd have to lug onto the back of your horse or find a cart. All of your equipped weapons are displayed on your person. If you want to swap weapons you have to run back to your horse and exchange weapons at your saddle bags

r1veRRR,

I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.

I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.

One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.

Addfwyn, do gaming w What game mechanics do you love and hate?

Hate:

-Real Time Timers: Think FF13 Lightning Returns. It doesn’t matter how many mechanics there are to alleviate the pressure, they make me so stressed out that I don’t enjoy playing the actual game.

-Unrepairable Durability Mechanics: I mean things like Breath of the Wild where you can use a weapon X times before it breaks with no way to repair it. I end up never wanting to use “my good weapon” and tryto beat entire games with a 2x4. If I can go to a vendor and repair my gear, I don’t mind as much.

-Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

Love:

-Meaningful Choices: Not two dialogue options with the same end result, but things that shape either story or gameplay. This could be a major branching story choice OR something like a talent tree.

-Base Building: I like build base. It doesn’t have to be a city builder or strategy game (Though I absolutely love those), but I am a sucker for games including any degree of base building. It’s my favourite part of the XCom games as an example. Bonus if I have to make choices about my base, see previous point.

bermuda,

Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

careful, you might alert the horde with a take like that. (i do agree tho)

Addfwyn,

I am kind of used to sometimes poking the bear on this one in particular. It’s what I personally dislike though, I don’t necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It’s just an instant turn-off for me though.

That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it’s literally no different.

bermuda,

Yeah I get why people like hard games too! It’s just baffling that so many are so opposed to others wanting to play on easy. I think maybe for these people they like to be “different” and be fans of something that’s “different,” in that it doesn’t have “medium” or “easy” difficulties. They want to feel like they’re part of a special club.

ampersandrew,
@ampersandrew@kbin.social avatar

There are online modes in most of those games, besides Sekiro, that difficulty options would have an effect on, particularly invasions. Fortunately, invasions have been getting scaled back as time goes on, and the games have gotten easier in general, so we might converge on a game with difficulty options.

Addfwyn,

I am not the expert on the genre by any means, but would limiting invasions to “only other people on the same difficulty” just segregate the player base too much?

ampersandrew,
@ampersandrew@kbin.social avatar

Any additional reason you have to divide your matchmaking pool will divide it exponentially, so yes.

Ilflish, (edited )

I think adding difficulty options is fine but the accessibility of difficulty is risky because lowering difficulty is so enticing to the average person. I love souls games but I admittedly, in games where I can change difficulty on the fly, swap the difficulty to quickly move forward if I hit a wall. On the other hand, I spent 8 hours fighting the Guardian Ape in Sekiro and beating them is my favorite gaming experience of the last 5 years. I am pro accessibility but there should be some disadvantages to doing so (ironic, less accessible accessibility options). The easy one is making them a one-chance option. For example, moving your difficulty down from hard to normal, forces you to play the rest of the game at normal (Dragon Quest XI does this). There are other considerations that can be done, hidden difficulty that gives concessions (Crash Bandicoot, RE4) or attempt to estimate a flexible difficulty.

I think with difficulty there’s always going to be a question of “can we make this easier”.

I think the obvious query is “why should I be punished because you can’t hold back your urge to decrease the difficulty” but the reply could easily be “why should Devs do more work so you can play a game not aimed at you?”

Tl;dr: Shits complicated, cheat engine is always an option for the time being. People who mock you are losers.

conciselyverbose,

If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

The games aren't as hard as people make them out to be. They just force you to adjust and learn to play in control. There's a reason people can play them with all kinds of goofy input options, though. If you pay attention to what enemies do and don't blindly spam attack every second, they're all beatable

Addfwyn,

I have definitely heard that argument, and I understand it, but at the same time there are a good number of us who would just simply not play the game then.

I realise it is up to the devs who they want to make their game for, and I am probably not their target audience, but banging my head against a wall until I get through something doesn’t give me any kind of feeling of triumph when I manage it. I just feel frustrated. Whereas the soulslike games I have played where I could turn the difficulty down, I enjoyed way more.

Nipah,
@Nipah@kbin.social avatar

If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

Which is hilarious because people 'turn down the difficulty' constantly by using summons or 'jolly cooperation' all the time in the games and don't seem to differentiate that from a difficulty option.

r1veRRR,

But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.

But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.

Phunter,

There’s pros and cons to having a single standard difficulty. But anyway, you can use mods/editors to make the souls games (or any game for that matter) much easier.

gus,
@gus@kbin.social avatar

I'll be one of the "horde" (albeit more tame) but personally I don't think developers should make their games easier or change their vision in order to broaden its audience. It kinda reminds me of the "rated R" debate. Certain people want movies like Oppenheimer to be rated PG-13 over being rated R so it can reach a bigger audience. But I don't think Nolan should be changing his vision of the movie just so it sells better

bermuda,

Your comparison doesn’t make a whole lot of sense though? Movies can’t be rated PG-13 and R at the same time, but games can have easy and hard difficulty levels at the same time. The developers don’t have to “change the vision,” they can just put a little tooltip that says hard is “as it was intended to be played” or something like that. I’ve played plenty of other games that did that.

I’m not out here wanting the game to “sell better,” I’m here wanting to enjoy the handcrafted and detailed story and setting without having to worry too much about it being difficult. I’m sorry for not being interested in the challenge?

Nipah,
@Nipah@kbin.social avatar

Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

I'm torn on this... I love playing Dark Souls 1/2/3/etc for the world and the enemies and exploring and overcoming the difficulties and finding cool gear and weapons and trying out new builds.

But I also absolutely hate pretty much every single boss fight in the games.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • giereczkowo
  • rowery
  • krakow
  • Spoleczenstwo
  • Psychologia
  • Blogi
  • muzyka
  • slask
  • nauka
  • sport
  • lieratura
  • antywykop
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny