bin.pol.social

NaoPb, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

I liked the point and click games when they were 2d hand drawn and not (3d) rendered. It seems to be a thing that has now been lost to time.

bermuda,

submachine?

NaoPb,

Interesting! Not exactly what I would think of but this seems right up my alley. Thank you!

Mysteriarch,
@Mysteriarch@slrpnk.net avatar

Are those still playable? Loved those, great vibe!

bermuda,

mateusz has some on his website that you can buy for $25 in the form of the “complete collection.” He is also currently working on “submachine legacy” which combines all games into one and will be released on steam and I’m assuming will be paid.

www.mateuszskutnik.com/shop/index.php?main_page=p…

HidingCat,

Wadjet Eye still makes them, no? There's still a few, they're not totally gone. I always keep an eye out for them on Steam.

Kikkertje,

Wadjet Eye games are soooo good.

empireOfLove, do gaming w What Pokémon Go could've been.
@empireOfLove@lemmy.one avatar

It’s like a minimum viable product with a vaguely addicting gameplay loop.

You could have just stopped there. Every mass-market mobile game ends up in this trap.

butter,

Lol. Yeah, pretty much

LSNLDN,

sad that we’re at this point. when I was young I loved Pokemon and imagined where it could go in the future. was SO EXCITED to hear pokemon go announced. apart from a week or two of social interactions when everyone had got the game all at once, it had no longevity and that was that. it could have been so beautiful!

projectazar,
@projectazar@kbin.social avatar

Honestly, a minimum viable product is entirely what Pokemon Go was designed to be. It exists to extract behavioral surplus from users and convert it into valuable action by inviting users to go to certain places in a community through placement of Pokestops and Gyms. Basically a tool to drive foot traffic, which Niantic can (and does) sell to businesses that want to drive that foot traffic. It worked brilliantly for years and still is a somewhat effective method of driving advertising and sales for real world businesses.

dQw4w9WgXcQ,

The prequal, Ingress, was even simpler, but that probably made it better as a long run game. There were portals to harvest and a simple system to create triangles between portals to claim territories. Nothing overly complex, and no expectations to bring gameplay mechanics from an other game.

Ingress was obviously dead as soon as Niantic launched the much more popular Pokémon Go. Of course fantastic for Niantic, but I just feel like Ingress would have been a game I would have played for a lot longer if Pokémon Go didn’t happen.

birdm, do zapytajszmer w Chciałbym sobie zahostować jakiś serwis, np. Funkwhale, żeby strumieniować swoją muzykę - jak?

Możesz postawić w domu serwer i dbać o niego. Nie ma z tym aż tak wiele pracy. Zarówno system jak i dockera można aktualizować automatycznie. Do tego można robić automatyczny backup na dowolny nośnik/serwer/chmurę. Można również skorzystać z jednego z wielu VPN’ów(openpvn, wireguard) czy iść o krok dalej i użyć np. cloudflared. Wszystko łatwo do postawienia na dockerze.
No ale do muzyki możesz oczywiście wykorzystać soudcloud’a - nie lepiej tak?

lysy,

No ale do muzyki możesz oczywiście wykorzystać soudcloud’a - nie lepiej tak?

Nie mogę, bo nie mam sklepu google, soundcloud w przeglądarce mobilnej to totalna porażka.

aerthel, do gaming w MMORPG NoIAP either Pay Up Front or a Subscription

Have you checked out Guild Wars 2? the whole base game (all story and maps up to lvl 80) are free to try; it does have IAP but they're exclusively cosmetics or Quality of Life items that don't give any advantages in PvP or End game PvE instances.

sabreW4K3,
@sabreW4K3@lemmy.tf avatar

I was trying to look into it, but couldn’t find it on the Play Store

Sina, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Shitty mobile gatcha games produce a lot of brain drain the gaming industry that’s for sure.

HidingCat, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Good RTSes. Last great one I played was Company of Heroes.

Buttons,
@Buttons@programming.dev avatar

I’ve been playing Beyond All Reason, a free RTS that’s like Supreme Commander or Total Annihilation. The game handles 8v8 team games quite well, I’ve never played on such large teams in a RTS game, it’s fun.

HidingCat,

I'll go check that out, but I recall I wasn't fond of the economy generation in Supreme Commander.

Buttons,
@Buttons@programming.dev avatar

The economy is similar, but it’s a little easier than sup com. Energy to metal converters are cheap and if you balance them right you wont waste metal or energy.

HidingCat,

Thanks, if it's a little easier it might just be enough.

Pantoffel,
@Pantoffel@beehaw.org avatar

Used to play a lot of RTS, both single and multiplayer. The last one I bought was the new AoE game. It did scratch a bit of the itch, but on the whole was a letdown. Before that it was Iron Harvest, which was visually pleasing but clunky. I am still looking for an RTS I can really get lost in.

Any recommendations?

bmaxv,
@bmaxv@noc.social avatar

@Pantoffel supreme commander is my all time favorite and "beyond all reason" is a free game, developed by the community that shares some elements.

