Kill enemy, save, make certain jump, save. Takes a lot of risk out of the game. I like when games let you save anywhere but if you restart the game or load your save you start in the beginning of a room regardless of where you saved from. (Like ocarina of time)
Indeed. But on the other hand, the thing at risk is the player’s time, and only the player can manage it appropriately. A game that doesn’t respect that can quickly become a chore.
I have to agree with this, for certain games limiting the saves is the correct answer honestly.
Something like the Fear and Hunger series wouldn't work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that
This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.
For a well adjusted person that seems absolutely, ludicrously stupid.
I will avoid or return any game that doesn’t respect my agency as a human being. I don’t need external systems to limit me because I’m not a mental toddler and I understand how to have fun.
I understand limiting saves to avoid savescumming. Not allowing you to save and quit whenever you want in Funger makes no sense though. I quickly installed a mod for Termina to suspend and resume the game because it’s ridiculous to have to play 3+ hours straight before being allowed to close the game.
That can be overcome by handling save and exit and continuing from those saves differently to normal saves (is have normal saves be possible whilst continuing to play and be loadable as many times as you wish until it is overwritten, but have “save and exit” create a seperate save file that is deleted after successfully loaded.) One type of save allows you to undo in game events, the other only allows you to end your session an resume it at another time.
Does mean more work to do to make it work properly though.
Bought it, tried it out and am already hooked. Thanks for the recommendation!
My impression after some two hours of playing:
As a sometimes lazy/impatient puzzle solver I appreciate the painless save/load feature. For a ‘real’ adventure or horror game there are too many guidelines to keep you on the right path - I’d call it more of an interactive thriller. Still the scary atmosphere and black humour are enough to draw you in and make for an enjoyable experience. Plus the various hints at the killer’s identity and story keep you guessing. I probably should have gone to bed two hours ago but can’t quit yet.
I haven’t finished either game, but i agree with everyone else in that Wrath is a much better game in terms of balance and options, and there’s no story overlap that you’d be missing if you started with wrath. If you get kingmaker on sale, the first arc is a decent story in itself and is actually the inspiration for my next campaign, so there’s definitely some enjoyable content in there
I can’t believe no one has mentioned The Last Clockwinder yet. It’s a automation puzzle game in which you create clones of yourself and get them to all work together. It’s not too hard to progress in but makes it easy to try to optimize your solutions if you want. The theming and story is cozy too. Really great game!
I think it just depends on whether you feel like the game is respecting your time or not.
A long game that’s eating up time with boring random encounters, fetch quests, grinding that you don’t enjoy, and so on? Ain’t got time for that, I’ll play something else.
But a long game where I’m enjoying near every minute and every aspect, like an RPG that’s been crafted absurdly well and isn’t filled with bloat and has fun combat in every encounter? I’m all in for that.
I think the issue is mainly that for obvious reasons there are FAR more of the former than the latter, even before accounting for personal taste.
For me it’s more that I forget where I was and what I was up to, as well as having to reacquaint myself with the controls. Shorter games don’t have that problem.
An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.
It’s definitely both for me, time management and responsibilities definitely play a part in what I’m able to dedicate to a game and some games definitely have subjectively useless filler for me.
I’ve definitely moved from playing RPGs and competitive shooters to just RPGs as I’m done with grinding for the most part and don’t want to spend my limited time that way lol. Totally get that a lot of people like rogue likes and souls type stuff where the grind is more the point, but it’s not really my cup of tea anymore.
I also see that there’s a trend for studios to just pack their games with a lot of content (Red Dead Redemption 2 having had some more interesting filler, to me, and stuff like Assassin’s Creed getting more grindy).
I find my gaming is more like how I consume books, now. I’ll have a couple RPGs going at a time (usually a replay of something I’ve enjoyed and want to reexperience and another that I’ll be trying out of my backlog) and just play what strikes my fancy.
I get what you’re saying with the bundle kinda thing where you may just skip a game if it’s not something that really grabs you.
I’ve definitely had a few false starts and games where I just kinda saw what they were about and didn’t want to continue or wasn’t super interested.
There are definitely games I’ve put on my docket that I’m more interested in because of their history and relation to the gaming industry, Vampire: The Masquerade - Bloodlines and S.T.A.L.K.E.R for example.
I think most of it is that I’ve needed to extend my playthroughs to make them work with my life as I’m no longer able to just come home from school and game for like 3 hours a day. I mostly want to either get into (or back into) a cool plot or story and/or consume some older gems I had not been exposed to earlier as I definitely don’t have as much free time.
