leaky_shower_thought

@leaky_shower_thought@feddit.nl

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Any good games that break the mold angielski

It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that...

leaky_shower_thought,

chronoark lets you die and counts your deaths for you.

anything agatha christie/ hercule poirot is light detective work (good for kids and or newbies) with optional handholding

i remember there’s some good mystery modules with neverwinter nights

morrowind quests don’t coddle at all. they all look like journal entries.

We need more games like The Stanley Parable, so I'm making one! Please share ideas and suggestions about what you want to see in this type of game! (store.steampowered.com) angielski

Hello guys, I’ve noticed a lot of people here are hungry for more games like the Stanley Parable. After playing the O.G. game and the Deluxe edition I’ve found myself wanting more of this. More of these meta, narrator led, weird humour games! I started work on my called Do Not Press The Button (To Delete The Multiverse). You...

leaky_shower_thought,

the part i like the most with the stanley parable is how the narrator (lines and voice acting) has handled each game route.

i feel there’s a mix of excitement and teasing there that makes you follow his lead.

also to add is the clarity of the voice. i didn’t need subs when i played the game.

leaky_shower_thought,

The boss is quite in touch of how modders work.

Thomas the tank engine better be in there.

leaky_shower_thought,

those always online “single-player” games aren’t what you think.

your ads and tracking friends are always interested in playing with you.

leaky_shower_thought,

Would games that ride on to their ancestor’s titles count?

It’s reasonable to not expect final-for-real-fantasy <N> to not be the same as final-for-real-fantasy <N-1>. But since it is marketed this way, is it the norm to expect great things?

Games that don’t explicitly use numbers can be considered in this scheme too. Example: A game called “Barcraft: Burps and Germans: Oktoberfest” would count.

leaky_shower_thought,

fate/ stay night and other visual novels fit this category. steins gate is also a notable one.

somnium files have a lighter version in terms of gravity of decisions.

you can kill people in morrowind and oblivion.

a good bethesda-like game that comes to mind is kingdom come: deliverance

leaky_shower_thought,

I agree the consequences can be baffling, but sometimes it can be straight up funny overblown too.

I think the inspiration to this is the butterfly effect and how the main’s decision can cause (huge) side effects but somewhat not to what he wanted.

leaky_shower_thought,

speaking of blowing minds, there’s that quest about witches in the forest.

I thought I’d be fighting with super natural and magic but it became another magical thing altogether.

leaky_shower_thought,

I feel publishers are doing small stabs at originals while doing full milk-yo-wallet efforts with remakes/remasters. Pretty conservative approach, imo.

leaky_shower_thought,

I feel I need to turn a crank. It feels tedious at first, but it gives me some power to make scrap metal.

leaky_shower_thought,

faedine.com/games/crank/

so far web browser only.

leaky_shower_thought,

to add to this great suggestion, I usually tell myself it’s okay that my first game is a blind run and I can always adjust/ change course the more I go into the lore.

Some games are worth a second run and it will show.

leaky_shower_thought,

cookie clicker, that chromium dino game. I think I also did dark room at some point.
that pokemon browser game. There’s also a taiko game out there. (haven’t checked lately)

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

leaky_shower_thought,

this one reminds me of Farcry 4. The one with Pagan Min.

if you just stay and be a good boy, you get a free trip to where you really wanted to go.

It’s easy to not do this because maybe the welcoming committee is not around anybody’s standards.

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