Pantoffel,
@Pantoffel@beehaw.org avatar

Thanks I’ll give it a try!

PancakeBrock,

My favorite is still command and conquer generals lol. Not the best in the series but I loved it. Still play it every once in awhile.

HidingCat,

Generals with Zero Hour is fantastic, and I actually think it's the best in the series. While I think Company of Heroes is better, it's still a very good game.

Jaccident, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

The First Person Stealth Sim genre (Thief, Dishonored, etc) has been getting very little love in the last few years. Sadly the Arkane games don’t embrace it anymore; while great Prey was borderline as you really couldn’t control the stealth in many sections, and Deathloop and Red Rain are primarily short action games.

bermuda,

Have you played the two most recent deus ex games? HR is my personal favorite but I liked MD more for its atmosphere and level design. Both are primarily 1st person but switch to 3rd person when using cover.

Jaccident,

I have, though even MD is getting on for 7 years old now. I don’t think that the series lived up to it’s roots in either title. I found myself feeling very constrained by them; I don’t necessarily mind if I have to play a character (Corvo is great as a Tabula Rasa) but Adam Jensen and his backstory are so fundamentally unlikeable.

Silverhand,
@Silverhand@beehaw.org avatar

Although they’re somewhat different the modern Hitman trilogy scratches this same itch for me (especially turning some of the guidance in the UI off and exploring the levels yourself, they’re actually designed well for that). Gloomwood is in early access but is shaping up really well and is inspired by classic Thief.

metaStatic, do gaming w What game mechanics do you love and hate?

FUCK. THE. ALWAYS. ONLINE. PARADIGM.

MJBrune,

Not truly a game mechanic but I love the passion against GAAS.

teawrecks,

Does this include cloud streamed games? I for one am still waiting for a streaming exclusive game in the vein of Elden Ring or BotW. Bonus if it’s an MMO. Imagine how much more mysterious a world could be if no one is able to datamine the binary. The only way to discover things would be players actually discovering them.

MJBrune,

Eh. I would say that they are still mysterious and interesting if you don’t look at the information on a website saying what’s in the game or not. So yeah, I don’t really like what cloud gaming is doing. If you want to keep the mystery of a universe, have some self-control.

teawrecks,

I’m not saying “for each player, they are able to experience a sense of wonder in a game when played in isolation”, that’s old hat. I’m saying “for all players, everyone experiences a shared sense of wonder and discovery in an artificial world they live in together”.

I’ve never played Elden Ring, yet I couldn’t help but see the community make new discoveries together. The first couple of days every post was about Margit, then a few people found the fake wall that hides an entire zone, and a month later someone has reverse engineered the levels and found a wall that takes over 1000 hits to get rid of.

When the binary is entirely hidden from the users, and the only thing the users have have access to is a window peering into the world as you want them to see it, you get to create an entire set of physical laws that is hidden from the players. Players have to work together to conduct experiments, peer review each other, compete with each other, and become experts in very narrow fields of research within your simulation. Imagine spending months as a community raising in-game funding and developing the technology to sail/fly/launch to a New World for the first time, and when you finally arrive you know you are the first set of players to ever see it, specifically as a result of your efforts.

What you’re describing is a neat little one-off escape room experience. What I’m describing is an actual world. We currently cannot do this.

TeryVeneno,

While this is a cool concept, I don’t think there is a single organization with the money needed to pull it off that wouldn’t also ruin the concept with monetization features. Maybe some kind of community made game could accomplish it, similar to what the Thrive devs are doing, but the amount of consistent resources needed would be a lot.

teawrecks,

Yeah, that’s why I think we’re in an MMO slump right now. The only companies who can afford the scale “need” it to be a cash cow. So they need really predictable methods of generating income, which means not doing anything too interesting. I’m hoping one day we’ll get past that. I think we have the technology right now for indie devs to roll out a semi-affordable MMO of decent quality, but I also don’t want the market to be flooded with garbage MMOs. We already have too many of those.

ConsciousCode, do gaming w What game mechanics do you love and hate?

Social and conversational engines (think Stardew Valley or Animal Crossing) tend to make me feel a lot lonelier than straight NPC dialogue. I think it’s because NPCs are shallow enough that I don’t see them as people, just people-shaped quest dispensers, but when you add social systems on top they’re inevitably going to fall short and that friend-shape turns into an NPC and my brain realizes I was playing alone the whole time. I’m really looking forward to the integration of language models into games so I can actually socialize with these characters, even when they’re more shallow than real people.

echodot,

What I always hate is when the dialogue option description doesn’t really match the dialogue your character then says.

The Mass Effect games are absolutely notorious for this.

You press the option that says “I am not so sure about that” and you character goes “You are a lying piece of shit!” *Clementine will remember this.