I’m in a similar boat. I like to focus on more unique and interesting games nowadays (e.g., Outer Wilds), and let me tell you, Vampire The Masquerade is surely one them. I loved that game despite the jank, even if it won’t be your cup of tea, there’s nothing like it. (and STALKER is great too)
Haha I actually kind of loved the jank at points. It was also delightfully early 2000s campy (love those kinds of movies and still show 10 Things I Hate About You in my Shakespeare unit).
Big fan of STALKER so far and I’m slowly getting through the trilogy lol.
I do yearly rewatches of Until Dawn - Scary Game Squad. It’s five slightly drunk guys keeping teenagers in a horror movie alive. They played this at release so all their guesses and theories during the game aren’t influenced by what they saw on the internet.
The Scary Game Squad is fantastic, and Until Dawn is their finest work. It’s a perfect marriage of a group of guys who know all the horror story tropes and clichés and a game that is deliberately built around them.
I left right before High Isle came out, but nothing I’ve tried since has really caught my attention the same way. Even GW2, as awesome as it is, and as many QoL features it has that I deeply missed in ESO, just… isn’t the same.
Did they ever get the Champion Points re-worked into something that doesn’t suck? I hate the way the green constellations worked, particularly; whose idea was it to say “Nobody harvests, chest-hunts, fishes, and searches for crafting recipes at the same time, so obviously it’s silly to let players equip all those bonuses at once”??
Even if not, I think I might drop Netflix and re-up my subscription. If just to remind me why I left, maybe?
Getting access to all the weapon skills is so much faster, which makes trying out new builds a thousand times easier.
Not having to find and speak to the quest giver before I can do the quest is great. I like just having to get into their radius without having to track them down before and after.
I’m a big explorer, so I really appreciate the rewards for exploring the maps (and the compass pointing me towards the things I missed).
The jumping puzzles are amazing.
The free mount not being a boring-ass horse is pretty cool. Mounts having different abilities is also cool. Not having to spend 120 real days upgrading your mounts is really nice.
Getting experience from harvesting and crafting. Not having to spend real-time months researching things to craft them.
Underwater exploration. Yeah, underwater combat is kind of a pain, but it’s still cool to have the option.
The directed story mode complete with boss fights in instances that can be done solo.
Classes are all totally different from each other; there are no “meta” skills for a specific role no matter what class you’re playing (eg, unstable wall, aggressive warhorn).
Enough skill points in the game to learn every skill and every specialization, along with the ability to switch builds on the fly just whenever (without having to go back to a shrine and pay to do it).
I’m not sure how I feel about having a centralized auction house. A lot of my endgame in ESO was shopping and flipping valuable things from one trader to another, but I have to admit it’s really handy to just be able to go buy a bunch of crafting materials in any city for the lowest available price.
Like, I could just keep going; there are so many things, both little and big, that I love about GW2. But for some reason, I just can’t get into it. Maybe it’s that it levels me up so fast that I don’t get to really enjoy the view and learn the class. Maybe it’s because the elite specializations change the class so dramatically that most of what I did learn during leveling is immediately obsolete at 80. Maybe it’s because the combat feels kind of clunky due to being a weird hybrid of action combat and tab targeting. Maybe it’s how complicated the buff system is, that I can’t really wrap my brain around all the different boons and when I need them. None of those are really big deals, just quirks of the game that make it unique, like all games have. But it’s not doing the same thing that ESO did for me.
Yo! I love guild wars 2, if there’s anything I can offer to help you click with the game? Or answer any questions for you? Regarding tab targeting vs action, really you can play it almost entirely like one or the other and you don’t need to interact with the other system if you don’t want to. And I’m happy to give you a breakdown of boons, hopefully it’s not as complex as it seems as first blush? But I love helping people click with the game because it took me a while and I’m glad I finally stuck so I’d love to pay it forward
I can't speak on that specific timeline, but CP has had a pretty large makeover recently. You still only have 4 slottable abilities, but quite a few have moved to passive status. Unsure if the ones you reference specifically are though, green tree is usually a throwaway tree for me.
I love beautiful environments and such, so if I could pick anything that wouldn’t exists based on something that does exist, I would make a 3D or even VR version of this old Korean 2D sidescrolling game called Maplestory.
Not gonna lie, that’s going to be 99.9% nostalgia, but it has a couple of awesome areas that have amazing backgrounds and thoughts behind it. Like typical magical forests, dungeons, cloud cities, but also a lego-gone-interdimensional city where time is weird.
bin.pol.social
Ważne