My partner and I just finished the game a few weeks ago and were surprised at how good and memorable it is. There were like 5 times in that game where we were like “Wait, we’re not near the end?” and it was such a treat every time
MyHouse.wad. It’s astonishing that a fucking Doom level can do better environmental storytelling than most modern games. Don’t read much about it, just download it and play!
I also played Life is Strange: True Colors with my daughter and she was amazed at how a video game can just influence our emotions.
MyHouse.wad is definitely one of the better gaming moments from recent years. It reminded me a lot of imscared, and I’d consider that game to be secured in the top 100 games of all time. The environmental storytelling is top tier, and the natural unsettling nature is just great.
Life is Strange is also a great one. My little sister loves the series far more than me, but I also played Fahrenheit and The Walking Dead early in life, so I’d say I had high standards for those games. Would you say True Colors is worth checking out to someone that was lukewarm on the original? I love the style of game, but I’m not invested in the characters so it’d practically be my first introduction to the universe yk?
True Colors is great. It’s a little bit more personal and smaller in scope than the first two. For myself the first one is still my favourite with True Colors as a close second. If you were annoyed by the teenage drama of the first one then you should like True Colors more.
But if you’re looking for traditional adventure puzzles you will be disappointed. There are barely any in this game. It’s a more or less linear story where your relationships are more important than solving the mystery.
Yeah the teenage drama was what took me out of it. I don’t need super good puzzles, The Walking Dead season 1 had the most ass puzzles I’ve ever played but it’s still one of the greatest stories I’ve ever played. Even with the objectively shitty gameplay of TWD, I got so fucking invested in those characters. I felt Clementine’s pain during the ending of season 1 and 2, that was close to being my pick. Thank you for the recommendation!
The hilarious thing about My house.wad is that if you go in without knowing anything about it there's a relatively high chance you just complete the level normally and think "that's it? weird that had so much hype"
Open world RPG? They are probably the most common single player AAA experience released these days. Bethesda does work in a bit of “immersive sim” qualities to their games though, which is often what makes them feel so sand-boxy.
Hate: Tapping, quick time events, looting animations, long loading screens especially when you’re expected to die often, game taking control away from the player or excessive input latency, long NPC expositions for fetch quests.
Love: addictive gameplay loops that are borderline checklists but fun (Far Cry, Days Gone hordes, Ghost of Tsushima camps etc.), environmental impact like in Death Stranding/reactive NPCs like in Bethesda RPGs.
QTE can be done well imho, for example in Yakuza series they are rare enough to not annoy you and not THAT important but if you can hit them when they appear, it makes your hit just more powerful
Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.
Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.
This is really a “it takes all kinds” moment for me. I can’t think of a mechanic I dislike more than weapon durability. It makes me feel like I have to “save” my good weapon and only use it for boss fights or something.
In a way, it’s cool to hear how and why someone loves it, even if I don’t relate.
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