Strawberry,

Life is Strange: True Colors burned me so many times with this

Mot,

I think it’s fun to work down a questline for an NPC, but I agree that attempts to make it more that a simple branching dialogue tend to fall a bit flat. I also tend not to like the gift giving grind a lot of games do. I much prefer to go do things with an NPC and often that forms a better bond than an NPC with more dynamic dialogue.

GrayBackgroundMusic, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Turn based strategy. As others have said, RTS’es, as well, but TBS. Yes, Civ series isn’t dead, but everything else seems to be. Master of Magic (1994) is literally one of my favorite games of all time (none of the sequels or successors measure up). Colonization, also 1994, (warning, MANY ethical issues) had a great logistic and economic model… (Just ignore eeeeeeverything about the white-washing of history/slavery/indentured servitude/genocide.) Alpha Centauri. Maybe I’m just old.

sparkl_motion,

I spent my teen years around X-Com and the sequels. When Firaxis released the new games, I spent hundreds of hours on them, but haven’t seen any games quite like them in the last decade or so.

larchy,

@sparkl_motion @GrayBackgroundMusic Xenonauts for a modern xcom. The sequel is in early access and is fantastic. Terra Invicta is a slightly different take.

For MoM Age of Wonders IV is really good.

fuzzywolf23,

There’s still nothing like XCOM:Long War, but fortunately the aliens are always waiting to take another swipe. Maybe this time I won’t rush mec.

Also I really like Wildermyth. It scratches the XCOM itch but your soldiers retire and have kids and can leave you for more reasons that just because you fucked up. And they can turn into were bears

fuzzywolf23,

I’ve been playing a lot of Terraformers and Slipways – they scratch a similar itch for me but only take an hour total

muhyb,

Do you know about Songs of Conquest?

Yadaran, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

I haven’t played a second strand type game

DmMacniel, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Rhythm Games like Guitar Hero, Band Hero and DJ Hero. Those were fun.

columbiatch,

There are still plenty of them: DJMAX, Muse Dash, Spin Rhythm, Hatsune Miku Project Diva, Beatmania. Also there are tons of them on mobile.

Domiku,

Check out Clone Hero! I’m away from my computer, but there are archives that let you import all of the Rock Band and Guitar Hero songs. You can use/mod old controllers or even 3D print your own.

sincle354,

You might be surprised to hear that Konami, famed for focusing casino machines, was actually mistranslated on also focusing on arcade machines. There’s still a whole rhythmgame scene, but unfortunately it’s mostly centered around Japan. That’s where DDR, beatmania, Gitadora (the series Guitar Hero/Rockband ripped off) are, including newer series like DanceRush and Maimai and whatnot. If you ever visit the higherscale independent arcades, you might find some unsanctioned imports with some even emulating the online functionality (with gacha, ofc…). Otherwise, your only hope in the states is Round1, which host official imports, and D&B which only has DDR.

To add on to the other commenter, check out Osu!, ADOFAI, Rhythm Doctor, Hifi Rush, and a whole bunch of apps if you don’t want arcades.

HalJor, do gaming w What game mechanics do you love and hate?
@HalJor@beehaw.org avatar

I hate the overwhelming number of currencies and crafting supplies. I shouldn’t need to have to gather so much of this thing and so much of this other thing (neither of which are labeled clearly, what they are and how to find them) to craft things. A small number of things makes sense, e.g. metal and powder to make ammunition, but when this potion requires 5 different plants and that potion needs 7, only some of which are common between them, it’s an unnecessary time suck.

Then, when I have an abundance of various supplies, I have to go to the blacksmith to repair my armor, run over to the jeweler to craft bigger gems, then go to the chest to stash things, go over here for various upgrades, and over there to craft the next potion I need. Why can’t all these things be in one place or at least right next to each other instead of scattered all over town?

insomniac_lurker,

And to add on to that, let crafting access your stash with everything in it. Don’t make me carry 10k iron to the blacksmith to craft the sword then 20 gems to the magician to enchant it or some nonsense, especially when there are inventory limits. I have it, it’s in my storage, let me use it.

MiddledAgedGuy, do gaming w What game mechanics do you love and hate?

Not really a game mechanic by definition, but I hate forced PvP in open world/MMO style games. Even survival games, where one could argue it fits.

I won’t buy a game if they do this, so I guess in that sense the PvP is a choice.

bankimu,

Destiny did this. I have no idea why people love that game, btw. The guns and the environment are well designed, and the story (if you call it that) teases of science fiction. But that’s all the positives about it.

The secrets are so bad that you need to follow a Youtube guide and would probably never discover them in a lifetime. The raids are a huge chore of completely arbitrary series of mechanics that are never explained. You grind for weapons and they get nerfed. You keep doing the same missions again and again and again. Your trophies that you firmed for in year can just go away without notice. The damned thing does not even run on Linux. The list of ways it is unfun goes on.

FlashMobOfOne, do gaming w What game mechanics do you love and hate?
!deleted7243 avatar

I’ve never gotten over how annoying the food / injury system in Metal Gear Solid 3 was. I almost didn’t play it because 30 minutes in it pissed me off so much.

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