Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.
I percieve them as different to your run of the mill EA or Ubisoft, so I expect more from them. That’s on me I guess. I’m not angry though, just disappointed.
Artifact has good scores from critics, as does CS2, nothing from Zombies. Not sure one game from 20 years ago says much when it’s just 1.6 with bots. The game isn’t bad, people just expected more than that.
Because, as I said, it is the same game with bots on top. The game isn’t suddenly bad because of that, so look at reviews of 1.6 instead of cherry picking convenient information. Artifact was review bombed, which I also mentioned.
Again (third time), it was review bombed. Steam reviews, if you actually look at them, are generally positive, except for people who “played” it for 0.1 - 0.3 hours, or over 100 and jokingly clicked to not recommend. CS was 1.6, and thus obviously not a bad game.
I’d had this game on my wishlist for quite a while, and I also picked it up during this sale. Among rhythm games that aren’t based around specific peripherals, i find this one of the most tight, well-playing ones, and I’d encourage anyone with even a little interest to check out the demo.
It’s really great, isn’t it? I tried to get some friends into it but it seems like I’m the only one who enjoys rhythm games. I really like The Magician I think
Thanks! Looks like a fun game. Interesting that you don’t really ‘hit’ the notes, moreso just line them up. I feel like it would be the most fun with the actual dj midi controller.
It’s nice to see an evolution/continuation of the genre that so many of us grew up with.
It’s not just spinning and lining up the notes, but it’s pressing (different kinds of) buttons as well. I find it pretty difficult compared to some similar games but that means it’s all the more rewarding to find myself getting better at it. There are a lot of accessibility options as well so you can customise it the way you want.
Great game made by some devs who used to work at Halfbrick (Fruit Ninja/Jetpack Joyride fame). Highly recommend playing with an actual DJ turntable for the full fantasy. Also had a recently released VR mode.
Oh really? I wasn’t aware they (some of them) were the same devs! That’s pretty cool. It seems the community of the game is pretty small but pretty active for its size. I really like that the game is still being updated and everything. It’s such a fun game!
Alan Wake 2 was by far my standout choice for GOTY last year. I’m still bummed it didn’t win more awards, particularly narrative ones as I think it handily beats BG3 in that department. I love Remedy and Sam Lake, and I love them pushing the envelope of AAA games. It’s one to add to the example list of “video games as art” in my opinion.
I’m glad the DLC was great, I’ve been trying to hold off until I can play both at once but maybe I’ll need to cave soon…
If it helps you decide, the Night Springs DLC is technically a prequel to AW2 but more or less standalone. The DLC is also pretty short with 3 separate chapters that are just a couple hours long total, and locations are reused from the base game. I believe there were supposed to be a couple extra chapters that got scrapped (partially due to James McCaffrey’s passing). That being said, I did enjoy it and think the third episode in particular was pretty interesting.
AAAAXY. AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. You can take a walk on a Möbius strip, try to find the platform with your train at the train station, and play a piano that makes the Shepard tone. It will be a bit confusing at first, but I promise it will eventually get fun.
It’s not on Steam, but it’s available for download on the website for free. Linux, Windows, macOS, Android, and iOS. Also on F-Droid and FlatHub. give it a try im begging you
Simple premise is basically Minesweeper, but all the puzzles are handcrafted with some neat designs and concepts that will stretch your puzzle solving to the limit. Also importantly, no guessing required to solve and it’s dirt cheap for the amount of hours of puzzles you get!
No guessing is required to solve any puzzle either, despite some variants seeming completely impossible.
Fun fact: There’s an achievement for stumbling across a level with a conpletely empty starting board, without any spaces being revealed to be mines or non-mines. Yes, that can be solved without guessing.
Fun Fact 2: I’d argue there are more than 14 variants.
Gauntlet, specifically in the vein of Legends/Dark Legacy. Arrowhead did a reboot-ish of the original style games 10 years ago, let em put some of that Helldivers 2 money into this.
In a way, I do feel sad about that game. Big AAA offerings take a lot of time for a studio, and the reviews say there wasn’t too much wrong with the gameplay. When they first started development, they probably didn’t know how bloated the hero shooter genre would be.
A large part of what’s wrong with Concord is the development time that it took, and I hope it serves as a cautionary tale to try to make game development leaner and more sustainable.
bin.pol.social
Aktywne